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Welcome to Libre Vidya, Video Games in Freedom.

Rules: http://endchan.xyz/lv/rules.html
Guide: https://a.safe.moe/rtavo.png

Check out Libre Game Night: http://libregamenight.xyz/

This thread is stickied so comments can act as a list of games that won't get bumped off.
Edited last time by lordlibrevidya on 10/16/2017 (Mon) 17:59:42.
15 posts and 7 images omitted.


lamer 10/16/2017 (Mon) 17:05:14 [Preview] No. 366 del


lamer 10/20/2017 (Fri) 13:46:26 [Preview] No. 378 del
Abuse 20th anniversary edition (2016)
https://github.com/antrad/Abuse_1996


lamer 07/04/2018 (Wed) 14:02:19 [Preview] No.445 del


lamer 07/04/2018 (Wed) 16:32:46 [Preview] No.446 del
Breddy gud list I see.



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ChaosEsque Anthology Anonymous 06/02/2016 (Thu) 14:36:57 [Preview] No. 42 [Reply] [Last 50 Posts]
ChaosEsque Anthology is a first person shooter. It is a standalone modification of Xonotic which includes extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game modes.

It has over 100 maps. Some are futuristic, some are ancient, and some are medieval. A few evoke platform games such as sonic, others follow a style more akin to diablo. Some are static maps, others are randomly connected.

There is something to fit your mood. There are mutators that can add mounted weapons in any map, buildings, monsters, foliage, hazards, and even balloons and bumpers. You can fight with futuristic weapons, medieval weapons, and /or hand to hand combat (over 100 weapons). There are also many vehicles (and a mutator to spawn them in maps that do not have them, as is tradition (as you can see)).

You can also set each team to start with different specific weapons if you want to test a theory that you could defeat a well equipped military force with your bolt action rifle or crossbow. Same with vehicles and mounted weapons spawning (you can set which spawn near which team in CTF etc). You can drink wine, potions, learn magic, read scrolls, so on and so forth.

The goal, and much of this has been reached, is to not limit the player.
https://sourceforge.net/projects/chaosesqueanthology/
203 posts and 84 images omitted.


lamer 03/20/2019 (Wed) 22:03:29 [Preview] No.471 del
>>470
Reminds me of something a quake boomer would play


lamer 03/20/2019 (Wed) 22:12:15 [Preview] No.472 del
>>471
Also it has the same art style as that one mobile game made by a tranny called revolution 60.


lamer 03/25/2019 (Mon) 03:41:43 [Preview] No.473 del
New Weapon: Streetsweeper shotgun,. Took 2 days to model. flamberge sword. Also new features: drive by shootings if you wish to enable (shooting from car etc interiors), extended mags for AK, lod models for city generator, etc.

>>471
>>472
Hi, Opposition from the "GPL is Revocable" threads. Invade my other areas and I'm going to fucking kill you if I can. I hate you faggots.


lamer 03/25/2019 (Mon) 03:44:27 [Preview] No.474 del
Note: the guy hating is a pro-women's rights feminist faggot who deserves to be tortured to death.

Notice how he talks about "playing" a game.

AHAHHSHHHAHAHHAHAhaaaaa

Who the fuck does that?
Enjoyment is from programming, modifying, making maps etc for a game.

But this faggot _PLAYS_ games as his primary interaction.

Also the shading is obviously simcity 2k moron anti-marry-cute-young-girls heretic faggot.


lamer 05/23/2019 (Thu) 09:06:46 [Preview] No.477 del
New version out.



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STK 1.0! lamer 04/27/2019 (Sat) 19:21:32 [Preview] No. 475 [Reply] [Last 50 Posts]
So STK finally went 1.0 and has brought some really solid multiplayer!

The networking implementation has been a very big and ambitious task, which took even longer than the port from PLIB (anyone remember that?) to Irrlicht in 2010, which took around 14 months. But it is done: more than 20,000 lines of network related code and 18 months later, we have reached our goal, and online play is a reality. Across the whole game, more than 2500 commits and 300 resolved issues separate the 1.0 release from 0.9.3.
http://blog.supertuxkart.net/2019/04/supertuxkart-10-release.html

So get fucking playing already!


lamer 05/03/2019 (Fri) 18:32:57 [Preview] No.476 del
Cocoa temple is fucking nuts. That got WAY harder since last version.



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Doom Thread Anonymous 05/20/2016 (Fri) 16:44:24 [Preview] No. 27 [Reply] [Last 50 Posts]
All versions, mods, tweaks, textures, pk3s and wads
31 posts and 11 images omitted.


Anonymous 04/27/2017 (Thu) 20:05:07 [Preview] No. 313 del
>>312
http://eureka-editor.sourceforge.net/?n=Main.Changes121
Not sure if this means it supports zdoom maps now?


Anonymous 05/04/2017 (Thu) 17:56:01 [Preview] No. 317 del
It's a week old news, but gzdoom officially went GPL.
https://forum.drdteam.org/viewtopic.php?t=7613

This is a major fucking game changer. It means Zandronum being under a GPL compatible license can can be used to play GZDoom. http://zandronum.com/
For the free culture enthusiast you could even use freedoom and the libre licensed mods.


