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Libre Vidya Thread Bernd 06/25/2017 (Sun) 11:20:07 [Preview] No. 8329
Let's see your TOP 3 open source community driven games.

I personally love games involving strategy:

Warzone 2100: https://www.wz2100.net/
Great tech tree with a balance on power, research and production with a tech tree you will never complete.

OpenRA: http://www.openra.net/
Now with near complete Tiberium Sun support and RA2 soon.

Unvanquished: https://www.unvanquished.net/
An advanced FPS with a strong emphasis on team play and tactics.


Bernd 06/25/2017 (Sun) 11:22:58 [Preview] No. 8330 del
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Dink Smallwood counts?


Bernd 06/25/2017 (Sun) 11:26:10 [Preview] No. 8331 del
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>warzone 2100
egh I was hoping for Mutant Chronicles game


Bernd 06/25/2017 (Sun) 11:27:00 [Preview] No. 8332 del
>>8330
Absolutely, I really enjoyed playing FreeDink


Bernd 06/25/2017 (Sun) 11:33:25 [Preview] No. 8333 del
what about 'unknowns'?

https://youtube.com/watch?v=WV4mLgX1ZdY [Embed]


Bernd 06/25/2017 (Sun) 11:33:56 [Preview] No. 8334 del
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O hey, does Battle for Wesnoth fit here? I loved that game
http://www.wesnoth.org/


Bernd 06/25/2017 (Sun) 11:41:04 [Preview] No. 8335 del
>>8334
Years ago I played through the campaign as I loved Panzer General. Now Wesnoth has a bunch of campaign and got some upgrade through the years. Now somehow I can't bear playing it not even two turns.

>>8333
That game actually looks good. I mean I couldn't play it (never liked sidescrollers) but I find the looks pleasing.


Bernd 06/25/2017 (Sun) 11:49:04 [Preview] No. 8336 del
>>8334
This right here is the gold standard. Excellent taste anon.


>>8333
"unknowns"? I've not heard of it. I like the look of mobius skies though, not often I see something made with pygame I hadn't seen before. Is that what you meant by unknown? Looks awesome, will check it out, thanks.


Bernd 06/25/2017 (Sun) 11:53:18 [Preview] No. 8337 del
Speaking of unknowns, how about a nice wank sim.
https://homeward.renai.us/


Bernd 06/25/2017 (Sun) 12:02:01 [Preview] No. 8338 del
>>8336
>anon


Bernd 06/25/2017 (Sun) 12:07:43 [Preview] No. 8339 del
>>8338
Hah, force of habit, I didn't even realise I'd written that. Talking about video games made me feel I was posting on /v.


Bernd 06/25/2017 (Sun) 12:11:41 [Preview] No. 8345 del
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>>8337
that feel when you will never play that KC VN


Bernd 06/25/2017 (Sun) 12:27:42 [Preview] No. 8348 del
>>8345
You mean the pedo one? I played it. It's open source too. I hate to crap on the hard work of others but it was kind of boring. The graphics style was interesting and worked well and the sound track was great, but the story line was very one note, constant reference to how being a pedo isn't wrong. It wasn't witty or funny ass it could have been and not immersive, I didn't feel drawn in to being a pedo. Also lastly, the sex scenes lacked interactivity, not nearly as advanced as other japanese games. That said the subject alone makes it as infamous as Rapelay, which in contrast is a much better game.


Bernd 06/25/2017 (Sun) 12:27:49 [Preview] No. 8349 del
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>>8336
>Is that what you meant by unknown?
yeah just rare or unpopular games
they're not even 'indie' games because hipsters don't play them

this i played too (its open source i suppose)
id=114715746">https://steamcommunity.com/sharedfiles/filedetailsid=114715746

games that almost nobody play


Bernd 06/25/2017 (Sun) 12:29:12 [Preview] No. 8352 del
>>8351
>>8349
bad link

steamcommunity.com/sharedfiles/filedetails/?id=114715746


Bernd 06/25/2017 (Sun) 13:17:13 [Preview] No. 8357 del
I finally DLd dorf fortress


Bernd 06/25/2017 (Sun) 14:03:27 [Preview] No. 8358 del
>>8357
Finally installed Railroad Tycoon II.


Bernd 06/25/2017 (Sun) 16:16:46 [Preview] No. 8360 del
>>8329
Why is the balance in OpenRA fucked up?


Bernd 06/25/2017 (Sun) 17:18:50 [Preview] No. 8361 del
>>8360
It's "improved", essentially to try and curb some of the dirtier rush tactics and over powered factions. I don't know if you noticed but the developers at westwood/ea definitely favoured certain factions and tipped the balance slightly in their favour. Some people don't like the changes though as they leaned heavily into these missing features as a winning strategy. My particular favourite is requiring multiple engineers to capture buildings now. I can't find the post but one of the devs wrote that they wanted new gameplay because the old mechanics became repetitive both in years of playing and in match tactics/outcomes.


Bernd 06/25/2017 (Sun) 18:43:38 [Preview] No. 8362 del
Civilization and Colonization have their own open source versions.
http://www.freeciv.org/
http://www.freecol.org/index.html
I've only played with the first one but I enjoyed the originals so most likely these would be fine too. I think Freeciv is the clone of the third installment of Civ.

Also, I have to say OP, Stallman would butcher you for advertising with his face the "open source community driven games".


Bernd 06/25/2017 (Sun) 18:43:56 [Preview] No. 8363 del
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>>8362
Forgot pics.


Bernd 06/25/2017 (Sun) 18:48:57 [Preview] No. 8365 del
>>8363

Freeciv's UI resembles Civ 2's UI.


Bernd 06/25/2017 (Sun) 18:57:16 [Preview] No. 8366 del
>>8365
Where are the proofs?


Bernd 06/25/2017 (Sun) 19:09:00 [Preview] No. 8368 del
>>8362
>Stallman would butcher you for advertising with his face the "open source community driven games".
Every time I say free software some Brazilian will say gratis. I know "free" was chosen for its' legalese but "open source" is so much more widely recognised.

Also, have you heard of Widelands? It's a Settlers clone.
https://wl.widelands.org/


Bernd 06/26/2017 (Mon) 23:08:32 [Preview] No. 8422 del
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Open source Paradox-quality GSGs when?


Bernd 06/27/2017 (Tue) 04:22:51 [Preview] No. 8423 del
>>8422
probably never, opensource games are not compatible with some genres


Bernd 06/27/2017 (Tue) 05:11:07 [Preview] No. 8425 del
>>8422
>Paradox-quality
That's a paradox.

>>8423
Not compatible? What do you mean? It seems doable.


Bernd 06/27/2017 (Tue) 07:32:31 [Preview] No. 8428 del
>>8422
Give me $200,000 and 10 years and I'll make it


Bernd 06/27/2017 (Tue) 18:10:49 [Preview] No. 8431 del
>>8428
I've better idea:
>>8422 give me $200 000 instead.


Bernd 06/27/2017 (Tue) 19:01:38 [Preview] No. 8436 del
>>8431
No, no, gib me.


Bernd 06/28/2017 (Wed) 04:01:53 [Preview] No. 8454 del
Hm.
How about you gib me $300k and I objectively asses whom of the candidates is most competent and should receive the $200k resources for development?


Bernd 06/28/2017 (Wed) 05:21:50 [Preview] No. 8455 del
>>8454
>for development
I haven't implied any development. I just expressed my need of getting 200 000 dollas.


Bernd 06/28/2017 (Wed) 06:53:49 [Preview] No. 8458 del
>>8454
By any chance, do you work for bioware?


Bernd 06/28/2017 (Wed) 11:13:35 [Preview] No. 8462 del
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>tfw openage will never EVER be finished
it's pretty much the only game stopping me from going full freetard tbh


Bernd 06/28/2017 (Wed) 11:23:03 [Preview] No. 8464 del
>>8462
Wow, development is pretty active. Surprised I haven't seen it mentioned before, it seems pretty stable just without features. One to watch.


Bernd 06/28/2017 (Wed) 12:28:47 [Preview] No. 8466 del
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>>8462
Play 0 A.D. instead


Bernd 06/28/2017 (Wed) 12:53:52 [Preview] No. 8467 del
>>8466
How far has development come with this? Last a checked it was still pretty alpha.


Bernd 06/28/2017 (Wed) 13:50:48 [Preview] No. 8468 del
>>8467
It is pretty playable. I didn't played much though.


Bernd 06/28/2017 (Wed) 20:43:51 [Preview] No. 8519 del
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had this webm


Bernd 06/29/2017 (Thu) 15:33:31 [Preview] No. 8537 del
>>8466
Nice.


Bernd 07/01/2017 (Sat) 18:34:37 [Preview] No. 8626 del
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Won't make another vidya thread for this. So.
As I mentioned installed Railroad Tycoon II. Back in the day I enjoyed it very much could watch those little niggers cho-choing around for hours and see the townds and cities grow and prosper as I sent cargo all over. Often I wasn't very efficient but at least felt awesome.
Now I can't allow myself to actually enjoy the game. Just connect more and more settlements and resources spending all the money (and a bit more) as it trickles into coffer until my trains generate so much I can't spend so fast. Pretty efficient but not laid back at all.
So I installed Icewind Dale EE. 've Spent the last hour and a half rerolling stats for a Fighter/Mage/Cleric then just gave up and went with 89. Then I created a Fighter/Mage/Thief and got 90 for the third roll. Cried a bit.
Also pushing Quake 2. Like five minutes at a time. Back then the graphic seemed awesome. Maybe a bit drab compared to Unreal, but brutal and very atmospheric. Now it feels like Duke Nukem 3d.


Bernd 07/04/2017 (Tue) 21:39:57 [Preview] No. 8737 del
I bought Blackguards, a turn-based RPG game.
There was a nice discount on gog.com.
Quite interesting and addicting game. Based on The Dark Eye role playing game, which I never actually played but I know that there were computer games being made based on this system since beginning of history of computer games.
Story is set in some kind of New World setting, so Jungles, spaniards, pirates n shit (no gunpowder tho). You don't see such things in games very often I think. Story seems to be cool, you lost your memory, run away from prison for murder which you're not even sure if commited, chase your old friend who put you in jail, run from law enforcers, cross the border end up as a gladiator and fight for your freedom etc. The characters are also well written imo.
Unfortunately dialogues are not very complex, and most if not all of side quests looks like: go there, kill this stuff, bring that item here. The focus is on fights. Of course I could write about various attack types, abilities etc. but I think the most notable thing is that like every second fight scene have some environment elements that have great effect. For example today I sturmed pirates' dock, there were multiple bascule bridge I could lower to make more paths while enemy was operating a crane with cargo to either block my way or push my companions into water. There's also this dungeon crawling thing, where you travel through various "rooms" where events (including fights) happen, and you're supposed to take supplies to rest and treat your wounds in between fights.
At the beginning game may seem quite linear, but in act 3 (there's 5 of them) where I am now I can travel around the world quite freely and do various tasks.
Game features quite complex character creation and advancement system. There's no levels or classes (you only choose if your guy is a spellcaster or not), you just gain adventure points after completing quests (no xp for simply killing stuff) and then you distribute those ponts toward various stats and abilities. Some stuff must be learned from various NPCs though. All stats matters, even if you'r mage increasing physical stats will help you cast certain spells.
I like it very much, but I understand that some would not because of some things I noted. Anyway I recommend it, and there is free demo on steam so you can just test it yourself.


Bernd 07/05/2017 (Wed) 05:39:13 [Preview] No. 8745 del
>>8737
Seems worth checking. At first glance I thought it's similar looking to Nevewinter Nights 2.
Wonder about the system reqs tho.

In IwD EE I went with an Undead Hunter, a half-orc Berserker, a Sorcerer and an elf Archer beside the two aforementioned as EE gives the option to choose from prestige classes. If anyone is interested.


Bernd 07/06/2017 (Thu) 19:40:34 [Preview] No. 8785 del
>>8745
>Wonder about the system reqs tho.
it's pretty low, I play on medium graphics and it runs quite smoothly all the time and if I can run it on my 7 year old laptop then probably anyone on this site can run it


Bernd 07/08/2017 (Sat) 07:14:58 [Preview] No. 8828 del
These games all look like shit tbh. I guess that's to be expected though since they're community driven.


Bernd 07/08/2017 (Sat) 12:26:57 [Preview] No. 8832 del
>>8828
Care to tell us what you consider a good game? I'll assume halo


Bernd 07/08/2017 (Sat) 15:43:38 [Preview] No. 8837 del
>>8785
I'll definitely check it out, however I'm gonna be busy with IWD for a long time I think.


Bernd 07/09/2017 (Sun) 08:23:08 [Preview] No. 8844 del
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(Not libre)

Did anyone played Sunless Sea? It is pretty interesting and autistic game with very good amount of high quality text and meditative gameplay. Actually it is more like quest, not action, although there are some action too.

(too lazy to get own screenshots so I googled them)


Bernd 07/09/2017 (Sun) 09:44:49 [Preview] No. 8845 del
>>8844
I know. It highly frustrated me probably I'm too stupid or something.


