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post some fucking video games this time

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8chan migration thread Anonymous Board owner 01/02/2016 (Sat) 16:08:11 [Preview] No. 32 [Reply]
post yfw Mark wordfilters endchan because he can't ruin it for his Jew overlords like he did 8chan

>This is the meta thread. Post all your meta discussion and 8chan bitching here.
Edited last time by Balrogwashere on 06/27/2017 (Tue) 22:29:44.
941 posts and 306 images omitted.


Anonymous 07/14/2017 (Fri) 05:17:17 [Preview] No. 10917 del
You guys may start getting a couple of new users here in the coming weeks. Mark is doubling down on a couple of new manifestations of his autism by: 1) allowing people to expand on the ROB thread format and make their own story threads, provided they stay somewhat video games related. 2) deleting any criticism of ROB threads and banning anyone that posts screencaps of his volunteers dismissing reports on ROB posts and deletions/bans of the critics.
I just shook my head at the faggot when he went balls to the wall defending Jewsh's Infinity NEVER EVER project. But story threads and the enforcement thereof?
Holy shit.


Anonymous 07/14/2017 (Fri) 05:19:32 [Preview] No. 10918 del
>>10917
forgot to add the other image


Anonymous 07/15/2017 (Sat) 15:33:53 [Preview] No. 10922 del
>>10917
>Mark is a Sucyfag
Nigger take that waifu back right now


Anonymous 08/11/2017 (Fri) 13:01:51 [Preview] No. 11032 del
>>10922
Of course he's a Sucyfag. Just because he's a faggot doesn't mean he has to be wrong all the time.


Anonymous 08/12/2017 (Sat) 22:36:27 [Preview] No. 11113 del
I see you're demoralized again BO. Clean the spam already.



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Empty boxes Anonymous 08/18/2017 (Fri) 14:20:18 [Preview] No. 11118 [Reply]
This will never happen because it's inconvenient for each company's own proprietary DRM, but I wish game collecting turned into buying a chip that contains space for the data, plus an universal, cartridge-specific license to download the game from any cooperating hardware manufacturer's own internet store.

This could happen if a single company became like reverse Nintendo: establish their own cartridge format without even having your own console for it. Imagine if Limited Run Games started manufacturing a cartridge and a card reader that works on PC, and console manufacturers were convinced to support indies by including a port for that card reader.
2 posts omitted.


Anonymous 08/19/2017 (Sat) 00:24:39 [Preview] No. 11121 del
>>11120
You just ignored what I actually wrote and replaced it with "I hope R4 worked on Switch".


Anonymous 08/19/2017 (Sat) 01:29:59 [Preview] No. 11122 del
>>11121
I just don't get whats the point of your idea tho. What does it achieve?


Anonymous 08/19/2017 (Sat) 02:05:07 [Preview] No. 11123 del
>>11122
Buy Shovel Knight once for all consoles and carry save data with you.


Anonymous 08/19/2017 (Sat) 09:46:56 [Preview] No. 11124 del
>>11123
That sounds nice but eh, i don't play indies on consoles so i don't particularly care about your idea especially considering that would never happen.
So, i guess thats it.


Anonymous 08/22/2017 (Tue) 20:02:30 [Preview] No. 11129 del
>>11124
>So, i guess thats it.
I'm baffled how you can take this whole concept entirely from a self-obsessed point of view, and only over things I specifically spell out for you. Obviously the same technology would apply to any game that's not 90% bloated with visual effects, I just mentioned that the commercial path to this becoming a reality could start with indie titles, because the demand for physical releases of indie titles has proven to be there.

In it's bare simplicity I just want basically the same data saving solution that we currently have for digitally bought games, but with the SD card housed in an external shell that works just like a game boy game. Added to that there should be the ability to use that same memory space regardless of what console you have since it's all just different data builds of the same software, and since we're buying physical why not also have a dedicated memory card for every single game that can be predownloaded and ready to start on the way from the store. Then you can just convert it into different console version if need be by using that console's eShop as a server backup.

The shelling process is just there as opposed to simply having swap ready SD cards for every console because there needs to be a commercial proprietor that can guarantee the game devs an install base, and to develop the solution that can utilize a universal format for the game saves and download rights that should work on any build of the game. The formula has already been shown to work by consoles existing in the first place.



gta sa thread Anonymous 06/24/2017 (Sat) 19:10:07 [Preview] No. 10883 [Reply]
what is a good mod for san andreas?
5 posts and 1 image omitted.


