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Welcome to Libre Vidya, Video Games in Freedom.

Rules: http://endchan.xyz/lv/rules.html
Guide: https://a.safe.moe/rtavo.png

Check out Libre Game Night: http://libregamenight.xyz/

This thread is stickied so comments can act as a list of games that won't get bumped off.
Edited last time by lordlibrevidya on 10/16/2017 (Mon) 17:59:42.
15 posts and 7 images omitted.

lamer 10/16/2017 (Mon) 17:05:14 [Preview] No. 366 del

lamer 10/20/2017 (Fri) 13:46:26 [Preview] No. 378 del
Abuse 20th anniversary edition (2016)

lamer 07/04/2018 (Wed) 14:02:19 [Preview] No.445 del

lamer 07/04/2018 (Wed) 16:32:46 [Preview] No.446 del
Breddy gud list I see.

STK, wtf? lamer 07/08/2018 (Sun) 10:21:32 [Preview] No. 447 [Reply] [Last 50 Posts]
I was playing STK yesterday with all the settings turned up, I have an MSI r9 270x, and I noticed how fucking hot the air coming from my PC was, I can't believe STK is pushing my GPU this hard. 91c! Even Doom3 doesn't push it that hard! Might be the most demanding game I have now.

lamer 07/08/2018 (Sun) 10:22:00 [Preview] No.448 del

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Thrive: SPORE ripoff lamer 07/03/2018 (Tue) 12:25:00 [Preview] No. 444 [Reply] [Last 50 Posts]

https://youtube.com/watch?v=W6ictuenDg4 [Embed]

Thrive is a free, open-source game about the evolution of life.

From the lowly tidepools of your home planet, you will rise to cosmic dominance. At every step, powerful creation tools and deep simulation mechanics will aid your species’ development. Revolutionary Games is the open-source team of dedicated volunteers aiming to make Thrive a reality.

Our team seeks to accomplish two major goals: create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former.


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Yorg 0.9 lamer 07/03/2018 (Tue) 11:55:43 [Preview] No. 443 [Reply] [Last 50 Posts]
Hi! We've released a new version of Yorg! First of all, we've released a new track (with its original song!): Toronto. This is a snowy track, so you will experience less adherence: you must be very careful! But, otoh, it is very fun to drift on the snow! So, now you can drive on 6 tracks!
We've received some contributions. Specifically, we've three new languages: Spanish, Galician and French! A lot of thanks go to Leandro and Xin! Plus, Scottish Gaelic has been updated (thanks GunChleoc)! We've received several feedbacks, and we've refined our driving model following them. Moreover, we've added a bit of bloom to the graphics.
Finally, the most asked feature so far: we've added experimental multiplayer support!


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Armory engine lamer 07/02/2018 (Mon) 20:38:13 [Preview] No. 441 [Reply] [Last 50 Posts]

Armory is a new game engine that uses Blender and it reached its' backing goal last month, worth watching.

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Linuxty Coon 2!! lamer 07/02/2018 (Mon) 12:56:25 [Preview] No. 440 [Reply] [Last 50 Posts]
Out since May but I haven't seen this mentioned ANYWHERE other than Lundukes Vlog.
https://youtube.com/watch?v=rgNJ_0B_AYI [Embed]
"Linux Tycoon 2, all inside of a terminal, but not just inside of a terminal. It is Linux Tycoon 2, the linux distribution simulation and management game. It's multiplatform* and because it's a terminal game, you can run it over SSH!"
"In ASCII/ANSI art, you can layout and design the look and feel of you desktop environment. Buttons and menus and background and everything and that plays into part of the game overall."

Features Include:
Compete against other Linux Distributions.
Runs entirely in a terminal (play via SSH)!
Runs on Linux, DOS, Windows, MacOS X, Mac Classic (68k), & Commodore 64.
Customizable interface (UI can be moved and tweaked).
Full source code included (GPL).
Customizable and distribuatable "scenarios".
Create your own packages and system features!
Sabotage, Espianage, Random Events and more!
Visually design the look of your Linux Distribution!
More ASCII/ANSI art than you can shake a stick at!

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Reverse engineered Diablo lamer 06/23/2018 (Sat) 15:22:53 [Preview] No. 439 [Reply] [Last 50 Posts]

Released as public domain. The goal of Devilution itself is to recreate the original source code as accurately as possible, in order to ensure that everything is preserved. This goes as far as bugs and badly written code in the original game. However, it becomes a solid base for developers to work with; making it much easier than before to update, fix, and port the game to other platforms.