Bernd 07/09/2017 (Sun) 19:40:09 [Preview] No. 8856 del
>>8844
looks nice, I'll try it later maybe


Bernd 07/10/2017 (Mon) 05:09:25 [Preview] No. 8857 del
>>8856
It's pretty good actually. Very good atmosphere.
I failed to manage my boat running. You need (if I remember right) fuel and money. You get money by running errands then refuel in ports. However missions are finite in a port but three miles later monsters are dangerous as fuck and instakill you on sight. There's no way to gather enough resources to build up your boat to get the chance to fight back.
There's a 'safer' rout where you can get by but they are random every time and every time you die you start over. Or save then the game is: save - go on a bit - die - reload - die - reload - die - reload - go on a bit - go on a bit - die - reload - die - reload - die - reload - die - reload...
Maybe I missed something and it's possible to play the game but for me at that time I tried...


Bernd 07/10/2017 (Mon) 08:22:04 [Preview] No. 8859 del
>>8857
>There's a 'safer' rout where you can get by but they are random every time and every time you die you start over.

Your new captain can inherit map of the old one if you choose it on death screen (you have several options), and map stays same. Although regions aren't too random, they generated in same regions of map with some randomness.

>I failed to manage my boat running. You need (if I remember right) fuel and money. You get money by running errands then refuel in ports. However missions are finite in a port but three miles later monsters are dangerous as fuck and instakill you on sight. There's no way to gather enough resources to build up your boat to get the chance to fight back.

Fuel, money and supplies, and crew that can go mad and eat themselves (or you'll do it). Game is pretty funny indeed. You don't need to kill monsters though, until very late game when your money problem will go away.

It is typical for the start, I've lost one captain, but my second finished the game, although I didn't finish all storylines because there are too much (I could continue play for long time).


Bernd 07/10/2017 (Mon) 08:26:29 [Preview] No. 8860 del
>>8857
>>8856
There are several things that are unknown to starters that I can recommend:

- Newbies often don't get mechanism of SAY (something awaits you in port). When you see messages like "you hear distant bells" or "the bat flows to ship and die" and other, you may notice indicator on right corner of messages window. It means that on your next visit in port there will be more quest-like options in city. This thing happens when time runs and every action that requires SAY resets it. You'll easily get into it when you'll see.
- There are no really easy profitable trade routes at all. Some routes give you money to sustain yourself and small amount to grow, but forget about getting rich from trading in early/mid game. Some pretty profitable routes are too complex, best is involves surface and you'll need big ship, otherwise you run out of fuel and die in evil sunlight.
- At start you have nothing and don't know what to do. Do port reports. Actually, do it until end of the game. There is Admiral in London who gives you some small amount of money and fuel for every port report. When you visit port, always compile a report, it is free and not dangerous (except some special places, but they are rare). So, typical journey will be like "visit this, this and this, maybe discover something there, maybe buy something, but get port reports". Every route "circle" will give you some fuel and money to sustain yourself, although it isn't profitable. At middle of game, when you visit 5-6 ports at once, it becomes pretty good (at least for fuel).
- I recommend you to use your starting ship for long time, even if it slow and shitty. Cutter is fast but it is perversion of common sense and it has no storage space. Freighter is _slow_, and trade isn't too profitable. I completed most of game with starting ship (I upgraded some weapons though). I truly recommend to jump to frigate on late game, it is perfect.
- Don't fight with monsters, they are evil. Some are too evil, so they'll kill you easily with first strike. Don't do it. You'll fight them in late game much. Only few monsters actually have interesting (and risky) loot, and they aren't for starters. Like that ship-eating mountain. You saw ship-eating mountain? Oh, you'll see, you'll surely see. Also beware of the birds.
- Fuel: when you move with lights, you spend much more fuel than without it. But moving without lights... bad. More powerful engine also eats much. There are some quest-made engines that very, very good, so I recommend to stick with starting engine and replace it only when you'll get them. Yes, sometimes you'll be bored because of slowness, but it is meditative game. Slow, dark sea awaits. Remember: some places (related to hell) have cheap fuel, so consider next route with them.
- Supplies and crew. More crew you have, the more supplies they eat. But more crew you have, more secure you are. When you ship got less than half of crew, it couldn't run on full speed, and sometimes it is very dangerous (actually, it always very dangerous). So, balance you crew on level like "half + 2-3". On starting ship it isn't easy as on larger ships, but try. You can't just buy much crew you want (there options for 1 or 3 sailors in London for each visit, and many events). Be very cautious, try to maintain some reserve of sailors. Few unlucky events and your sailors go mad or eat themselves. Or you go mad and eat them. Or you doing it for purpose. Don't eat people please, it is bad.
- Terror. Another thing that not described much. When you move in darkness, it grows very fast. When you have "one light" (ship light, being near coast, being near buoy) - it grows slowly. When you get "two lights" (combination of ship light and coast or buoy), it stops growing and temporary bar goes down. So, if you plan your route carefully, you can combine your light switching and terrain to get best outcome. It sounds more complex than it is, you easily get this skill after few hours. Just look at your terror bar.


Bernd 07/10/2017 (Mon) 08:27:54 [Preview] No. 8861 del
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>>8860
Message is too long, shit. Sorry for spergin' much.

- Terror again. Be wary, some events and unhappy things can rise it very fast. Suddenly you get +20 and there are no means to lower it. So, be cautious. You can slighty lower it for money at some ports (it is emergence measure mostly), you get reduction to 50 in London for free, you can lower it in your house or with your family in London to zero, but not at start of game. If you get 50-60, consider getting to London fast, even if you think that "oh, I'll get only 20 for half of map before, what could be go wrong?". Everything. Sea is dangerous. I've got terror 70 and was on half way to London with more than half crew... Then pirate killed some crew, and then nightmare come, then Salt... So, I was in two screens from London with two sailors, almost not moving ship and terror level of 90 (very, very evil things happen on large terror level), and I was extremely lucky that I returned back.
- Try not to sell Searing Enigma until you in late game (i.e. opened almost all map and finished some quests). It is hard to get and it is required for almost any ending quest. Try to sell less quest items actually, some of them are hard to get.
- Iron Republic days are crazy, I couldn't get how this thing works without wiki. Try not to visit market (with event, not shop tab) there until late game, because it is hard to "return" market back. And it is only place where you can buy one special thing. Although you can fix it later, but it requires some boring work.
- Don't sink much Khanate ships, it is hard to get their relation better, but you need them. Avoid them.
- There are multiple factions, and sometimes it is hard to know how your action would influence their status. Stick with London (Admiral) at first, otherwise he may become unavailable and you miss port report action.
- Don't take Santa's quest until you can easily move through all map fast and know location of some special items. He isn't _that_ friendly Santa you expect.
- Don't even try to go to surface until you get large ship and much money.
- There are several hidden endings. You must choose your official goal at start, but can finish game using these ending. If you get money goal, your game may suddenly end when you'll buy mansion, and you'll be upset. Writing goal requires some boring grinding though, but at least you free to do other things.
- Beware of the sun. THE SUN.


Bernd 07/10/2017 (Mon) 16:37:09 [Preview] No. 8867 del
>>8861
>Sorry for spergin' much.
Where else?
I'm gonna revisit the game with all that in mind.

>port reports
I remember those. But I remember so that they were one time only for a port. So if I made a report then it was the first and last for that port. Also it made less then the way there and back needed.


Bernd 07/10/2017 (Mon) 16:50:59 [Preview] No. 8868 del
>>8867
>I remember those. But I remember so that they were one time only for a port

When you give it to Admiral, you can do this port report again. He gives you 30-50 moneys and 1 fuel. Typical route with 3-4 ports gives you some resources to sustain your enterprise, and doing some actions (quests, random things) on route gives you additional income. Not too much though, but enough to keep you alive.

There is also a smuggler in London, never ignore him and never say no, although you can't return without cargo when you get task (or you get problems). He gives only 200 for trip, but combined with reports and other things it is good.

>Also it made less then the way there and back needed.

Yes, not every time it is profitable. It is hard when you have absolutely no money at start, but it is tolerable when you already have some reserve in bank. That is also a reason to not engage in battles much at start, because repairs cost money. If you have favors from admiralty, they can repair you for free and even give some fuel, but don't spend them too often, they are harder to get in future and may be used to avoid customs when smuggling.

And after few favors Admiral gives big report task, when you must extract Strategic Intelligence. It pays better. Two SI can also be combined to better item, but it is hard to get two in early game. Then there are some tasks like transporting blocks (few times) or moving clay men (it is often generated too far though).


Bernd 07/10/2017 (Mon) 18:35:28 [Preview] No. 8869 del
>>8868
Huh. Quite good starter pack for beginners. Thanks.


Bernd 07/10/2017 (Mon) 19:09:51 [Preview] No. 8870 del
>>8869
I also ignored trade question in these messages, but trade isn't that bad. It may give very small profits in early game, but in early game every coin matters. However, it is better to do trade as if route and storage allows it.

Oh, this thread is about FOSS games, so I'll post some to stay on topic.

There is pretty promising open source implementation of Morrowind: https://openmw.org/en/

And working open source X-COM 1 implementation that is playable and has less bugs than original: https://openxcom.org/


Bernd 07/13/2017 (Thu) 05:15:50 [Preview] No. 8905 del
>>8870
Doesn't openmw needs the content from the game's disks? So one's need an actual copy of the original.


Bernd 07/13/2017 (Thu) 08:54:06 [Preview] No. 8908 del
>>8905
Yes, openmw requires game copy. People often reimplement engines, but it is hard to create another set of content.


Bernd 07/13/2017 (Thu) 16:07:54 [Preview] No. 8911 del
>>8908
But then the engine being cross platform mean that I could run Morrowind natively on Linux if I had a copy of it. Which is great as Wine gives lower performance.
Also if someone would make the assets: models, textures, scripts, sounds, texts then an entirely new game could be made. Even like Morrowind with guns.


Bernd 07/21/2017 (Fri) 23:36:59 [Preview] No. 9169 del
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https://cosmoteer.net/
Very fun time waster.
Design ships, fight pirates, manage fleets.
Gameplay isnt very complicated, just go to various systems and kill all enemies there, but it's still addicting. Big variety of enemies will keep testing your creations.
Also there's sandbox mode in which you can create what you want without limits.


Bernd 07/24/2017 (Mon) 18:49:44 [Preview] No. 9206 del
>>9169
That reminds me of that assburger spacebattle game what the developer tries to keep as realistic as possible.


Bernd 07/24/2017 (Mon) 18:53:22 [Preview] No. 9207 del
I play the Icewind Dale when I get the chance. It's very different from the Baldur's Gate games. Pretty straightforward dungeon crawler not much worries about missing something.


Bernd 07/24/2017 (Mon) 19:09:16 [Preview] No. 9209 del
>>9207
IWD is plain and simple hack-n-slash. Nothing near Baldur's, they share only engine and D&D system.


Bernd 07/24/2017 (Mon) 19:18:24 [Preview] No. 9210 del
>>9209
>they share only engine and D&D system.
And Faerun.
It's more similar to pnp in a certain as you can generate all the PCs and some adventures are nothing more than butchering.


Bernd 07/24/2017 (Mon) 19:19:33 [Preview] No. 9211 del
>>9210
*in a certain way

>flood detected
What? I wrote this as a reply.


Bernd 07/24/2017 (Mon) 19:54:57 [Preview] No. 9212 del
https://youtube.com/watch?v=nO-m1kXknVM [Embed]
https://youtube.com/watch?v=5vBAowugv5k [Embed]
wtf I want to play dark messiah now, is it really that cool like it seems?


Bernd 07/24/2017 (Mon) 20:11:14 [Preview] No. 9214 del
>>9212
>1st vid
>barrel to the heda
Poor dude. I can empathize with that.


Bernd 07/29/2017 (Sat) 16:07:55 [Preview] No. 9325 del
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What does Bernd think of sport management games like Championship Manager/Football Manager? With all those stats and options sure they look pretty assburgerish at first glance.


Bernd 08/02/2017 (Wed) 19:58:33 [Preview] No. 9380 del
>>9325
my cousin used to play it a lot and he probably still does, he's not very autistic tho
I was personally never interested because football is not my pair of trainers hhhehe


Bernd 08/03/2017 (Thu) 05:20:49 [Preview] No. 9390 del
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How about the Anno series?
Played 1602, at first the demo I found on the CD appendix of a PC magazine. It was bretty good. I understand it's considered as a classic among Anno fans. I pieced together from what I read that the 1404 is liked the most as it's the freshest (among the non sci-fi themed), the 1701 is the most polished and the best, the 1503 is the shittiest and the 2070 and 2205 are the most disliked as they don't really fit into the Anno theme.
Have you heard bout this, played it?


Bernd 08/03/2017 (Thu) 07:33:51 [Preview] No. 9391 del
>>9390
Never played it, but heard about open source game in this style, called Unknown Horizons: http://unknown-horizons.org/

They say that it is influenced by Anno. As far as I know, project in half-dead state.

Never played that game too to be honest and too lazy to try.


