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Minetest mod lamer 12/07/2017 (Thu) 09:21:32 [Preview] No. 390
So, I decided I would like to make a minetest mod and host a cyberpunk minetest game. Truth be told I already took a stab at this but made lots of mistakes and it was such an ugly mess I scrapped the whole thing. I think to do this right I need to take a more serious approach. I have a clear idea of what the mod should be in my head but it's a lot of work. I hope to add advertising in at some point (not paid lol), leading people to here and other endchan boards, that's if it comes to anything at all. The mod will be called "Little_Chiba" and follow closely to a shadowrun theme. If development begins now it could be ready for the 0.5 minetest release next year, maybe, probably not. Here are some notes I have:

wood crafts to shiv
harmless mobs carry nuyen
nuyen buy from merchants
merchants sell ammo, boxes, guns, tools and vanity items in that price order
tools can be used to open locked doors and locked boxes

map is fixed size city scape
tree leaves are cyan/blue and glow like torch instead of street lamps

future development:
endchan billboards
credsticks to store nuyen, locked and unlocked with hacking tool to unlock
upgradable door and box software (crafting) requiring upgraded tools to unlock
cyberdecks instead of tools with upgradable software to unlock upgraded boxes and doors
clubs with music loop (hong kong express - dreaming?)
corp building with high security doors and violent mobs in centre of map, top level software, gun with unlimited ammo and vanity skin in final room
ambiant city sound (bladerunner loop?)
increasable (upgradable) cyberdeck storage for warez


lamer 12/07/2017 (Thu) 09:49:08 [Preview] No.391 del
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My first two hurdles are the map and the colours. The map needs to be a fixed size and can easily be copy/paste edited with world edit https://github.com/Uberi/Minetest-WorldEdit/blob/master/Tutorial.md but I can't seem to get a map to not generate and I need the map to be dimly lit so no daylight, which then poses the problem of seeing the editing.

As for the colours, I have a clear idea of what to do about colours and textures. A base of 16 colours is needed, 8 primary colours and 8 shades, as specified here: https://github.com/chriskempson/base16 from there we need a script that can do hex math. Halve each hex value and add them together in sequence, that's 16x16 colours creating a full 256 colour pallet which we can import to gimp. From there we take real world images, resize them to 128px texture size in gimp, and use colour indexing with dithering to convert the textures to our colour scheme. I think tomorrow-classic-dark is good enough, I tried more poppy colours for a real neon cyber feel but on large scale it made it look like a fiesta/too cartooney, but that also wasn't using a full 256 colour range but I think toning it down is the way to go. I have yet to figure out a python script to create a list of hex values, so doing that is my number one priority now.

These are the 16 colours I was thinking of starting with, pic related.

lamer 12/07/2017 (Thu) 09:56:58 [Preview] No.392 del
>tree leaves are cyan/blue and glow like torch instead of street lamps
also this might be a problem, the current engine cannot get entities to emit light and I think leaves are entities, not fixed objects. If that's the case, then street lamps is the only option.

lamer 12/07/2017 (Thu) 10:02:08 [Preview] No.393 del
never messed with minetest but if it has those glow blocks like in minecraft can't you use those? there seems to be at lest one existing mod for it.

lamer 12/07/2017 (Thu) 10:16:33 [Preview] No.394 del
>if it has those glow blocks like in minecraft can't you use those?
Yeah, glow is capable on any static object, the problem with the minetest engine is the difference between an entity and a static object. So in my mind the leaves on the trees should be static objects, but something like grass is apparently an entity so I'm not sure.

lamer 12/08/2017 (Fri) 21:05:38 [Preview] No.396 del
colours are done

lamer 12/09/2017 (Sat) 14:51:23 [Preview] No.397 del
Working on the map now. In time I think the HUD and base game would need modding too.

lamer 02/03/2018 (Sat) 04:45:57 [Preview] No.411 del
Chaosesque Anthology has a building mode.

Equip the Multi-tool for medeval building.
Utilitool for futuristic.

Bring along a hammer.

lamer 02/03/2018 (Sat) 04:50:19 [Preview] No.412 del
(you can build in blocks too, if you are so inclined)

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