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Welcome to Libre Vidya, Video Games in Freedom.

Rules: http://endchan.xyz/lv/rules.html
Guide: https://a.safe.moe/rtavo.png

Check out Libre Game Night: http://libregamenight.xyz/

This thread is stickied so comments can act as a list of games that won't get bumped off.
Edited last time by lordlibrevidya on 10/16/2017 (Mon) 17:59:42.
15 posts and 7 images omitted.

lamer 10/16/2017 (Mon) 17:05:14 [Preview] No. 366 del

lamer 10/20/2017 (Fri) 13:46:26 [Preview] No. 378 del
Abuse 20th anniversary edition (2016)

lamer 07/04/2018 (Wed) 14:02:19 [Preview] No.445 del

lamer 07/04/2018 (Wed) 16:32:46 [Preview] No.446 del
Breddy gud list I see.

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Doom Thread Anonymous 05/20/2016 (Fri) 16:44:24 [Preview] No. 27 [Reply] [Last 50 Posts]
All versions, mods, tweaks, textures, pk3s and wads
32 posts and 11 images omitted.

Anonymous 05/04/2017 (Thu) 17:56:01 [Preview] No. 317 del
It's a week old news, but gzdoom officially went GPL.

This is a major fucking game changer. It means Zandronum being under a GPL compatible license can can be used to play GZDoom. http://zandronum.com/
For the free culture enthusiast you could even use freedoom and the libre licensed mods.

Anonymous 05/05/2017 (Fri) 21:00:30 [Preview] No. 318 del
On 2nd thought well fug it, continue anyway with dat sprites and I will add it.

New test version 1.4.0 Test7, same link as before
-Added some new particle effects
-Hitler Gas projectiles is changed
-All Chaingun like weapons accuracy got buffed
-Hitler chaingun does 8 damage now instead of 5
-Hitler flamethrower behavior is changed a bit
Sorry for the weirdly formatted changlog this time I will correct it on the next version.

But Skullcrap always used some code for GZDoom? Also I am wondering if Graf is ever going to bother adding additional shading stuff for Models since they dont right now.

Anonymous 05/07/2017 (Sun) 07:49:03 [Preview] No. 319 del
>But Skullcrap always used some code for GZDoom?
No sorry, I got a little excited/carried away when I saw the news. For a start, it "could", not "can" but they have their own code base so it's not as easy as I thought.

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Thrive: SPORE ripoff lamer 07/03/2018 (Tue) 12:25:00 [Preview] No. 444 [Reply] [Last 50 Posts]

https://youtube.com/watch?v=W6ictuenDg4 [Embed]

Thrive is a free, open-source game about the evolution of life.

From the lowly tidepools of your home planet, you will rise to cosmic dominance. At every step, powerful creation tools and deep simulation mechanics will aid your species’ development. Revolutionary Games is the open-source team of dedicated volunteers aiming to make Thrive a reality.

Our team seeks to accomplish two major goals: create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former.


lamer 11/11/2018 (Sun) 14:32:06 [Preview] No.451 del
Looks great!

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Spearmint 1.0 release lamer 09/23/2018 (Sun) 14:18:53 [Preview] No. 450 [Reply] [Last 50 Posts]

"Spearmint, an enhanced version of the open-source ioquake3 engine in turn derived from the id Tech 3 source code, will see the big "1.0" milestone in October. But that will also coincide with the developer and ioquake3 maintainer ceasing work on this engine now with an eighteen year lineage.

Next month will be 10 years that developer Zack Middleton has been involved with the open-source Quake 3 engine scene and one of the maintainers of ioquake3. Over this time he's worked on the Spearmint engine along with various other engine mods and games. He was also the developer behind the ioquake3-powered turtle fighting game."

I'm most excited by the improved AI.

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Dhewm3 SDK! lamer 09/22/2018 (Sat) 08:51:11 [Preview] No. 449 [Reply] [Last 50 Posts]

The new SDK hope to create a near mirror of the original SDK to allow modders to port mods to the dhewm3 engine much more easily. This is a vast improvement to the original method of porting mods on a static dhewm3 source. As a result a new mod has already been ported:

STK, wtf? lamer 07/08/2018 (Sun) 10:21:32 [Preview] No. 447 [Reply] [Last 50 Posts]
I was playing STK yesterday with all the settings turned up, I have an MSI r9 270x, and I noticed how fucking hot the air coming from my PC was, I can't believe STK is pushing my GPU this hard. 91c! Even Doom3 doesn't push it that hard! Might be the most demanding game I have now.

lamer 07/08/2018 (Sun) 10:22:00 [Preview] No.448 del

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Yorg 0.9 lamer 07/03/2018 (Tue) 11:55:43 [Preview] No. 443 [Reply] [Last 50 Posts]
Hi! We've released a new version of Yorg! First of all, we've released a new track (with its original song!): Toronto. This is a snowy track, so you will experience less adherence: you must be very careful! But, otoh, it is very fun to drift on the snow! So, now you can drive on 6 tracks!
We've received some contributions. Specifically, we've three new languages: Spanish, Galician and French! A lot of thanks go to Leandro and Xin! Plus, Scottish Gaelic has been updated (thanks GunChleoc)! We've received several feedbacks, and we've refined our driving model following them. Moreover, we've added a bit of bloom to the graphics.
Finally, the most asked feature so far: we've added experimental multiplayer support!


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Armory engine lamer 07/02/2018 (Mon) 20:38:13 [Preview] No. 441 [Reply] [Last 50 Posts]

Armory is a new game engine that uses Blender and it reached its' backing goal last month, worth watching.

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Linuxty Coon 2!! lamer 07/02/2018 (Mon) 12:56:25 [Preview] No. 440 [Reply] [Last 50 Posts]
Out since May but I haven't seen this mentioned ANYWHERE other than Lundukes Vlog.
https://youtube.com/watch?v=rgNJ_0B_AYI [Embed]
"Linux Tycoon 2, all inside of a terminal, but not just inside of a terminal. It is Linux Tycoon 2, the linux distribution simulation and management game. It's multiplatform* and because it's a terminal game, you can run it over SSH!"
"In ASCII/ANSI art, you can layout and design the look and feel of you desktop environment. Buttons and menus and background and everything and that plays into part of the game overall."

Features Include:
Compete against other Linux Distributions.
Runs entirely in a terminal (play via SSH)!
Runs on Linux, DOS, Windows, MacOS X, Mac Classic (68k), & Commodore 64.
Customizable interface (UI can be moved and tweaked).
Full source code included (GPL).
Customizable and distribuatable "scenarios".
Create your own packages and system features!
Sabotage, Espianage, Random Events and more!
Visually design the look of your Linux Distribution!
More ASCII/ANSI art than you can shake a stick at!

Message too long. Click here to view full text.

Reverse engineered Diablo lamer 06/23/2018 (Sat) 15:22:53 [Preview] No. 439 [Reply] [Last 50 Posts]

Released as public domain. The goal of Devilution itself is to recreate the original source code as accurately as possible, in order to ensure that everything is preserved. This goes as far as bugs and badly written code in the original game. However, it becomes a solid base for developers to work with; making it much easier than before to update, fix, and port the game to other platforms.

Having tried the alternatives and found them incomplete at best (freeablo & DGEngine), this is a HUGE leap forward. Hopefully from this we will see a working game by the end of the year.