Bernd 08/03/2017 (Thu) 18:20:46 [Preview] No. 9395 del
>>9390
I played 1404. It was fun at the beginning but I got bored fast.


Bernd 08/03/2017 (Thu) 20:37:51 [Preview] No. 9401 del
>>9391
Yeah, last update in February. And yeah, it looks like Anno. I might give it a try.

>>9395
The gameplay is straightforward, once you know what to do just rinse and repeat.


Bernd 08/10/2017 (Thu) 08:21:07 [Preview] No. 9508 del
>>9401
I remember, my first character reached old age, turned into necromancy to prolong his life because my son was a retard and wouldn't carry the business and shortly after that moment I lost interest.

>>9212
Also I'd like to say that I tried Dark Messiah and it's really fun game. Story is meh, characters are meh, but the gameplay is great. Fighting feels a bit like Skyrim except it's much better done here, also it's not open world rpg but action game, so levels are this corridor type like Call of Duty. So I guess you could say it's a mix of those both games.
There are various tools how to destroy your enemies, and without using environment like randomly placed spikes fights can be really tough. Of course the best, most fun and most overpowered is the kick, hence sometimes game is called "Orc kicking simulator". Use it as much as you can.
I really recommend this game for Bernd.


Bernd 08/10/2017 (Thu) 17:57:57 [Preview] No. 9522 del
>>9508
>I remember, my first character reached old age, turned into necromancy
I think you might mistake Anno with The Guild.


Bernd 08/10/2017 (Thu) 18:09:13 [Preview] No. 9525 del
>>9522
woops yeah I did, I don't know why I mixed those two


Bernd 08/10/2017 (Thu) 18:15:19 [Preview] No. 9526 del
>>9508
I kinda remember playing with Dark Messiah somewhere but I just can't touch that memory. It's liek a presque vu feeling.


Bernd 08/24/2017 (Thu) 18:30:59 [Preview] No. 9679 del
I bough Warhammer 40000: Chaos Gate on gog.com for 8zł so it's almost like free!
If you liked old x-com games and if you're fan of wh40k then you're going to love this game. Compared to x-com, base management was removed, no research, no recruitement etc., there's no world you fly around freely but rather you go through dozen of prepared scenarios plus few randomly generated missions. You can still equip your soldiers individually and transfer them between squad types (except for terminators, your marines need to prove themselves worthy to be transferred there). You get new equipment by finding supply boxes while in mission. You have limited acces to equipment and marines, so when you lose something, it's gone forever. Also it had very cool, dark, gothic soundtrack https://youtube.com/watch?v=f3jkpT9CSSg [Embed]
Unfortunately gog version have some issues. While a lot of bugs that appeared earlier were fixed, game slows down extremely when there's fire, smoke, or when you try to scroll through map... Well, the last thing you could get around by using minimap, but abstaining from smoke grenades and flamethrowers might be painful in some situations, and enemies will still use them anyway. Anyway I recommend this for all old school gamers.


Bernd 08/24/2017 (Thu) 19:21:19 [Preview] No. 9683 del
>>9679
I always wanted to play some WH40K but never did so I might try that in the near future, thanks for the suggestion.
I played Warhammer: Shadow of the Horned Rat. I enjoyed that very much.


Bernd 08/25/2017 (Fri) 16:51:00 [Preview] No. 9695 del
>>9683
That's great.
Also I think you're missing out a lot. Dawn of War 1 (vanilla and Winter Assault) and Dawn of War 2 Chaos Rising were great rts games. Other expansions are ok too but for multiplayer only.


Bernd 08/25/2017 (Fri) 16:51:45 [Preview] No. 9696 del
>>9695
There might be more Wh40k games but I'm not up to date any longer with them, so I won't recommend anything.


Bernd 08/26/2017 (Sat) 06:17:10 [Preview] No. 9702 del
>>9695
>Also I think you're missing out a lot.
I noticed Bernds are fond of WH40K. I would too probably like most fantasy in general. I'll check it out.


Bernd 08/30/2017 (Wed) 17:55:01 [Preview] No. 9836 del
>>9702
Hey I just remembered two games from WH40k universe.
First is Final Liberation https://www.gog.com/game/final_liberation_warhammer_epic_40000 which was fun but quite aged tbh I don't think I will recommend this to newbies especially if there is Warhammer 40000 Armageddon out.
https://youtu.be/U86UkGNOPHo
It's a turn based tactical game, similar in mechanics to Panzer General and setting to Final Liberation. You command your Imperial forces ranging from simple infantry units to titans against great Ork forces.
Game mechanics are quite developed, there's a lot of different stats and abilites and a lot of different units allowing for many strategies. You can upgrade your units between scenarios (or downgrade if this is fitting for current situation or you need some points back). Unit placement, order of attack, morale and using terrain are important, it can be a difference between total defeat and glorious victory. Unit carryover to next scenarios so you need to think ahead and not sacrifice your soldiers in pointless assaults, especially when your currency for which you buy new units seems to be scarce. I think Bernd will like this game much. Also it takes place in famous invasion of Armageddon and there are some iconic characters in this game so warhammer nerds should be pleased also. It's not a flashy AAA+ game, but I'm assuming this is not a problem here.


Bernd 08/30/2017 (Wed) 18:46:26 [Preview] No. 9847 del
>>9836
>I think Bernd will like this game much.
Yup. Bernd will liek.


Bernd 09/02/2017 (Sat) 15:57:53 [Preview] No. 9882 del
>>9847
Well when Bernd will have the time. For example in the last two weeks my gayming was five minutes Quake. Tops.


Bernd 09/23/2017 (Sat) 11:39:02 [Preview] No. 10622 del
>>8737
Tried it. Well I played like 5 mins. Has nice dark atmosphere. Will fuck around with it.
It's some "Special Edition" with a DLC.


Bernd 09/23/2017 (Sat) 17:12:03 [Preview] No. 10632 del
>>10622
I don't like the GUI.


Bernd 09/25/2017 (Mon) 17:36:10 [Preview] No. 10673 del
I think this game is buggy. When attacking with ranged weapons and spells with over 70% (i.e. 85-90%) the hit rate seems low, like one hit from every three attacks low. My perception might be biased but I'm not experiencing this in melee.
Also I'm not fond of the leveling system. The player has to put points on skills/talents/abilities/whatnot without actually gaining any bonus until it reaches enough levels.


Bernd 09/26/2017 (Tue) 15:03:46 [Preview] No. 10692 del
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>>10673
Ok I haven't played this game for a while but maybe I could explain. zthere is in-game mechanic description somewhere, so look it up later because I might made some mistakes.

When a character makes a test for something, the game will roll d20. I don't remember how much you need to roll to pass the test, but the result is modified by your skill level. You might not notice it, because difference between two levels is only 5% but it does have sense. And then you get additional bonus to something for every 4th level of skill.

Now I remember that for spells you need to pass 3 tests. You will notice that every spell have 3 main attributes mentioned in description (like charisma, wits, strength etc). Those are tests you need to pass. You pass them if you roll lower then attribute. And spell level will be used to modify rolls to help you pass them. Additionally every 4th level of spell unlocks new tier of this spell.
Me and other people complained about that missing high percentage shots too. I have theory that it's like this: you have 2 attributes high which you pass easily when tested, and one low which you fail a lot. Computer fucks up calculating it as something with 80% to hit chance while you can miss the spell very easily by failing just one test.

With melee it's probably much easier, because iirc it's just your attack vs enemy's defence.

Also I wasn't happy with that GUI as well. Hopefully other aspects of the game will make up for your inconvenience.


Bernd 09/26/2017 (Tue) 16:16:42 [Preview] No. 10694 del
>>10692
I noticed that leveling up stuff makes difference even if it's undocumented in the descriptions.
>every 4th level
Every 8. At least the descriptions say so.
I will look into that high percentage shots if my chars have the necessary attributes. I created an archer for starter and I saw that ranged skill depends on 3 attributes, 2 of them adds to other stuff so I bumped them to 14 and left the third one at 8 (I think it's Dexterity) because it's only needed for ranged. Might be this is the problem. From now on I'll spend on that too.

>Hopefully other aspects of the game will make up for your inconvenience.
Oh yes. It's quite humorous and has curiosities all over the place. Somewhat addictive too, if I fail a battle it nags me to try it again and again until I exhausted every possibilities or won, so I have to keep myself in check and not to spend to much time on it.


Bernd 09/27/2017 (Wed) 17:31:02 [Preview] No. 10711 del
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>>10692
This is what I found about this range attack hit failure. So basically with rolls of 20 and 19 they doubled the chance of automatic failure compared to melee.


Bernd 09/29/2017 (Fri) 18:13:51 [Preview] No. 10756 del
Cast Healing 2 times. 96% chance. Both failed. I love this game so much.


Bernd 09/29/2017 (Fri) 19:41:43 [Preview] No. 10759 del
>>10756
Such is life. Maybe the game is broken after all.


Bernd 10/02/2017 (Mon) 12:53:57 [Preview] No. 10813 del
WIP


Bernd 10/02/2017 (Mon) 15:33:09 [Preview] No. 10818 del
>>10813
What is that?


Bernd 10/02/2017 (Mon) 15:39:08 [Preview] No. 10819 del
>>10813
Japan bro, what the fuck is that?


Bernd 10/04/2017 (Wed) 15:49:36 [Preview] No. 10877 del
>>10819
It'll remain a mystery forever.


Bernd 10/06/2017 (Fri) 17:22:16 [Preview] No. 10944 del
>>10813
I feel like archiving this Jap's posts, they're so rare and scarce.


Bernd 10/06/2017 (Fri) 17:29:51 [Preview] No. 10945 del


Bernd 10/11/2017 (Wed) 05:45:18 [Preview] No. 11089 del
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Here >>10966 I mentioned a free (as in free beer, I'm not sure about open sourceness) game, called 1848. The same developers, the Hussar Games created two other vidya: the Pro Libertate and Hunyadi Hadai (Hunyadi's Army). The latter one is dealing with the fights against the Ottomans during the 15th century.
The Pro Libertate was published by Battlefront in English - just liek 1848 - by the name of For Liberty. I've no idea where to download I'll look around.
The two games have some differences, the most noteworthy is that Pro Libertate has a tactical level to fight battles, it's also turn based. Also the new game has two campaigns one from Hungarian history: the Rákóczi's War of Independence (1703-1711), the other is the American War of Independence. In the English version the second is the main campaign in the Hungarian the first one. Of course for foreign audience the Revolutionary War will be more relatable I think with names (personal and geographical) sounding more familiar and such.
Maybe it's worthy to check it out if it's available online somewhere.


Bernd 10/11/2017 (Wed) 20:51:11 [Preview] No. 11102 del
>>10756
Failure is a part of life.


Bernd 10/11/2017 (Wed) 20:56:40 [Preview] No. 11103 del
>>10759
Maybe its you that's broken though.


Bernd 10/11/2017 (Wed) 20:57:20 [Preview] No. 11104 del
>>9847
Bernd will take it as it comes.


Bernd 10/11/2017 (Wed) 20:58:21 [Preview] No. 11105 del
>>9702
Always gonna miss out on some things in life.


Bernd 10/11/2017 (Wed) 20:58:41 [Preview] No. 11106 del
>>9401
Perhaps too straightforward what if the gameplay is just too simple?


Bernd 10/11/2017 (Wed) 20:59:07 [Preview] No. 11107 del
>>9209
D and d will ruin your life its made by satan.


Bernd 10/11/2017 (Wed) 20:59:27 [Preview] No. 11108 del
>>8856
You'll feel better once you did.


Bernd 10/11/2017 (Wed) 20:59:49 [Preview] No. 11109 del
>>8428
Done and done the money has been deposited in your account.


Bernd 10/11/2017 (Wed) 21:00:04 [Preview] No. 11110 del
>>8737
Very good.


/sp/ GET Bernd 10/11/2017 (Wed) 21:00:59 [Preview] No. 11112 del
(504.04 KB 1080x1080 tmp_31319.gif)
EMOJI GET


Bernd 10/12/2017 (Thu) 05:10:51 [Preview] No. 11117 del
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>>11089
That's like 9 €.


Bernd 10/12/2017 (Thu) 05:13:40 [Preview] No. 11118 del
>>11117

This is the price of Freedom.


Bernd 10/12/2017 (Thu) 15:34:55 [Preview] No. 11125 del
>>11118
At least this Freedom doesn't cost the life of my compatriots.
Well, to be honest I'd rather give some of their lives than 9 €. There's this old joke that if it's a problem in the country then we say "well, one bullet is 100 HUF". To be frank even 9€ per person wouldn't be to much of a cost to pay to solve some problems.


Bernd 10/12/2017 (Thu) 20:37:19 [Preview] No. 11136 del
Zero-K. Also has a good community of people across USA, west and east Europe, russia


Bernd 10/12/2017 (Thu) 20:37:59 [Preview] No. 11137 del
Err I meant TA spring. Its. Free remake of TA. Zerok is a mod


Bernd 10/12/2017 (Thu) 20:41:13 [Preview] No. 11138 del
Spring has a good community of USA, west/east euro, and Russian players


Bernd 10/12/2017 (Thu) 20:42:27 [Preview] No. 11139 del
Zerok is a mod for ta spring, a remake of total annihilation


Bernd 10/14/2017 (Sat) 16:15:33 [Preview] No. 11184 del
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>>11137
https://youtube.com/watch?v=jUcqY4GfRpI [Embed]
Looks good.


