08/22/2017 (Tue) 20:02:30
>>11124>So, i guess thats it.
I'm baffled how you can take this whole concept entirely from a self-obsessed point of view, and only over things I specifically spell out for you. Obviously the same technology would apply to any game that's not 90% bloated with visual effects, I just mentioned that the commercial path to this becoming a reality could start with indie titles, because the demand for physical releases of indie titles has proven to be there.
In it's bare simplicity I just want basically the same data saving solution that we currently have for digitally bought games, but with the SD card housed in an external shell that works just like a game boy game. Added to that there should be the ability to use that same memory space regardless of what console you have since it's all just different data builds of the same software, and since we're buying physical why not also have a dedicated memory card for every single game that can be predownloaded and ready to start on the way from the store. Then you can just convert it into different console version if need be by using that console's eShop as a server backup.
The shelling process is just there as opposed to simply having swap ready SD cards for every console because there needs to be a commercial proprietor that can guarantee the game devs an install base, and to develop the solution that can utilize a universal format for the game saves and download rights that should work on any build of the game. The formula has already been shown to work by consoles existing in the first place.