Having tried the alternatives and found them incomplete at best (freeablo & DGEngine), this is a HUGE leap forward. Hopefully from this we will see a working game by the end of the year.

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lamer 05/06/2018 (Sun) 17:08:18 [Preview] No. 437 [Reply] [Last 50 Posts]
Many thanks to Hungry poster on /kc for this.

>In the spirit of the previous vidya thread here's the open source remake of an old Hungarian sci-fi RTS: Open Imperium Galactica.
https://youtube.com/watch?v=FnlIEwW2OkM [Embed]
>Dl: https://github.com/akarnokd/open-ig

Open Imperium Galactica (Open-IG) is an open source JavaTM reimplementation of the Digital Reality game Imperium Galactica, a popular, 4X (eXplore, eXpand, eXploit, and eXterminate) real-time space strategy game developed around 1996 in Hungary.

The project contains all necessary files (with the permission from the copyright owner Digital Reality) to run the game standalone, there is no need for the original Imperium Galactica files.

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Endchan crash lamer 04/28/2018 (Sat) 06:58:33 [Preview] No. 434 [Reply] [Last 50 Posts]
Wow, so the endchan died taking all the images with it. Thankfully I keep back-ups so all the banners and the css are back.

lamer 04/28/2018 (Sat) 06:59:59 [Preview] No.435 del

lamer 04/28/2018 (Sat) 07:01:25 [Preview] No.436 del
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So uploading the OP image fucked up.

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ChaosEsque Anthology Anonymous 06/02/2016 (Thu) 14:36:57 [Preview] No. 42 [Reply] [Last 50 Posts]
ChaosEsque Anthology is a first person shooter. It is a standalone modification of Xonotic which includes extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game modes.

It has over 100 maps. Some are futuristic, some are ancient, and some are medieval. A few evoke platform games such as sonic, others follow a style more akin to diablo. Some are static maps, others are randomly connected.

There is something to fit your mood. There are mutators that can add mounted weapons in any map, buildings, monsters, foliage, hazards, and even balloons and bumpers. You can fight with futuristic weapons, medieval weapons, and /or hand to hand combat (over 100 weapons). There are also many vehicles (and a mutator to spawn them in maps that do not have them, as is tradition (as you can see)).

You can also set each team to start with different specific weapons if you want to test a theory that you could defeat a well equipped military force with your bolt action rifle or crossbow. Same with vehicles and mounted weapons spawning (you can set which spawn near which team in CTF etc). You can drink wine, potions, learn magic, read scrolls, so on and so forth.

The goal, and much of this has been reached, is to not limit the player.
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lamer 02/19/2018 (Mon) 23:04:05 [Preview] No.423 del
Loud and clear, mister nigger talk.

Which project would be more worthwhile to code for is still to be seen. But one thing seems quite clear: if this Mikee guy can rustle the feminist so, he must be doing something right.

lamer 02/20/2018 (Tue) 00:20:56 [Preview] No.424 del
Some things to consider:

Chaos-Esque Anthology has little things coded in over the years like:
Bullet Deceleration in Water (along with trails) (thus you can use water for cover like in real life)
Blood splatter on walls when bullets pass through players (noticed Unreal 97 had this, and Xonotic didn't, so it was coded in).
and various other little niggling details that were noticed as absent and programmed in over the years.

It also has big things like the tons of added weapons, and all the rest that has allready been mentioned.

Xonotic itself could be prone to puritanism: one of the devs wanted to strip out all the player models and replace them with only robots so it is "less violent" (don't think they did it, but it was discussed).
Chaos-Esque doesn't entertain such thoughts.

Xonotic has code churn from time to time when a dev decides to refactor everything in the "right way". Samual did this once, and later some new guys refactored the whole thing again.
Chaos-Esque does not do this. It refines the codebase it has. The machine doesn't care how asthetic ones quakec dialect appears to humans.
(Rewriting codebases for no reason can reintroduce long banished bugs).

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lamer 02/20/2018 (Tue) 00:24:10 [Preview] No.425 del
Oh, and Chaos-Esque Anthology has a foliage system.

You don't have to place trees by hand (you can if you want), you can just set variables in the .mapinfo (mapname.mapinfo) file (suggested_foliage_blablabla) and have the game do it all for you. Just another one of those little (big) additions.

lamer 02/20/2018 (Tue) 23:54:27 [Preview] No.426 del
So, What are your thoughts, How are you feeling?

lamer 04/28/2018 (Sat) 05:22:53 [Preview] No.433 del
New version 117zw btw.
186 weaps.

Added samurai match lock.