So I tanked Blackguards. I reached the gladiator games stage (the whole stuff is Chapter Two) it isn't that hard up to the third day when the crocks come and chew on the grill chained to the cross thingy. I gave up at that battle. Might could win it but the healer at the quarters does not heal. I've a wounded character which I can't heal due lack of talents on that skill and a wounded fighter fights poorly. And I've only one such character as I restarted all the battles when other heroes got wounded. So I replayed most of the battles and the repetition did not gave much joy.
So I fed up and stopped. Maybe if I started over the game I could distribute the APs better but I don't have the will to go through over everything again. Too bad as it's a good game despite it's shortcomings and possible bugs.

Tried openMW. Werks well. I dunno what parts are unfinished I played briefly.
>I could kill that Guar. Those boots are ruined.
I thought about creating a guar dung mod (and trying the openMW-CS) but I just found this: https://www.nexusmods.com/morrowind/mods/45144/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmoddescription%2F%3Fid%3D45144%26preview%3D&pUp=1
I'll test it out if it's works with the new engine.


Bernd 10/18/2017 (Wed) 20:27:53 [Preview] No. 11288 del
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As I mentioned installed openMW and seems to work fine. Installed a bunch of mods tried to follow the openMW wiki. That Guar crap mod seemed to be incompatible.
I created a stealth archer and with the help of CharGen Revamped mod I started out at the Grazelands hunting the fauna and harvesting whickwheat and marshmarrow. My char is a Dunmer as it's the best choice for a Nerevarine. You see you would think an Argonian Nerevarine is the ideal as it's the most ironic choice for the incarnate of Lord Nerevar but in reality the ultimate irony comes from choosing the Dunmer because it's the most boringly obvious choice so it will guarantee to surprise the average Morrowind fan as part of some kind of a reverse-psychology.
Also I liek Dunmer hedas. Which I fucked up with Better Heads mod. Never mind tho.
Also I use the Morrowind Rebirth mod so I have to check compatibility with that too.


Bernd 10/18/2017 (Wed) 20:31:51 [Preview] No. 11289 del
>>11288
aren't redguards KANGZ from across the sea to the west, or is that KANGZ tier history?


Bernd 10/19/2017 (Thu) 05:43:44 [Preview] No. 11290 del
>>11289
I've no idea I'm not that familiar with TES lore I'm behind my TES readings.
I think it's a very good idea they made books readable in game - just like in Baldur's Gate - gives lot to the atmosphere. I wish I just could immerse in the game, read books and what's people has to say and waste some hours on that.


Bernd 10/19/2017 (Thu) 08:17:38 [Preview] No. 11291 del
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>>11288
I often have desire to try openmw but then I remember that I've finished original game and Tribunal expansion, so it will be just another repeating.

Also I'm afraid of MW leveling system with all this "train only 3 point of one skill and 3 of other or you'll lose many good things" because it heavily sucks.


Bernd 10/19/2017 (Thu) 16:19:21 [Preview] No. 11295 del
>>11291
Dunno about that leveling thingy I despise the leveling systems of all TES games I played.
Right now I use a mod called Natural Character Growth and Decay which is an openMW exclusive mod. It automatically distributes points to attributes as you level your skills. Every skill has four related weighed attributes, a major, a secondary and two minor (one being Luck). The attributes (and skills I think) can grow over hundred and it has a decay too (depending on Intelligence) which can be turned off. I chose the fastest leveling option and no decay. First I thought it will be cheating but right now intentional leveling (grinding) still seems tedious. All in all - with this short experience I have with this mod - I can say it's superior system to the original.

I've never finished a TES game (I only played Morrow, Obli and Skyrim - Obli first). It's four years since I played Morrow last time and I played it before I dunno when maybe even two times.


Bernd 10/21/2017 (Sat) 15:10:23 [Preview] No. 11340 del
Few days ago I installed Stellaris.
Pls help


Bernd 10/21/2017 (Sat) 15:52:38 [Preview] No. 11342 del
>>11340
I saw screenshots of that gaem. Aks your questions.

t. full of good ideas


Bernd 10/21/2017 (Sat) 18:26:12 [Preview] No. 11354 del
>>11340
I played it when it was released and some time after (only have Leviathans DLC).

It looks great first, but actually pretty boring after early game.


Bernd 10/22/2017 (Sun) 14:51:24 [Preview] No. 11368 del
>>11340
Fundamentally, like most Paradox/4x games, your primary concern is two things: growing your economy and fighting and winning wars. Growing your economy is simple and intuitive enough (put money into a factory so that you can have enough money to put more money into more factories) so the main point of worry is the convoluted combat system.

https://stellaris.paradoxwikis.com/Space_warfare
This is basic overview of warfare. It's good to understand basic concepts if you've never played the game, but you probably know enough sci-fi and have experimented enough to have a rough understanding of it anyways.

https://stellaris.paradoxwikis.com/Ship_designer
This is where yo go if you REALLY want to get good at space war: the design of your ships. Paradox games have always been about obfuscated combat stats that can really make or break combat, and therefore the ability to design your ships from scratch is very powerful (or broken) in a Paradox game.

Due to this very reason, Paradox keeps making changes to combat mechanics when strategies and builds start appearing that they don't like. One example is naked corvettes, literally starting warships with level 1 technologies, being used to defeat an Awakened Empire. Video can be seen here:
https://youtube.com/watch?v=CcNaElighR8 [Embed]
Recently this was patched so that the strategy no longer works, or at least not as well as before. So you can see, strategies and combat info (such as what I'm about to give you) can quickly become outdated depending on how Paradox feels.

"Message is too long, keep it under 4096 characters." Okay endchan, I guess this will be part 1 of 2.


Bernd 10/22/2017 (Sun) 14:51:40 [Preview] No. 11369 del
>>11368
With that out of the way, based on when I last played, I recommend having your mid/end-game fleet be primarily composed of max-armored (90%) cruisers with maxed medium plasma cannons. The reason for this is that max armor is extremely powerful. Armor works on a percetage damage reduction. Starting from 0% DR armor, an addition of 10% is nice. Starting from 80% damage reduction, and addition of 10% to 90% is an absurd boost to health (basically doubling). This works because the relationship of armor to damage reduction percentage is pretty much linear. Armor penetration weapons will make this significantly less effective, but still useful. Plasma weapons have the best armor penetration which is why I recommend it on your armored ships, to be able to kill other armored ships. As to why cruisers, it's because they break the ship size to hull point curve. Typically, the relationship is 300 hull points per ship unit size. Corvettes are size 1, destroyers are size 2, cruisers are size 4, battleships are size 8 (double each previous class ship size). Cost approximately scales proportionally. HP, respectively, is 300, 800 (this was buffed recently maybe? I don't remember this), 1600, 2400.
The reason I like armor, and not shields, is because shields have two costs, the base construction cost and then an additional energy requirement. The boost to health is also linear, unlike armor, which is signficantly less effective on large warships. But the energy requirements are also why you can't use that much on small warships either. Power is pretty limited on a ship and to get more you have to expensively research more expensive reactors. So to reiterate, expensive research into armor -> expensive armor that gives huge combat boosts. Exepnsive research into shields -> expensive shields that don't have enough power -> expensive research into reactors -> expensive reactors -> marginal combat boost.
Another reason is costs and war economics (why the naked corvette strategy worked so well). The more expensive your ship, the longer it takes to build and the higher the maintenace cost. They've shuffled and reblaanced costs since Synthetic Dawn but this general principle should still hold. Assuming a Mahanian Doctrine where you focus on winning the decisive battle first, you want to A) maximize fleet capacity and B) maximize firepower within said fleet capacity while C) trying to minimize costs for aforementioned decisive battle. As to why the naked corvette strategy worked, it maximized points A and C, at the expense of B. Going over fleet capacity has significant cost penalties but because the naked corvette was so cheap this penalty was bearable.

That's the gist of what I have. I might have more but they're probably outdated. What I just told you might also be outdated so feel free to experiment on your own.


Bernd 10/22/2017 (Sun) 15:09:23 [Preview] No. 11370 del
>>11368
Maybe he needs help with uninstalling. Maybe he cut his index finger and can't click anymore and he needs ambulance. We don't know why he asked for help.


Bernd 10/22/2017 (Sun) 15:29:30 [Preview] No. 11372 del
>>11368
>stellaris combat system
This is one find I find extremely ironic.

From the Paradox grand strategy games, only Stellaris has rts-like battles. However, due to sheer vastness of space, it would actually be space-age battles that can only be fought "inside territories" - or, orbitally around the planet in question. Whereever else, it would be impossible to just come and meet enemy spacefleet - even if one wanted to specifically chase the enemy, due to light travel lag, you don't know where to go, since (if there is FTL travel - but if there is not, the entire space wars concept is bogus) the enemy fleet has already moved somewhere else before you have even detected it.

Not to mention that space is 3D.

So, if anything, stellaris oughtta have the armies-fighting-each-other-in-a-territory mechanics, while CK2, EU4 (and, hopefully, Vicky 3) should be using stellaris' combat mechanics.


Bernd 10/22/2017 (Sun) 15:31:03 [Preview] No. 11373 del
p.s. haven't played stellaris yet but my brother does


Bernd 10/22/2017 (Sun) 19:38:24 [Preview] No. 11383 del
(1.57 MB 2048x1024 morrow_rebirth.jpg)
Installed Morrowind Rebirth too which changes several places a lot. You all know there's no such fast travel like in Oblivion but some services can be used to move from one place to another such as silt striders, boats and mage guild teleports. Also some other but I haven't tried out those yet. In four occasion the spawning point of the aforementioned transportation possibilities are in weird places. I would call it glitch or bug but I think these are misplaced spawn points thanks for the restructuring of Rebirth. I haven't searched yet if that's the case.
Here's a list:
silt strider:
- at Vivec I arrive at the top of a wall
- at Ald'Ruhn wedged below the silt strider platform if I move (and have to) then a fall comes with some health damage
boat:
- at Ebonheart I spawn above the water between piers and without Levitation I had to swim around the town to find a place for landing
mage guild teleport:
- at Sadrith Mora the spawn point is out of the meshes of the Guild's place in the grey nothingness, which breaks the game, force a reload and make me avoid the teleport to there.
Such cases.
I'll check it in Construction set.
This is funny too, sometimes the loading of the assets slows down and need a restart. Otherwise works nicely despite the fact it's far from ready. Needs a bit fiddling around trying to find how to work with it.


Bernd 10/22/2017 (Sun) 21:38:14 [Preview] No. 11389 del
>>11342
Ayy I worded myself wrong. I don't have problems with how to play, I familiarized myself with everything more or less quite quick, I'm used to paradox games already. I just found it to be as much addictive as EU IV. The reason why I'm replying after days is because I wasn't doing anything but playing it :DDDDD
>>11368
>>11369
It's not like I needed those tips but thanks anyway. With my ship designs I like to have some fun rather to maximize everything autistically. I was doing well with my wars except with fallen empires.

>>11354
I have Utopia DLC, nod sure if this is the freshest version. But after few days I believe it's the late game and things still suprise me. When I and my buddies defeated the democratic xenophilic anti-slavery egalitarian confederation and situation looked to be stagnat because everyone had defensive pact with each other, one of the fallen empires decided that it's no longer fallen but active and it's time to invade the neighbours, while the other one decided that I have colonies to close to their borders so they will just go and purge few planets. Also I killed some kind of strange space entity, which my fanatic religious population took as some kind of great sin, and I've read that there is an event in which creatures from other dimension invade you so I also expect that to happen. I was also counting on some factions pushing for changes in gobernment and ethics and maybe even rebellion (I have a lot of slaves) but I wonder if my fanatic religiousity keep it down actually.
Also I like how I can creatively approach some problems in a different ways. Terraforming planet is costly and takes years? Fug it, we just researched genetic modification, let us just turn some of our savanna loving folks into continental loving folks with one month and 0 cost.


Bernd 10/23/2017 (Mon) 06:28:09 [Preview] No. 11393 del
>>11389
>my fanatic religious population
Stellaris allows custom cultures right?


Bernd 10/23/2017 (Mon) 07:20:29 [Preview] No. 11395 del
>>11393
Yes, they allow you to completely customize ethics and form of government, but also your population will have their own views and they will form factions inside your empire based on this and will push for government reforms.
I just checked that having "spiritual" ethics gives bonus for governing ethics attraction, so that explains why 2/3 of my folks support me fully. Also I use a bit of censorship edicts.


Bernd 10/23/2017 (Mon) 07:45:00 [Preview] No. 11399 del
>>11395
So these fanatics grew out of that somewhat randomly?


Bernd 10/23/2017 (Mon) 09:04:59 [Preview] No. 11400 del
>>11399
They could I guess, but not in my case. The factions inside my empire are authoritarians vs egalitarians. They both still pro-spiritual.