Anonymous 08/16/2017 (Wed) 11:24:43 [Preview] No. 11117 del
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>>11116
Hahahahaha, i can't believe you're getting so butt blasted over this.
>MECHANICS, PHYSICS
Oh, wow, how fun, i get to flip the car in VC but with SA physics!
>OST
Oh yes, yeah, right, how fun, i get to listen to different music while driving in VC. How wonderful.

Are you so butt mad because i said you faggots put 0 effort into the thread? Because i am right.
Go back to your parents, kiddo, maybe they'll teach you to calm your ass down and put effort into things next time.


Anonymous 08/21/2017 (Mon) 01:10:04 [Preview] No. 11125 del
>>11117
>not knowing that SA's physics are based on the Midnight Club series
>being such an ignorant faggot and proud of it


Anonymous 08/21/2017 (Mon) 22:18:02 [Preview] No. 11126 del
>>11125
>not knowing that SA's physics are based on the Midnight Club series
........And?
I may not have played a Midnight Club game but that doesn't change the fact i've played plenty of GTA SA and i just don't see anything special about driving around in LC or VC with SA physics especially when compared to other mods that i've mentioned.
>being such an ignorant faggot and proud of it
Still angry over me shitting on your 0 effort posts?


Anonymous 08/22/2017 (Tue) 16:36:51 [Preview] No. 11127 del
>>11126
> i just don't see anything special about driving around in LC or VC with SA physics

Post discarded, go back to cripplekike chan where people don't know shit about video games and idolize a fucking kike.


Anonymous 08/22/2017 (Tue) 16:37:53 [Preview] No. 11128 del
>>11127
PS game mechanics from VC to SA have changed a lot as well so you're a double faggot.



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ChaosEsqueAnthology R 117H - Malum-in-se Edition. Anonymous 08/13/2017 (Sun) 14:50:04 [Preview] No. 11114 [Reply]
https://lgdb.org/game/chaosesque-anthology , http://www.moddb.com/games/chaosesqueanthology


R 117H - Malum-in-se Edition.
***
This update features new weapons, and new Romanesque areas for DarkHold and the building system.
***
Two new weapons: A brutal new spiked mace that is quick to swing (being hollow and light)
Sai: these can interdict weapons far above their own weight class (similar to the special ability of the quarterstaff and elven staff)
***
New building: Romanesque Belltower - A tall belltower in the old pre-13th century style.
Map update: The Darkhold Dungeon got more complex: A Romanesque area modeled after an 11th century church has been added to the crypts below.
***
(Thought Theme for this release:)
_"Fight to the end"_
_"Conquer the enemy"_
"Far as the eye can see"

Message too long. Click here to view full text.




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Whale spotting Anonymous 07/17/2017 (Mon) 06:51:58 [Preview] No. 10925 [Reply]
This is what 45,000 USD of digital game currency buys you.
11 posts and 9 images omitted.


Anonymous 08/10/2017 (Thu) 17:18:25 [Preview] No. 11028 del
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The BIGGEST reason Micro Transactions are popular is because Gambling via videogames isn't highly regulated yet...


Anonymous 08/10/2017 (Thu) 17:22:11 [Preview] No. 11029 del
>>11028
>gambling via videogames

Someone's actually trying to blatantly fuse the both in Las Vegas...

https://youtube.com/watch?v=vVGrxCtxr78 [Embed]


Anonymous 08/10/2017 (Thu) 21:53:12 [Preview] No. 11030 del
>>11029
>Skillbased

Bullshit, the game will definitely cheat if you start getting payouts. You know no one is regulating it and looking over the code. At the very least harder "random levels" will load more if a Call of Duty pro starts racking in dough.


Anonymous 08/10/2017 (Thu) 21:55:18 [Preview] No. 11031 del
>>11030
>harder "random levels" will load more
gotta kick some hard ass so you can earn the big bucks pal


Anonymous 08/12/2017 (Sat) 17:14:39 [Preview] No. 11112 del
>>11030
Of coyrse the game is not 100% skill based.

