>>7622> Racing games are literally the only time that keyboard is not the best control methodand what about games that have vehicles, but also FPS or TPS action? do fightan games tournaments use keyboards? what about 3D platformers that require navigating a thin beam? you can generally play 3-d platformers with KB+M, but you make it much harder on yourself in situations like that than it needs to be.
i wont say that a dpad is leaps and bounds different than WASD or arrow keys, but at the very least they are interchangeable as far as precision goes.
>Keyboard will always be the most preciseobjectively untrue. keyboards are a binary input which is several orders of magnitude less precise than thumbsticks/steering wheel as the latter two can actually scale the level of input.
also you lose any potential for precisely moving a 3-d object on any plane without mouse manipulation of a GUI, and even then your input is binary; it usually involves holding down an arrow to rotate the object on the specified plane, which you either are, or are not holding down. i am reminded of the hassle of rotating objects in space engineers and terra tech.
you are losing the very possibility of entire swaths of game elemets with KB+M. of course, the inverse is true with controllers/wagglesticks/zapguns as well (Grand strategy, management games, etc. i realize these have been put on consoles but it is much more of a hassle to play those kinds of games on a controller and you would be foolish to play them like that when keyboards exist.) but i am not calling for the complete replacement of keyboards n all circumstances for all games, but instead making the point that the kinds of games that you would want to play with VR are not the kinds of games that require KB+M.
but i mean i get what youre trying to say and why you are saying it: KB+M is the undisputed king of FPS, but this outcome is not achieved by the keyboard alone ( playing shit like strife with the keyboard only setup is misery,) and really does so well because the mouse is as good as it is
in spite of the keyboard. think about it; how often do you really use ASD? KB+M at the higher levels of play is generally holding down W and bunnyhopping around to get ludicrous speed, which you can only get away with because of how insanely accurate you can be with the mouse. the keyboard might as well be a fleshlight that produces an equivalent "move forward" input for as much as anyone uses a keyboard for high level FPS play. yes i realize this is an exaggeration.
the argument i am making is that with VR, you have replaced the best part of the KB+M setup with your face.
because of this, the number of games (by genre, not release) that could be played better (more preciscely) with a zapgun-like device outnumber the games that would be better served with a KB+M.
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