Bernd 10/23/2017 (Mon) 09:10:07 [Preview] No. 11401 del
>>11399
Also fanaticism isn't just reserved for spirituality, I could have spiritual but not fanatic government ethic, also there can be fanatic pacifists, fanatic militarists, fanatic egalitarians etc. It's just the same as regular ethic except with better bonuses and bigger drawbacks.


Bernd 10/29/2017 (Sun) 13:33:35 [Preview] No. 11540 del
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Dudes decided to have a cooling splash during guard duty. Probably the armor was heated up by the glaring Sun. Well, have fun guys I have to swim/run to my tower because noone thought it would be a good idea to establish a silt strider port near Tel Uvirith.


Bernd 10/29/2017 (Sun) 14:41:33 [Preview] No. 11544 del
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What's this rally here? A bunch of armed men. Are they plotting my fall? Their true Archmagister? I rightfully shot Gothren in the face with an arrow. They'd better behave themselves or else!


Bernd 10/29/2017 (Sun) 20:11:32 [Preview] No. 11555 del
Goddamit! This Construction Set is so uncomfortable. Especially the 3d view/editor window is inconvenient as fuck. Even a such simple task as placing an object inside a cell, rotating it, moving it around, sizing, it's all unbelievably awkward. It's impossible to see how much the stuff floats over the floor. When rotating the giant orientation arrows are hiding the object and such fuckups. All right it's still an early version and with lots of frustrating fiddling the job can be done.


cont. Bernd 10/30/2017 (Mon) 18:56:05 [Preview] No. 11569 del
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>>11555
I can't figure out the record filter. I assumed I type words/keywords liek "bed" or "sword" or "Cosades" then it'll filter the list below accordingly so I don't have to scroll down for an eternity until I find what I search for. It doesn't do it. So I checked the manual and apparently that's not how it works. Also I can sort the table by column headers but lots of items are named in a certain pattern like "furn_smthg_smthg_05" stands for furnitures so alphabetical order is just fine.
I thought I can't delete objects from a cell. In 3d scene view I placed an object tested moving it, rotating it then I wanted to delete it. Pressed Del. Nothing. Pressed X nothing. Tried key combos because all kinds of weird combos are used. Right click on the object does nothing in itself (it used for transforming the object actually). Then checked Preferences/Key Bindings. Nothing. Skimmed manual again couldn't find an answer. Then on openMW forum I found a link to two tutorial videos a dude made and Bingo. In the second one somewhere at the end he mentions that the user should right click on the last icon on the left (with no icon yet) and that gives a menu with delete option.
That dude is awesome he deserves a fucking medal or a beer. He has awful speaking style tho.


Bernd 11/07/2017 (Tue) 16:29:10 [Preview] No. 11755 del
>>11401
How's your intergalactic campaign going?


Bernd 11/08/2017 (Wed) 01:08:03 [Preview] No. 11771 del
>>11755
Can't say anything about his campaign, but this thread forced me to play that game again with new dlcs

So, started as fanatic spiritualist + xenophobe mix just for fun, got some territory, destroyed some small nation, but then was crushed heavily by devouring swarm that happened to exist nearby. My 10k fleet couldn't do anything against their 25k and then they literally eat all my people. Sad.


Bernd 11/08/2017 (Wed) 06:17:49 [Preview] No. 11773 del
>>11755
What's a devouring swarm?


Bernd 11/08/2017 (Wed) 08:23:19 [Preview] No. 11776 del
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>>11773
In Stellaris species has ethics, civics and government type. Ethos are like "materialist/spiritualist", "xenophile/xenophobe", "militarist/pacifist" etc, with fanatic versions. This thing determines relations, bonuses, events and more, also population may diverge from it and you'll get unrest.

Nation also has government type, imperial, democratic, oligarchic etc, and multiple civics - something like government-related traits.

Devouring swarm is unique civic that is designed for hive mind societies. These guys just hate everyone, conquer and purge or eat population, it is for tyranid/zerg style biomass. Pretty bad neighbors, although all galaxy hates them so there is plenty of defensive pacts.

There also another civics with same i-hate-everyone-style, like "fanatical purifiers" (non-hive-mind version) and "determined exterminator" (machine species).


Bernd 11/08/2017 (Wed) 15:18:10 [Preview] No. 11778 del
>>11776
So, Devouring Swarm is like Islam?


Bernd 11/08/2017 (Wed) 16:26:07 [Preview] No. 11779 del
>>11776
I imagined it as a random event.
Must have lots of options and variations that game.


Bernd 11/10/2017 (Fri) 21:26:21 [Preview] No. 11822 del
>>11755
I've been away and busy for a while so I didn't play. Maybe I'll launch it today and make sum screenshots and describe a little history of my galaxy.


Bernd 11/14/2017 (Tue) 22:42:47 [Preview] No. 11902 del
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>>11773
Ok so here's how my empire look like.
At the beginning I wanted to make an divine imperial government, turn enemies and friends into tons of vassals, sort of like imperial japan, but then I saw this civic "exalted priesthood" and I though that a caste of priests leading it's people in galactical conquest in the distant future is interesting and quite new concept for a science-fiction. I had to switch to oligarchy though, but that's okay.
I'm in late game now, most of the empires are either destroyed or vassalized. Currently the biggest fish in the pond is Pellisimus Galactic Hierarchy. They are very militaristic and xenophile so they are very powerful and a clusterfuck of various conquered races. They managed to beat the end-game crisis alone, no help from others, and in a very quick time. Technologically they are at my level, but in fleet power they are about half stronger then me.
Next is me, yellow on the map. Furry foxes are the most common race, but I have a few of others, some from conquered nations and some from uplifted species. Actually those uplifted guys are my ground soldiers as they are genetically fitted for psychical strenght while my main race is focused on research and leadership. Usually I gradually grant full rights to citizens of every species, except for one race that used to genocide my planets, those fuckers gets expelled. I managed to beat one fallen empire alone and get their super-advanced planets and also I'm first in the galaxy to start building megastructures.
Sactro something something union is the 3rd biggest empire. They're inferior to me but still respectable in strenght. We share spiritual values so they always have been good friends for me. Nothing much to say about them tbh.
Yibrak Mercantile guilds used to be quite small for the most game, but in one moment in the game they colonized twice the amount of planets they had moments before, by grabbing planets I had interest in while I was attending other matters. Also lately they decided that they hate me, closed borders, no trade etc. and their power is pathetic. If it weren't for their defensice pacts with others I would erase them already.
There also used to be 4th big empire which was quite powerfull and also my rival, but they got rekt fast by Pellisimus. Their remaining worlds begged me to become my vassals and I happily accepted.
The rest you see on map is completely irrelevant, either my or someone's else vassals. Of course there used to be much more empries but they got rekt by me and 2 other big dudes. I ususally preferred to liberate planets and turn them into gazilions of vassal states.
Now I don't know what to do next. I can't start the war with the biggest guy because he's more powerful, and we all had defensive pacts with each others. Recently the other empires stopped being friends with the biggest guy so there's a chance for me to beat him alone, but he's still stronger so currently I focus on technological advancement, colonization of new worlds and building economy.


Bernd 11/14/2017 (Tue) 22:51:10 [Preview] No. 11903 del
>>11902
Also my opinion on this game so far is great but here's a few issues I have and I hope they improve it later:
1) Ground battles are shit. There's no need to recruit military leaders for ground forces, it's really about destroying enemy fleet and then whatever he had on the ground is irrelevant.
2) I would love to check history of my leaders, like who ruled for how long etc. Now when someone resings from his position he is lost in the horde of other leaders I have. Also some advanced leader mechanics would be cool too. Like in the direction of Crusader Kings. I can't even tell the sex of my leader, except if he's humanoid or mentioned in event description. Their entire description is skill level and some traits, I want at least a bit of story there.


Bernd 11/15/2017 (Wed) 16:06:47 [Preview] No. 11912 del
>>11903
>>11903
also one more thing
the game is FUCKING SLOW
like while in battles, wars, planning a development etc. the speed goes ok, but in between it takes so much of real time no wonder I end up staying late everytime I play it
someone made a review of this game and said that community should make a mod that makes only one thing: can set up a higher speed


Bernd 11/15/2017 (Wed) 18:31:01 [Preview] No. 11917 del
>>11912
Every paradox mappainter features speed change how did they forget out of this?
Anyway it sounds interesting but not interesting enough for me to try it out. Also Morrow.
>>11902
>Yibrak Mercantile guilds
Kek.
I dunno what could you do, maybe try outpace the strongest rival in armament race. Are the battle mechanics allow some kind of tricks to beat larger fleets?


Bernd 11/15/2017 (Wed) 19:37:20 [Preview] No. 11920 del
>>11917
>how did they forget out of this?
except they didn't, but it takes bazillion years of real time on fastest speed to get you to another relevant event sometimes

also something interesting happened
The big purple empire just begome cyborgs, which in this game means all spiritualists will hate them, and it just happens it's me and the other big dude. Also the big dude and the biggest dude went from friends to rivals so I expect they start killing eachother soon.

>Kek.
What's so kek about them? You can play as a megacorporation btw. And their leader title is Chief Executive or something like that. If i remember correctly they are also spiritualists, so I imagine it as an big, almost galactic wide, evangelical telemarketing corporation.


Bernd 11/15/2017 (Wed) 19:45:50 [Preview] No. 11922 del
>>11920
The "Yibrak" part is kek. It's like Jidrak. And they are merchants.


Bernd 11/15/2017 (Wed) 20:02:09 [Preview] No. 11923 del
>>11922
Pure coincidence.

>maybe try outpace the strongest rival in armament race
I tried. He's winning.
>Are the battle mechanics allow some kind of tricks to beat larger fleets?
I'm not an expert. I believe yes, there are some tricks, like if he focuses on weaponry good against armour I could equip my ships with shields, or if he focuses on big battleships with heavy weaponry I could swarm him with small corvetes. But the problem is he's not just a bit stronger, he's fleet strenght is like twice bigger then mine.


Bernd 11/15/2017 (Wed) 20:26:11 [Preview] No. 11925 del
>>11923
Sabotage? Inciting revolts? Crash them from the inside?


Bernd 11/15/2017 (Wed) 20:42:14 [Preview] No. 11927 del
>>11925
eh no such things in this game
I'm currently building up to my space fleet limit and we'll see how my final power level will look like


Bernd 11/15/2017 (Wed) 20:51:16 [Preview] No. 11929 del
>>11927
Worst case scenario: you have to restart the game.


Bernd 11/16/2017 (Thu) 21:15:05 [Preview] No. 11951 del
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>>11929
I would hate to loose my progress tbh. On the other hand, I had some fun with empire creator and made a couple of new ones, I would love to try some of them and see others played by AI.

That feel when a member of race that wanted to exterminate me just got elected to leader of my empire. I even ordered to purge them from my planets (previously theirs), I just kept that one guy as admiral because he was banished by his own race and he had good skill and young age. Earlier a scientist of other species which I hired for a high price got elected too. And I had to find a new scientist. I don't understand this. I have like ~20 leaders from my species and 2 xenos and when elections come xenos have same chances getting elected as mine. Fukken xenos.

Situation in galaxy is still stagnat. I went a little above my fleet capacity and I reached ~300k fleet power. My vassals have 77k, but you know how sometimes paradox ai works, I wouldn't count on them. The biggest enemy have 560k, so there's probably no chance against him right now.
I'm focusing on building megastructures now. I got one dyson sphere earlier, conquered from fallen empire, but now I built my own. Energy credits shouldn't be a problem now, because I can build more of them. The bottleneck here is time. I also have a science nexus, so hopefully I'll get ahead with technology.
I also started bulding space habitats and frontier outposts in strategic locations. First, it will push my borders to primitive worlds on enemy territory, I will uplift them, turn into vassals and then integrate into my own empire. Second, the population from habitats and primitive worlds will push my borders further, taking enemy systems without a war, and also it will increase my fleet capacity.

Good thing that I discovered this game can run in background, because it all takes lot of time and is really boring to watch.


Bernd 11/16/2017 (Thu) 21:22:03 [Preview] No. 11952 del
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>>11951
Also I just unlocked building Ring Worlds. It's big enough to contain population of 4 big planets so it will help my plans much better then habitats.
Enemies also have those, but only conquered from others, and partially damaged.

One more though came to my mind, that instead of attacking the strongest guy I could just deal with the rest of the galaxy. I could surely win and increase my fleet power much faster. The only problem I see is that the strongest guy could use that opportunity to attack himself, which he won't do right now because he's not strong enough to take down all of us at once.


Bernd 11/17/2017 (Fri) 18:28:22 [Preview] No.11977 del
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>1st
Mug legs! Where are they?!

>2nd
Faggots always stand in the fuckin doorways and narrow corridors blocking the way. Fuck them.


Bernd 11/20/2017 (Mon) 17:57:41 [Preview] No.12053 del
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>>12052
>Titan
Great game!