The luck component of the game is level layout and enemy loadout. So it's not just about how well you play the shitty sub 30fps piece of shit game, but whether you get enough robots to destroy and whether the level out of 100 possible ones is easy to navigate.



Anonymous 06/29/2017 (Thu) 19:57:17 [Preview] No. 10902 [Reply]
There was this one thread in which platformers were being discussed really in depth. Specifically Sonic platformers in 3d, and I think I have an idea on how to fix the combat while adding to the platforming. Why not, when you destroy more than one enemy by jumping on top of them, the camera changes to bird's eye view?

This COMPLETELY does away with the shitty auto aim mechanics we see in 3d Sonics without compromising jumping speed like in the 3d Mario, Pacman or Crash games.
4 posts and 1 image omitted.


Anonymous 08/09/2017 (Wed) 20:18:13 [Preview] No. 11019 del
>>11012
This would work, but only if SEGA removes the shitty mechanic that is the Boost Gameplay which has made all post '06 3d Sonics except for Lost World a shitty rollercoaster ride. Not saying that Lost World is free of faults mind you, but I enjoyed it for the sheer fact that it was the first time IN A LONG TIME that I felt that 3d Sonic had non-scripted freedom of movement.


Anonymous 08/10/2017 (Thu) 12:28:06 [Preview] No. 11022 del
>>11013
That reminds me of the awkwardness of playing Bubsy in 3D, or even some of the platforming sequences in the Half-Life series.

First person platformers would cause serious headaches or motion sickness. I think when they first come to the rift, all games should be slowed down to mario speeds, rather than trying to copy sonic.

And scripted quick time events are retarded. I hate those things in all games, they're just animation porn that requires no skill other than Simon says, and they always jar me by taking away my ability to play and forcing me to watch a "movie."


Anonymous 08/10/2017 (Thu) 14:37:10 [Preview] No. 11025 del
>>11022
>Rather than trying to copy sonic

Sonic Utopia and Sonic Robot Blast 2 proves that it's possible to move at break neck speeds while platforming. The problem is proper level design and controls.


Anonymous 08/10/2017 (Thu) 15:53:00 [Preview] No. 11026 del
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>>11022
>First person platformers would cause serious headaches or motion sickness
Yes, Polygon, that's why you learn to orientate, perhaps through repeated pattern training and at progressive levels of difficulty. That's exactly how you struggled to learn to play finger pointing sims in the first place. That's the point; it's fun.


Anonymous 08/10/2017 (Thu) 16:24:48 [Preview] No. 11027 del
>>11026
Some faggots just have a genetic predisposition for motion sickness m8. I've heard people get motion sickness from the fucking Blair Witch movies.



Fate: Endchan's "TRPG" Anonymous 08/08/2017 (Tue) 06:02:51 [Preview] No. 10996 [Reply]
Has anyone tried to figure out the super autistic game the autists at Libre-jp have been talking about for hundreds of posts? What's it about anyway? I know they're designing some kind of game, though I don't get how they're playing it.


Anonymous 08/09/2017 (Wed) 13:56:20 [Preview] No. 11011 del
>>10996
Based on that image alone, it looks like some generic god-awful RPGmaker game.


Anonymous 08/09/2017 (Wed) 14:51:43 [Preview] No. 11014 del
>>10996
I didn't look into it but those are usually forum RP games that they're playing right now and here on the forum itself. They're not just talking of realizing it, they're going through the rules they're currently in the process of using. They may also have set up a 100% in-character private forum on the side. Japanese use internet like they were shouting in a hallway, a single project tends to sprawl over various domains depending on its useability, every service is just another Discord and not the main event. They're just neurotypical enough to realize what is just a medium and what is the grand reality, so they're not bound to the whims of any prepackaged unit. They have good sense of WYSIWYG.


Anonymous 08/10/2017 (Thu) 12:33:04 [Preview] No. 11023 del
>>11014
>Japanese use internet like they were shouting in a hallway...
>every service is just another Discord and not the main event...

That cliquishness sounds nearly like regular social media and quasi-namefagging.

Interesting observations, I do like the idea of a more decentralized internet though.


Anonymous 08/10/2017 (Thu) 12:46:49 [Preview] No. 11024 del
>>11023
>quasi-namefagging
It's full on namefagging. Because they're not loser quasi-collectivists, they actually have a use for having names. It's called meritocracy.



