Anonymous
05/01/2016 (Sun) 02:05:02
[Preview]
No.
8030
del
I'm just going to copypaste the replies you got from the exact same thread you mach at 8ch faggot
Space Engineers, like so many other games today, has lots of potential, and a few changes to the game would make it the BEST voxel-based vehicle building game ever created.
All it needs it a little bit of depth.
But let's not start from the wrong end of the argument here, we should identify the poroblems before finding the solutions. Without further ado:
>What are the problems?
The player often spends lots of time mining resources. While this can be seen as an important aspect of the game, it is also the most boring aspect of the game.
The player then has to put the resources into the refineries and wait for them to be done. The player can do nothing but add a few modules to the refinery to make it faster, or work better.
After that is done, the player has to take said components, put them into their inventory (or the one of their ship), and weld up every single individual block of their new ship. This is a time consuming and boring step, and serves no gameplay purpose other than making the player waste a lot of oxygen.
The vehicles you build are all limited by the parts you have. If the player wants a part to behave differently they have to install a modded part to do that. This leads to a bloated block list and much frustration when managing mods. It also limits creativity.
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