Bernd 11/20/2017 (Mon) 18:51:44 [Preview] No.12057 del
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Finally something is happening.
I started a war agains Pelissimus, the biggest fuck. Thankfully I convinced the other guy south of me to join me(what's the proper wording for directions on galactic scale btw?). He was so nice he didn't even mind not getting any planets for his efforts. Me, my vassals and that guy combined fleet will crush the enemy easily.

I divided my fleet into 3 smaller fleets. One is corvetes only, for scouting and fast hit n run attacks. 2nd is the main fleet with lots of cruisers and some destroyers as escort. And the 3rd fleet (actually called 4th fleet) are the big battleships with heaviest weaponry, again assisted by some destroyers.

Main fleet was sent to the north to seek stations with strategic resources giving enemy bonus to armor and HP, while 1st, 4th and the rest of coalition was harrasing him on the south to drag the attention. The tactic worked. When enemy lost his access to those resources his estimated fleet power dropped immediately from ~570k to ~540k.

Now it's time for big battle. The place was their capital system Pelisi. And the looser made a horrible mistake. Because of some weird maneuvering he ended exposing his flank to the front of my 4th fleet. I was able to inflict heavy loses to his fleet with my relatively small force, while he didn't have good position to return fire with all the power. Of course after a while he positioned himself properly and I started to loose. 1st fleet of corvetes joined the fight next, but after the battle I've read from the reports they infliced so little damage it was almost irrelevant. As you can see that corvette fleet power was estimated pretty high, so it's a proof fleet composition is also important.

After softening enemy I decided to withdraw, because from hundreds of ships I had at beginning there was only a dozen left. Now it's turn for my allies, that despite being smaller in numbers easily tear apart damaged fleet of the enemy, taking little loses. I wish my allies were on the first line instead of me, because now after war I have a lot of rebuilding, but eh, at least I won. After occupying a couple of planets enemy surrendered. I liberated a small but densley populated sector in the north. Rather small piece of cosmos. I wonder if I should go with ceding planets instead of liberating, I think that's cheaper but then I would have to worry about big unhappy population revolting.

Meanwhile the jew merchants mentioned posts earlier decided to start their own war with Pelissimus wew. That should keep the fucker busy while I prepare to another war I'm gonna start soon after the truce ends.


Bernd 11/21/2017 (Tue) 17:01:08 [Preview] No.12067 del
>>12057
>Because of some weird maneuvering he ended exposing his flank
This game has tactical level where you can maneuver your fleets?


Bernd 11/21/2017 (Tue) 19:14:33 [Preview] No.12069 del
>>12067
Not much. But fleets always forms rectangles and it takes time to rotate them so there is possibility of flanking.
Battle was super laggy so I had to go to galaxy map to speed it up so I can only guess what he did that left him in this terrible position. I think firstly he wanted to advance on me (when my first forces appeared in system) then he started retreating (when all the armada arrived, because of numerical advantage) and then he turned to attack me again when he got caught (you can't retreat normally when battle starts, you can only use emergency FTL jump after some time).
Pic rel is how his formation looked. Fug, it's not even exposed flank, it's a mess.


Bernd 11/21/2017 (Tue) 20:19:55 [Preview] No.12071 del
>>12069
I see some wide arrows around the system (Wildare, Rothyr etc). Are those ways to other planetary systems? The player can send fleets from different directions?


Bernd 11/21/2017 (Tue) 20:29:20 [Preview] No.12072 del
>>12071
>>12071
Yep, although it's not limited to those arrows.
You have few ways of FTL travel.
One is through links between star systems (you can see those lines in galaxy map screenshot I posted earlier). It's fast but limited to those lines.
Then you have jump drives, you can basically travel to any near star as long as it's in range of the jump, but it's slower, so you could technically arrive at the system at any direction.
There are also wormholes but I don't know how do they function.
You get to choose which technology you use at the creation of your empire and you can't change it later in the game.


Bernd 11/22/2017 (Wed) 07:50:01 [Preview] No.12074 del
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>>12072
>There are also wormholes but I don't know how do they function.

Wormholes are best FTL system, at least in my opinion. Ship can jump from system with the station or to system with the station ignoring borders. Range is also pretty good even at beginning of the game. Stations can be built everywhere, even if you don't have control of system, and pretty cheap. Main negative thing is the cooldown after jump, so it isn't easy to catch hyperlane fleet that tries to run away, but this is only real bad thing about wormholes.

Although Paradox said that in next patch they'll remove anything and make hyperlanes default method of travel and only jump drives will remain as endgame tech.

Meanwhile, I started another campaign, been very successful and got almost 1/3 of galaxy, and then was bullied and destroyed by two nearby empires who didn't even had any alliance but started common war (with "invite attackers" feature I guess). Shit.


Bernd 11/22/2017 (Wed) 17:51:14 [Preview] No.12080 del
I got bored of Stellaris for a while and decided to go back to old Battle Brothers. There was an update and even a DLC released. It's called Lindwurm and judging from promo wallpaper we get to hunt some old ass giant lizard n shit.

So I started a new company with appropriate name on veteran difficulity. Also since I played this game for a while earlier I decided to enable ironman mode. I mean, there's literally no chance of anything going wrong because of that.

I haven't noticed any big changes in the game since I last played (1 year ago?). So far I only noticed different map (or is it randomly generated?), new events and painted helmets at vendors.


Bernd 11/22/2017 (Wed) 18:04:44 [Preview] No.12081 del
After few contracts. I have a feeling I barely make any profit. Like I spent money on healing, food and a little upgrade on equipment and I can't save for anything more serious. I planned to keep my team small and then start recruiting some serious mercenaries like hedge knights, nobles etc. but so far I can only afford some peasants and thiefs and other lowly garbage and it seems it won't change in near future.
The fights are really more risky now. There were a lot of situations I almost lost a good character, and sometimes only nine-lives perk saved him.
I got into fight with a big band of bandits at night in a forest. I have a support of friendly mercenary group, I got over confident because of this and rushed too much to front. Lost two guys, rip. Especially Hakon, who had a lot of success of beheading people with his meat cleaver. YOu will be remembered.


Bernd 11/22/2017 (Wed) 18:15:01 [Preview] No.12082 del
Haha! Time for more serious contracts!
What's this? A bunch of brigands? Ok fuck this im out of here. Luckily they won't outrun meWHAT ANOTHER BAND OF BRIGADS COMING FROM OPPOSING DIRECTION
Shit, I'll have to face them. But I won't fight, I just reach the edge of battlefield and retreat safely, there's no chance they reach me :D
Ok so my dudes reach the edge, their morale drops. They will retreat on the next round, right? OH FUCK the brigands caught me and start chopping my men, they all panicked and started running in different directions FUCK HOW DOES THIS SHIT WORK
FUCKING SHIT IT SAYS WHEN I REACH THIS TILE I CAN SAFELY RETREAT WITHOUT ANY INJURIES WHAT THE FUCK
Ok I have to stand and fight after all or I'll loose completely. But I have only 2 dudes not panicking. It will have to dFUCK ok they died. OOH YOU HAVE TO PRESS THIS FUCKING WHITE FLAG ICON ON THE TOP BAR TO REATREAT great now I have lost 3 men, including one character I had from the start with expensive gear, rest is heavily wounded and their treatment just took all my moneys. FUCK THIS GAME DONT PLAY IT.
Did I mention that this idiotic game is for faggots and you shouldn't play it?

nah, I'm kidding
name the replacement characters, /kc/


Bernd 11/22/2017 (Wed) 18:20:54 [Preview] No.12083 del
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Bernd 11/22/2017 (Wed) 18:29:20 [Preview] No.12084 del
>>12080
Last time I checked they only released an update. I think. Some bugfix and added items and random habbenings.

>>12081
It's very important what are the traits the mercs they starts out with. Keep out of trouble those guys who have at least one good trait (I don't remember the actual traits, gonna look it up) use the others as cannon fodder it doesn't matter if those die.
Get a Sergeant with the banner to preserve morale. Give the Sergeant the proper perks for morale boost.

>>12082
Will try come up with names.


Bernd 11/22/2017 (Wed) 19:59:12 [Preview] No.12087 del
Have some names:
Bernard the Feeler
Larry Sea
Hans the Lonely
Pedro the Padre
Don Coyote
Pepe Ronny
Gerald of Rapeia


Bernd 11/22/2017 (Wed) 20:01:28 [Preview] No.12088 del
Oh and I think these are the best traits:
- Brave
- Fearless
- Iron Lungs
- Strong

Of course starting skills are matter too.


Bernd 11/22/2017 (Wed) 22:24:44 [Preview] No.12089 del
>>12082
Let us continue the adventures of Kay See Tier!
We left our team of brave mercenaries after the disastrous retreat. Money is low, everyone's injured, third of the company is ded and what do they complain about? Low food variety! You stupid fags should be thankful that you're still alive enough to put anything in your mouth. And I had to buy other kind of food which emptied my purse. Fuck! Despite our health we need to look for a contract, otherwise mercs will desert or die of starvation. But everyone's offering 3 skulled ones only. Theres no way we can beat that.

After some time finally an easy contract. Kill some beast. What creatuers are hunting poor innocent villagers at night? Oh it's nebechnedesomething. They look scary, but thankfully those are only the smallest of their kind, they're rather easy targets and low morale. They're defeated easily with little loses.

Another contract for beasts hunting villagers. This time it's direwolves. Not good. They do have low morale, but are also lethal. And they managed to get down half of my team! NOOOOOOOOO. Fortunately after battle turned out they're just wounder and they received a permament injury.

Rolf. He just lost his nose. Remember that guy.


Bernd 11/22/2017 (Wed) 22:28:23 [Preview] No.12090 del
>>12089
I'll suggest to not take contracts on hunting beasts. Contract rarely pays for the cost of the battle. What turns it to profit is the loot. From humans that's always some equipment and supplies. Sometimes even a better equipment. From animals and beasts you get tooths, furs etc. which doesn't sell very well.


Bernd 11/22/2017 (Wed) 22:32:42 [Preview] No.12091 del
>>12089
>He just lost his nose.
Sorry, it's the other dude who lost the nose. Remember both of those tho.


Bernd 11/22/2017 (Wed) 22:53:30 [Preview] No.12092 del
A broken cart with a trader is spotted on the road. Team is at very bad shape so we had to take his things. Desperate times, sorry bud. Should be thankful we didn't kill him.

Next contract was on some bunch of bandits. I didn't screencap this one much because I didn't expect it to be anything relevant, but motherfuckers managed to beat Rolf there. He's one lucky bastard, that's his second coming back from the dead, and he was hired just as some sort of filler. Now I'm wondering if I shouldn't fire him, but considering his luck and wounds I put him in reserve.

Another contract is to check out what's happening on local cemetery. I have bad feeling about this, those might be undead and I'm not sure about fighting them. Fortunately turns out it's just a mix of thugs and raiders robbing the graves. On the other hand, they have numerical advantage, and those 2 axes scares me. This might be the end of our journey.


Bernd 11/22/2017 (Wed) 23:01:13 [Preview] No.12093 del
>>12092
Forgot to post 4th pic.

I decide to be cautious and I form a shield wall. Only Jean Paul goes a bit forward to scare enemy with his pointy stick, and Green Frog the flankig man is near him waiting for a opportunity to run.
Enemy also forms a shield wall and advance slowly in that game. I really love how they did the AI. Enemies behave like they would in real battle.

At closer distance enemies switch their weapons for javelins and start harrasing my troops. The crosbowmen got his chest pierced. Shit, that will weaken his chest! But he shoots back with his crossbow and luckily he instantly kills the axeman. This is going to be a good fight.


Bernd 11/22/2017 (Wed) 23:18:14 [Preview] No.12094 del
THe main fight haven't started yet and our little froggy already started stabbity stabbing some poor guy in the face on the flank. Sucks to be him tbh, our green friend have a really high kill count and it doesn't seem it's going to stop.

Poor bandit switched to axe, but his pants are too full of crap to be able to swing it effectively. Meanwhile shieldwalls begin their battle. Andrew get's surrounded by 3 guys and takes a lot of beating. This isn't going to end well for him.

Axenman falls, and our flanker gets to his new target. It's a veteran bantit who have seen many battles, and prepares to give our frogman some lessons. Unfortunately his digestive system is of different opinion and sends an e-mail to his anus to unload all the cargo. He's carreer will be over soon. Meanwhile Andrew get's even more beating which makes him run away which results in even more beating. He's actually lucky to be still alive.

Crossbowmen takes down another guy, and the rest pretty much start to panick and run away. The battle is over. The silver haired veteran actually managed to run away. He will forever remember the green death he faced. The rest got murdered brutally and the loot was great.

Andrew got his nose broken from this battle. He's also the guy who lost his nose in one of the previous battles. Nice! [instert company name] fix your shit!


Bernd 11/22/2017 (Wed) 23:30:56 [Preview] No.12095 del
On the road. A funeral of some warrior dude. We decide to rob the corpse of the unnecesary equipment which turns out to be a great sword! The crowd of peasants objects but Rolf applies to them some fisticism he learned during our journeys and we get away with a new precious item. Unfortunately I don't think anyone's is experienced enough to carry it into battle, and we're sort of low on money again so I decide to sell it.