Lunar Wars Anonymous 08/10/2017 (Thu) 05:54:02 [Preview] No. 11021 [Reply]
I'm guessing no one ever played it, but it was a browser game that in it's hey day had thousands of players. Every day you would log in and spend production points to expand your space station and buy types of warships, and you could use those to attack other players and potentially capture the colonies they built which would spell a game-over.

I think the creator lost interest and shut his website down after a year or two. I don't know, was there more to the story? It was kind of fun.



Mobile Games News Anonymous 08/10/2017 (Thu) 05:46:52 [Preview] No. 11020 [Reply]
Cygames (the company behind Granbrue Fantasy) are getting close to releasing a new mobile game called "Lost Order." They have already had a closed beta. Here's the trailer:

https://youtu.be/NYjJsy1jbe8

The art looks pretty good. Say what you will about mobile games, but with all of the affordable content I'm in no hurry to buy a Vita or a Switch. If it's good I'll have to finally figure out how to use an android emulator, because I'm not waiting 2-3 years for another mobile game to be localized. By the time you're playing it the Japanese have already moved on and don't want to talk about what you're into.



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Anonymous 07/17/2017 (Mon) 00:26:50 [Preview] No. 10923 [Reply]
I've been looking at some Black OPs 3 footage and it doesn't look that bad. So I'm just wondering aside from Activision being a bunch of DLC pushing kikes, and the broken respawn system plus health kits is there a real reason one should hate it? The movement system reminds me more of Mirror's Edge than the shitty sequel EA DICE gave us. The shooting doesn't get in the way of gaining momentum while parkouring and it's interesting seeing people balance iron sights with wall running.

Are normalfags brain dead retarded, or am I just missing something?
7 posts and 3 images omitted.


Anonymous 07/22/2017 (Sat) 18:52:10 [Preview] No. 10954 del
>>10953
> made it too viable to just run off and be a one-man army.

The only one who can do that to be honest is the broken as fuck Soldier Black Box armed with the Conch. The other guys need support from medics, or engies for ammo and health. The medic is also still completely useless by himself unless you're sneaky and a god at the crossbow.


Anonymous 08/09/2017 (Wed) 13:50:49 [Preview] No. 11010 del
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>>10923
>real reason one should hate it
>>10933
>I don't understand why people hate this game, it's just as awful like all the other CoD's

I guess you nigs just haven't payed attention but its time for you to realise something that has been shown after the whole Infinite Warfare "scandal".
COD players are the absolute worst trash. Those niggers keep shitting on Activision trying to change COD even a little bit even tho those same players complained that COD was getting stale. These same fuckers then SHAT on Infinite Warfare after being played like a damn fiddle by Dices publicity stunt while at the same time being willing to give 20 dollars or more for a fucking Modern Warfare Texture pack. These same niggers also try to claim that "COD has become trash" even tho its always been trash.
If that little "scandal" didn't prove once and for all how cancerous the COD community is, then i don't know what could possibly prove it.

>>10937
Its a shame that i have completely lost interest in TF2 to come back into it.


Anonymous 08/09/2017 (Wed) 16:55:44 [Preview] No. 11015 del
>>11010
Well I did check out the trailer for IW and youtube comments saying it looks like Halo. Even though 343's Halo looks like ME and COD had a baby. Gameplay wise it just looks like your average COD Fps but in a futuristic Hollywood setting.


Anonymous 08/09/2017 (Wed) 17:32:39 [Preview] No. 11016 del
>>11015
Well, its typical COD except with some new mechanic i think but point is, the trailer looks nothing special but doesn't really look bad either but people made a big bullshit stink about it especially after Dice started trash talking the trailer. Basically they fell into Dices little stunt.


Anonymous 08/09/2017 (Wed) 17:56:45 [Preview] No. 11017 del
>>11016
>DICE

Kek, as if they're the ones to talk, they turned their flagship series into CoD with vehicles with BF3. Granted BFBC2 has a shitty unlocks system, but if you're skilled enough unlocking the game changer weapons isn't too hard. Plus no other FPS out there has vehicular warfare and destructible environments in perfect unison like BFBC2 did back in its hayday and does in pira- I mean private servers.