Anonymous
08/07/2016 (Sun) 18:36:34
[Preview]
No.
9708
del
>>9703PreformanceIt's playable on medium maps with 30-60fps, once you reach 100 enemies and 30~ friendlies it starts chugging on my rig. Big maps however if you have an AMD and it's like mine, not top spec, expect a crash every 5 minutes, the FPS oddly enough is stable, but it crashes, every fucking time. Every time I check the error logs I notice that it's caused by memory leaks in Unity engine 5. Every damn time I check on why it's because it's not using all of my RAM even though I have 8gigs worth of it.
Needless to say it's just as I said in the OP, it needs severe optimization.
GAME MECHANICSResource collectingBarrels filled with crystals, or filling the big ass crystals with crystals speed up the Brickton creation process. There's now orange dust, and iron, which can be used to create explosives, and is now needed for doors and catapults. I don't know if this was in the old versions you played or not, but in the new conquest mode the more crystals you capture, the faster you can produce bricktons.
Troop and unit customizationThere is none, probably never will be, and that's okay with me.
Micromanagement and path findingNew movement settings allow you to tell your warriors to attack anything they encounter along the way, after they're done attacking they proceed to the way point. That said setting up defensive positions within a broad area without archers is still a pain. You still can't customize patrol routes which means your men can end up being sneak attacked. Path finding for civillian units is for the most part significantly much better however, every once in a while bricktons choose longer routes, but for the most part it's efficient. The bricktons only get stuck when building complicated structures or when a platform has heavy traffic.
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