By the way, you can make profit in this game in relatively peacefull way. Just make some villages friendly to you, gain some funds and buy their products (here I bought some salt). I've been selling it in closest city with ~20-40% profit.

I use the remaining funds to get ourselves a new guy and some equipment. His name is Bernd (not shown yet) and he's our butcher. I really like butchers. There is something in those meat cleavers. Looks like we might restore our company back to it's former glory.


Bernd 11/22/2017 (Wed) 23:48:52 [Preview] No.12096 del
FUG
That battle was a total mess. I didn't expect it to be this way so not much screencaps, but just look at those dead bodies. 4 my men were beaten. Two didn't survive. GREEN FROG NOOOOOOOOOO. You were the most lethal in the entire team ;_; and Gebhard too. Damn, those were very experienced mercenaries who have been with us for almost beginning.
Andrew and Rolf survived. Fucking Rolf. It's his 3rd coming back from the dead now. Back to reserve with you. At least Bernd got out of this fight unscratched.
So much for reconstructing my team. And I got into fight with another band. 7vs4. Will this be the end of our heroes' journey? Find out in next episode.


Bernd 11/23/2017 (Thu) 06:13:32 [Preview] No.12097 del
Ooo, story tiem.


Bernd 11/23/2017 (Thu) 18:01:26 [Preview] No.12099 del
>>12096
That's a slaughter. I'm getting into the mood to start a campaign.

>>12095
>make profit in this game in relatively peacefull way.
Yeah cities buy the products. But not enough time to fooling around with that, the endgame closes in fast.

It's a good idea to have a few spearman (with shields ofc). They can push back the enemy when they step next to them if you give them the order. Sometimes the enemy just tries to step back in over and over again. Usually mindless monsters like zombies. There's even a trait to complement this tactic. Very useful.


Bernd 11/23/2017 (Thu) 20:15:05 [Preview] No.12102 del
The battle begins.
I move to near hill to get some advantage over more numerous enemies. Buy my retared maneuverening and decision making leads to enemy on the hill as well. Genius tactic Bernd! Thankfully they're too weak to stand against my mercs and they die rather easily. Bernd (the character) get's some beatings and almost died because of cut in his neck, but luckily Jean Paul delivers deadly blow to the last enemy just before he bled out.

Rolf, who had been in reserve for this battle, decided to leave the company. I can't blame him. He almost died 3 times and he's a total criple anyway.


Bernd 11/23/2017 (Thu) 20:46:20 [Preview] No.12103 del
>>12102
Yeah the AI use the terrain well if you let him.


Bernd 11/23/2017 (Thu) 20:47:04 [Preview] No.12104 del
So I hire a replacement. He's name is Sigur uuh I mean Padre. The screenshot got it wrong. He is former militamen, and I had to spent more money on him then on a regular dude. I hope he's worth the money. I gave him a big axe instead of spear.

Haha goblin raiders! I won't even try to run. I feel a bit suicidal at this point tbh.

Those goblins won't attack you straight forward or go in a formation, instead they will circle around you and then attack in the weakest point. I say it again that I really appreciate the AI in this game. Enemies really behave in a way that is appropriate to them.
WOW Padre decapitates a charging goblin with one swing. Guess it was good decision to hire this guy. Unfortunately the wolf stays there to fight.

NOOOO Bernd is down, I repeat, Bernd is down ;_;


Bernd 11/23/2017 (Thu) 21:00:05 [Preview] No.12106 del
Ah, Berndie is not ded. He survived the battle and he will be just traumatized for the rest of his life :3

Meanwhile I got a new contract. Just bring some old rug from the crypt in the mountains, what could possibly go wrong? It's not like it's filled with anciend undeads or smth. I even got a free beer from a monk on a road. Luck is clearly on my side and I got a free morale boost!

Encountered a mob of undead pepo on the plains. Well fug. That's a lof of them, but fortunately that's just zombones, if I get on a good posi-ok those are ghosts, I'm out of here. Fuck this contract, I'm keeping money I got in advance though.


Bernd 11/23/2017 (Thu) 21:12:38 [Preview] No.12108 del
>>12106
Jesus. Well, you wanted hardcore you got hardcore.
Poor Bernd. He won't leave his moms basement anymore.


Bernd 11/23/2017 (Thu) 21:25:18 [Preview] No.12110 del
Okay cancelling that contract left me in rather bad financial situation :D I had to accept whatever was avaiable because of denbts.

Hunting for the beasts again. And fug, it's 5 direwovles vs my 5 men. Last time it didn't go very well and I had numerical advantage.

Pedro the Padre swaps his axe for a spear to help form a spearwall together with Jean Paul. Unfortunately wolves get to act fist and they reach our formation before Jean had a chance to repel them. Pedro tried, but got overwhelmed. Fug! Wolf got morale boost that will increase his stats making him even deadlier. One of them runs away but then Bernd falls again. OH shit, could it be the end?


Bernd 11/23/2017 (Thu) 21:36:30 [Preview] No.12111 del
Only miracle could save them now. The Big Guy crossbowman falls next, giving wolves another morale boost. Next die Andrews, while he tried to run away from wolves. In thick snow. Ye good luck with that. And for the dessert was Jean, the toughest motherfucker from the company. Kay See Tier is ded. The only survivor is Rolf, who had enough brain to leave when he still had a chance. Good for you Rolf.
My only regret is that I didn't have a chance to get a screenshot of obituary at the end, where kills and number of battles are listed. I think Green Frog had the most with 10 frags in 14 battles.
Time to start a new company. This time I know how to retreat properly :DDDD


Bernd 11/24/2017 (Fri) 06:26:21 [Preview] No.12114 del
>>12111
Germans have lots of experience in retreating. They could give some pointers. Frenchies too but they recently discovered it's just easier to surrender.


Bernd 11/30/2017 (Thu) 18:42:11 [Preview] No.12227 del
>>12217
I'm not sure I wanna try it out but it sounds so bizarre might be worth it.


Bernd 12/03/2017 (Sun) 07:48:12 [Preview] No.12267 del
>>12217
Installed rpg maker xp with wine then run the Apu rpg. But after I start a new game it crashes. Might be some native linux rpg maker adaptation can run it.


Bernd 12/09/2017 (Sat) 10:29:05 [Preview] No.12471 del
The openMW update reverted my changes I made to the font size (and maybe to the font-family) to make it more readable. So I have to reapply these sometimes which kinda sucks. Oh well.
It would be nice to have more control over the fonts btw. I find hard to read the conversations for example and tiring for my eyes. It would be good to change the font size there drastically but leave the Journal's size the same which isn't possible sadly.


Bernd 12/26/2017 (Tue) 22:05:39 [Preview] No.12748 del
I've noticed a fairly new game being promoted here and there called Divinity Original Sin 2. High scores on various sites, good reviews from players, gameplay looks like fun and they brag about pen & paper rpg freedom. Looks really promising, but sadly I am not sure if my computer can manage it and I don't want to waste 40 euro for trying. It pisses me off that they rarely do demos anymore. So I turned my attention to the first Divinity Original Sin, which looks similar and also have good opinion and we will see what is this about.

Have some gameplay trailers of the 2nd one and tell me how this sounds for you or if you have this game

https://youtube.com/watch?v=xL7_U7oWJzk [Embed]
https://youtube.com/watch?v=kMHqguB7ihE [Embed]
https://youtube.com/watch?v=6Y5DgDsLYAk [Embed]


Bernd 12/27/2017 (Wed) 08:13:06 [Preview] No.12750 del
>>12748
>too much HDR
>Brian is a grill
>irritating narration

The game seems all right especially if there's that much possibilities and combinations of skillsets.
However I hate the fact that every move/attack/whatever they make has their own magical flashy animation (and name). It's childish and makes every class feeling like a fucking wizard basically.


Bernd 12/27/2017 (Wed) 18:07:09 [Preview] No.12761 del
>>12750
>>12750
There's no classes from what I've seen, rather you are free to develop your character however you like, sort of like in Shadowrun Returns. I see people often mix their fighter characters with some magic for extra skill combos and to boost their fighting abilities. Im ok with this tbh because setting seems like you are some kind of super hero anyway.
Sadly I just found out I need directx 11 for this game which my card doesnt support. Eh, one extra reason to finally look for better job. In the meanwhile gog gifted me with a free copy of Hard West, which looks like Wild West X-com shooter. Let's see what is it about.


Bernd 12/28/2017 (Thu) 10:22:44 [Preview] No.12769 del
>>12761
>no classes [...] rather you are free to develop your character however you like
That's good in my book.
>Hard West, which looks like Wild West X-com shooter
How's it going?


Bernd 12/29/2017 (Fri) 19:56:10 [Preview] No.12802 del
>>12769
Hard West is a nice game, but nothing extraordinary.

For the most part combat resembles modern x-com games (cover system, 2 action points per turn etc.) so I won't comment on that.

There is no one single campaing. Rather there are 7 small stories, following different characters. I finished 3 of them and started fourth. Some of the stories are connected. In one storyline I follow a guy who lost his mother, father leaves him because he can't handle all the problems and in the next scenario he makes a pact with the devil. On the other storyline I play as a genius scientist, then in the following scenario I get to play as his nemesis looking to kill him.

World is a typical wild west setting except more dark and with supernatural elements.

There's no real character progression or customization. It's not a rpg game, although they have stats which may change in game. Characters get cards which grant stat boost and special usable abilities. If you make a figure with your cards (like in poker game) you get even greater bonus. Cards are unique, so two characters can't get same special ability.

Game features various guns and equipment from the era. There are weapons you would expect, like typical revolvers or lever action rifles, but also some bizarre designs, like chain rifles or 8 barrel shotguns.

Between fights you travel around map doing your main quest, interacting with world, but it's rather limited. Side quests are very few, everything is mostly about main story.

Now I have to talk about something that makes combat unique and not a total x-com copy. There is resource called Luck, which is used for special abilities, and most importantly is used to decrease chance for being hit by enemy. Works like this: you get shot, you gain luck. You dodge shot, you loose luck. When you're out of luck, you're going to get shot for sure. Of course other factors are important, like your skill and range, but luck is most important. With full luck you can stand in the open and get a one guaranteed dodge.
Cover doesn't reduce chance of being hit, instead it reduces damage taken to 1/2 or 1/4. So because of this and the fact that youre outnumbered almost always you can't just camp in favourable position forever and isntead you're forced to move around and flank enemies.
Typical enemy can be one shoted with any weapon unless in cover, tougher ones need 2-3 shots. Your characters fall into tougher category, although I've been one shotted once.

3 first scenarios I played weren't too difficult, but I had a lot of experience in x-com. I didnt had to load my game, never lost anyone in battle, on the other hand it didnt fell too easy. I could play it on ironman without worries. On the 4th scenario I already lost 3 times.

I would recommend playing it, but as for the buying part I would wait for a discount.


Bernd 12/30/2017 (Sat) 07:54:21 [Preview] No.12808 del
(22.81 KB 283x351 Dxcover.jpg)
>>12802
Sounds worthy of a closer look.

Two days ago I got the feeling to install picrel and as I do my morning stuff now my thoughts keeps returning to that. So maybe sometimes.


Bernd 01/06/2018 (Sat) 15:35:50 [Preview] No.12931 del
Anybernd played Pokemon Topaz? It's pretty funny. The pokemon have been replaced by shitty ones, you play as team rocket and some other stuff I don't want to spoil for you.

https://youtube.com/watch?v=-Dofogo5FeY [Embed]


Bernd 01/06/2018 (Sat) 21:47:48 [Preview] No.12941 del
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Instead of Desu Ex I installed Grim Fandango Remastered as I found a Linux version. Now this is another game with great soundtrack.
I remember fairly lot so I proceed fast with it. Even the lines come back as the characters speak. Excellent stuff.


Bernd 01/18/2018 (Thu) 16:29:31 [Preview] No.13147 del
Now that some spam bumped the thread somehow despite the sage...
Finished Grim Fandango few days ago. Highly recommended to those who haven't played it yet.
Yesterday installed Tropico 4. It was curious. I had a version which worked with wine, installed that one few days ago and it didn't run for some reason. Not even with d3dx9 and dotnet overrides with winetricks. So I dl'd another version. No luck. Then yesterday I tried the new one again and with d3dx9 it works fine. Except it crashes on exit and when I start it again it gives an error and resets graphics to minimum, so it has to be set again. Could be annoying, maybe the dotnet would fix it but I don't spend much time on it anyway so it's not worth the effort. Yet.


Bernd 01/18/2018 (Thu) 16:52:12 [Preview] No.13148 del
(144.36 KB 1200x760 pepe-nod.png)
>>13147
Oh, wine... Some time ago I discovered, that old working installation of C&C Tiberian Sun just doesn't work anymore on modern wine. Maybe they fixed it now, but guys, it is a very old game already, how could you even broke it?