Anonymous 05/05/2017 (Fri) 21:00:30 [Preview] No. 318 del
>>303
>>306
On 2nd thought well fug it, continue anyway with dat sprites and I will add it.

New test version 1.4.0 Test7, same link as before
https://mega.nz/#F!AFUBAYqS!vbipx7ds6IY_CHdQn4eOPQ
Changelog:
-Added some new particle effects
-Hitler Gas projectiles is changed
-All Chaingun like weapons accuracy got buffed
-Hitler chaingun does 8 damage now instead of 5
-Hitler flamethrower behavior is changed a bit
Sorry for the weirdly formatted changlog this time I will correct it on the next version.

>>317
But Skullcrap always used some code for GZDoom? Also I am wondering if Graf is ever going to bother adding additional shading stuff for Models since they dont right now.


Anonymous 05/07/2017 (Sun) 07:49:03 [Preview] No. 319 del
>>318
>But Skullcrap always used some code for GZDoom?
No sorry, I got a little excited/carried away when I saw the news. For a start, it "could", not "can" but they have their own code base so it's not as easy as I thought.


lamer 01/14/2019 (Mon) 17:58:05 [Preview] No.455 del
>>318
Dude, it's 2019. Is test7 the final release?



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Thrive: SPORE ripoff lamer 07/03/2018 (Tue) 12:25:00 [Preview] No. 444 [Reply] [Last 50 Posts]
http://revolutionarygamesstudio.com/

https://youtube.com/watch?v=W6ictuenDg4 [Embed]

Thrive is a free, open-source game about the evolution of life.

From the lowly tidepools of your home planet, you will rise to cosmic dominance. At every step, powerful creation tools and deep simulation mechanics will aid your species’ development. Revolutionary Games is the open-source team of dedicated volunteers aiming to make Thrive a reality.

Our team seeks to accomplish two major goals: create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former.

https://github.com/Revolutionary-Games/Thrive
GPLv3


lamer 11/11/2018 (Sun) 14:32:06 [Preview] No.451 del
>>444
Looks great!



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Spearmint 1.0 release lamer 09/23/2018 (Sun) 14:18:53 [Preview] No. 450 [Reply] [Last 50 Posts]
https://clover.moe/spearmint/
https://github.com/zturtleman/spearmint
https://www.phoronix.com/scan.php?page=news_item&px=Spearmint-1.0-Next-Month

"Spearmint, an enhanced version of the open-source ioquake3 engine in turn derived from the id Tech 3 source code, will see the big "1.0" milestone in October. But that will also coincide with the developer and ioquake3 maintainer ceasing work on this engine now with an eighteen year lineage.

Next month will be 10 years that developer Zack Middleton has been involved with the open-source Quake 3 engine scene and one of the maintainers of ioquake3. Over this time he's worked on the Spearmint engine along with various other engine mods and games. He was also the developer behind the ioquake3-powered turtle fighting game."

I'm most excited by the improved AI.



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Dhewm3 SDK! lamer 09/22/2018 (Sat) 08:51:11 [Preview] No. 449 [Reply] [Last 50 Posts]
https://github.com/dhewm/dhewm3-sdk

The new SDK hope to create a near mirror of the original SDK to allow modders to port mods to the dhewm3 engine much more easily. This is a vast improvement to the original method of porting mods on a static dhewm3 source. As a result a new mod has already been ported:
https://www.moddb.com/mods/hardqore



STK, wtf? lamer 07/08/2018 (Sun) 10:21:32 [Preview] No. 447 [Reply] [Last 50 Posts]
I was playing STK yesterday with all the settings turned up, I have an MSI r9 270x, and I noticed how fucking hot the air coming from my PC was, I can't believe STK is pushing my GPU this hard. 91c! Even Doom3 doesn't push it that hard! Might be the most demanding game I have now.


lamer 07/08/2018 (Sun) 10:22:00 [Preview] No.448 del



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Yorg 0.9 lamer 07/03/2018 (Tue) 11:55:43 [Preview] No. 443 [Reply] [Last 50 Posts]
Hi! We've released a new version of Yorg! First of all, we've released a new track (with its original song!): Toronto. This is a snowy track, so you will experience less adherence: you must be very careful! But, otoh, it is very fun to drift on the snow! So, now you can drive on 6 tracks!
We've received some contributions. Specifically, we've three new languages: Spanish, Galician and French! A lot of thanks go to Leandro and Xin! Plus, Scottish Gaelic has been updated (thanks GunChleoc)! We've received several feedbacks, and we've refined our driving model following them. Moreover, we've added a bit of bloom to the graphics.
Finally, the most asked feature so far: we've added experimental multiplayer support!

https://www.ya2.it/articles/yorg-09-has-been-released.html#yorg-09-has-been-released



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Armory engine lamer 07/02/2018 (Mon) 20:38:13 [Preview] No. 441 [Reply] [Last 50 Posts]
https://github.com/armory3d/armory

Armory is a new game engine that uses Blender and it reached its' backing goal last month, worth watching.