Bernd 01/18/2018 (Thu) 17:28:20 [Preview] No.13149 del
>>13148
I use PlayOnLinux which allows using other versions of wine very easily. Which reminds me I actually used the 2.0.whatever stable version instead of the most recent 3.0.something for just the reason that regressions happen and maybe the new shit doesn't support Tropico 4 anymore.
Also POL makes everything less frustrating. In most cases.


Bernd 01/18/2018 (Thu) 22:56:13 [Preview] No.13158 del
>>13147
You could try Tropico 5 that runs directly on Linux, I liked the mechanism with the ages like in the Age of Empires games. Tropico 4 was just Tropico 3 with DLCs and even more traffic jams.


Bernd 01/19/2018 (Fri) 06:46:18 [Preview] No.13162 del
>>13158
Where could I find a native version? Checked here and there.
Yesterday dl'd the widely available windows version. It runs on wine, no problem, expect no sounds at all, not one dll override helped. Nor different wine versions. Sad.


Bernd 01/19/2018 (Fri) 08:36:31 [Preview] No.13163 del
(23.23 KB 500x358 pirating.gif)
>>13162
I guess you can buy native version on Steam of course. Also it exists on rutracker.org.


Bernd 01/19/2018 (Fri) 09:44:50 [Preview] No.13166 del
>>13163
>rutracker.org
this, bernd just gave some good advice, all the natives go there, god bless those russians


Bernd 01/19/2018 (Fri) 10:52:54 [Preview] No.13168 del
(21.27 KB 600x314 roscompozor.jpg)
>>13166
It is fun that in Russia it is now harder to download something from it than from outside - site is banned by local internet censorship agency and they even banned announce urls for tracker.


Bernd 01/19/2018 (Fri) 16:35:45 [Preview] No.13172 del
>>13163
Well I keep avoiding registering there for a while now. I might do it sometimes.


Bernd 01/20/2018 (Sat) 09:12:05 [Preview] No.13185 del
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So Tropico 4 also crash sometimes. I decided it's time to reg on rutracker. Then I see this shit.
The Чувствовать when flirty Putin want to keep me awake all night and chat.


Bernd 01/20/2018 (Sat) 15:34:06 [Preview] No.13190 del
DL'd the latest patches/DLCs of CK2 and EU4.


Bernd 01/21/2018 (Sun) 17:45:37 [Preview] No.13205 del
>>13185
You sure know, Bernd, that part of the registration process when they send you an e-mail to confirm the registration.
They've never sent it. Probably Putin personally blocked it since I made fun of him. Tried twice too.


Bernd 01/21/2018 (Sun) 18:41:33 [Preview] No.13209 del
Check for a log in on bugmenot.


Bernd 01/21/2018 (Sun) 19:20:12 [Preview] No.13213 del
>>13209
Wörked. Thanks.


Bernd 01/21/2018 (Sun) 19:20:27 [Preview] No.13214 del
>>13190
And what's in the latest?


Bernd 01/21/2018 (Sun) 20:21:54 [Preview] No.13216 del
(1.44 MB 720x720 pepe-matrix.gif)
>>13205
Just use another email provider, blocks and missing emails is a known thing today, on both sides (sender and receiver).

Decentralized mail messaging is slowly dying and market is monopolized more and more by antispam restrictions. Now you can't have stable working e-mail server without DKIM/SPF/shit already. I guess they'll require some mandatory registration of servers in future, then passport data, then chip into brain, then world ends (not with a bang of course).

Although I registered many years ago, even when they had rating system, so I can't remember anything.

t. haver of 12 email accounts.


Bernd 01/21/2018 (Sun) 21:36:21 [Preview] No.13226 del
>>13216
His >>13209 solution wörked. Since then I grabbed the Linux version of Tropico 5 and started a new game. Then immediately saved an quit. Lack of time.
From this passing experience I gathered that the voice of El Prezidente is better in 4. Also I'll miss Penultimo.
The thought of eras is intriguing tho.


Bernd 01/21/2018 (Sun) 22:43:57 [Preview] No.13228 del
>>13214
CK2? Interaction with China, and map expansion to include Tibet. Oh and "unjust war" cassus belli.
EU4? Reworked Middle East, army professionalism and influence through trade.


Bernd 01/24/2018 (Wed) 19:30:59 [Preview] No.13274 del
I've been really into Mahjong recently so here's something nice
https://github.com/FluffyStuff/OpenRiichi


Bernd 01/24/2018 (Wed) 20:29:51 [Preview] No.13279 del
>>13228
So in CK2 they still add newer and newer stuff that adds new mechanic which upsets the game balance.
That EU4 addition doesn't sounds bad.

>>13274
Mahjong is nice. I've only played those "take apart that tile-pile" types tho.


Bernd 01/25/2018 (Thu) 02:38:36 [Preview] No.13287 del
>>13279
the real version is pretty interesting, there are all kinds of different variants around Asia but the Japanese version seems to be the most popular (on the Internet at least)


Bernd 01/25/2018 (Thu) 06:30:21 [Preview] No.13289 del
>>13287
I might test it out sometimes.


Bernd 01/29/2018 (Mon) 19:32:27 [Preview] No.13401 del
openMW is coming along nicely, it already feels more stable than Bethesda's own engine from what I've played so far (though that isn't saying much)


Bernd 01/31/2018 (Wed) 06:24:54 [Preview] No.13438 del
>>13401
I'm done with "testing" it for now. Bretty good. I still have to make a mod with the CS of it.


Gothic Bernd 01/31/2018 (Wed) 12:48:12 [Preview] No.13441 del
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Why haven't you played best game ever yet, Bernd?
https://youtube.com/watch?v=kSc-WRl-0pM [Embed]
I'm currently enjoying the second one and I'm having a lot of fun and sleepless nights. Somehow this game didn't get popular outside of couple countries (mostly Poland and Germany I think) but here it is remembered as a classic. I agree it didn't get the praise it deserved, though it's not ideal game. Second Gothic took best stuff from the 1st one and improved it. Other games from the series weren't received very warmly by the already fanatical community, but I never played them so I'll be silent about them.
If the video convinced you to try it, don't get discouraged by the controls. They might be confusing at beginning and there's no in-game tutorial, but you get used to everything after a while. Reading a bit of instructions or watching a tutorial somewhere might be good idea.
As always, you can get it cheap and otpimized for modern computers on gog.com. Oh and when you get Gothic 2 make sure it has the Night of the Raven expansion.


Bernd 01/31/2018 (Wed) 17:12:32 [Preview] No.13445 del
>>13441
Never played those and I know only one people who tried. He was confused and quit on it. Despite this I know those are great games and he was impatient.


Bernd 01/31/2018 (Wed) 18:25:01 [Preview] No.13450 del
>>13441

Gothic is unarguably the best game series. I even liked the Gothic 3, with the community patch. I highly recommend to play those series patiently and not to rush things through.

But... Never play the expansion pack of gothic 3. Just end it with the original one (with the patch). The people making the expansion deliberately shat on the story of the gothic series.


Bernd 01/31/2018 (Wed) 19:09:58 [Preview] No.13452 del
>>13450
Should a new player proceed in the order of release? I'm planning to try one sometimes and I might start with the second installment and skip the first.


Bernd 01/31/2018 (Wed) 20:36:12 [Preview] No.13454 del
>>13452
I say yes, play in release order.
Gothic 2 continues the story from the first one. Technically it's made in a way that you don't really have to remember events from the first one, but it's more enjoyable this way. Also there is a big comeback to the old parts of the game.


Bernd 02/01/2018 (Thu) 18:09:16 [Preview] No.13471 del
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Tropico 5 is underwhelming.
Played a little bit this and a little bit that. Campaign, mission, sandbox, all plays the same. While that era thing and presidential family are good ideas, they fail to deliver. They add barely anything new and the first one just put the game on rails, you have to build everything in the same order. Voice actors are crap the writing is unfunny and forced.
Tropico 4 is better.

Btw that port grouping on picrel is a shitty idea.


Bernd 02/07/2018 (Wed) 18:20:46 [Preview] No.13566 del
>>13441
Watched a gameplay video of the first 5 minutes or so. I was immediately reminded of Mask of Eternity, an old game in the King's Quest series that according to my faded child-age memories was not great but had a very interesting "atmosphere".

The 3rd person perspective and low-poly volumes are similar, but in particular the characteristic and kinda silly movements of the player character (the way it leans to the sides while running and turning [like a motorbike], the olympic-sized jumps) are identical. Haven't seen that in any other game, although I don't play many games either, so that's not saying much.

I wonder if they have a relation. These games seem to be from before the period of widely shared engines.

Actually, it comes to my mind now, that Mask of Eternity game was the cause of what was probably one my earliest forays into game hacking. In the netherworld level there was some kind of bug and I somehow lost (or was never given, can't remember) a particular item that was required to advance. So my brother and I (as I said this was in the King's Quest series, iconic among graphical adventure games, a genre marked by its use of puzzles; playing these games it's very common to become stuck unable to solve some puzzle; in those situations it's extremely useful to have another person to brainstorm ideas with; so, back then, my brother and I used to play adventure games together) became stuck in that level for a very long time (can't remember exactly but may have been a weeks).

So I ended up digging into the game resource files and finding plain-text script files. I didn't know the language but they weren't obfuscated in any way so by reading the strings, trying to follow the control flow, and after some experimentation, I eventually was able to hook some random player action to put the missing item in my inventory, success! Fond memories.


Bernd 02/07/2018 (Wed) 18:40:07 [Preview] No.13570 del
>>13566
>in those situations it's extremely useful to have another person to brainstorm ideas with
Yup. Also a copybook to take notes.


Bernd 02/08/2018 (Thu) 16:29:06 [Preview] No.13577 del
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I remember playing Die by the Sword for a short time. Not exactly like this >>13566 but a pal of mine played it in parallel and we exchanged our opinions and ideas. There were some puzzle or something I couldn't solve, neither did he. Something should have been done but we couldn't figure out what probably because of the lack of English skills or something. Then that was it.


Bernd 02/18/2018 (Sun) 11:44:10 [Preview] No.13722 del
>>13441
Last weekend installed the first one, played now I had some time to test it more extensively than a couple of minutes.
Yeah, the controls are awkward as fuck, even with reconfigured keyboard, but manageable. The game feels very enjoyable with a somewhat hard start as for the lack of handholding. To be frank it's enjoyable probably because of that. No map, so I have to be aware the terrain more, tho the game world doesn't look like too huge and every feature is unique.
How can I climb down? Upward is ok, but down can be tricky. Some places he just fall down after a short step, other places he jumps which can be too far and misses the next platform and hurts himself on the ground, and at one place I found him bouncing off the cliff into a deadly fall. Crazy.
Wanted to murder Mud that obnoxious tick. I led him out of sight then I bashed him with a sword. But he ran away. I haven't seen him since. Good job.
Do monsters respawn?


Bernd 02/18/2018 (Sun) 15:18:57 [Preview] No.13724 del
>>13722
Great. I haven't played first one for ages so I might not have much tips, but tell when you move to the 2nd one, I have some fresh knowledge.

Yeah, you're a total pushover in the beginning and every fight is hard but that will slowly change as you progress. However there exist some techniques that will allow you to beat monsters that seems unbeatable at early stage. Lot of opponents have some patterns in movement and attacking that you can counter with your actions and win fights unscratched. Feel free to look for guides how to fight certain enemies. You need to know that in gothic 1 armor works in such a way that weak attacks will never harm some creatures, but in gothic 2 every weapon will deal at least some damage, no matter how weak the attacker and no matter how armored the defender. If you don't feel like killing troll on 1st level then feel free to wait until you're strong enough for normal fight.

As for map, you can buy one in the old camp and then access it by "m" key (or in inventory). I think this is great idea, it gives player indication where he is while maintaining some sort of realism as opposed to modern games of this genre where they give you basically a gps system.

>climbing down
Unfortunately no such thing, you'll just have to jump down and hope for the best or just look for other way. IIRC in New Camp you can learn Acrobatics skill which will alow for reduced damage from falling and greater leaps.
Also don't forget to experiment a bit. Once in gothic 2 I though I was stuck on a cliff because there was no way that I could jump back without falling into canyon, but I had a scroll that allowed me to transform into a monster and it had different jumping animation that allowed me to escape.

>Mud
I played polish version so I don't know who he is. It's the annoying guy from old camp who keeps following you and interupting with his stupid talk? Yeah beating him is the only answer and you only need to do this once.

>respans
They do when you progress to the next chapter. Usually if a place was initially belonging to scavengers, then more scavengers will appear. However sometimes it will be a different kind of monster that might hunt the kind that was there earlier, usually it happens in the late game. Some monsters might spawn while doing certain quests.

Oh and important tip. Try to do all quests possible before you decide joining a camp. When you join a camp, some quests from the other factions might not be possible to complete, especially if they were related to joining them.


Bernd 02/18/2018 (Sun) 18:06:23 [Preview] No.13725 del
>>13724
Thanks. Those info might help.
Without the default orientation devices which are so common crpgs I had to rely on real life experience and info to get my bearing which gave huge bonus on immersion.
I wanted to travel to New Camp, but no map, no compass(! every fucking game has this by default and without actual reason). I heard in the Old Camp that it lies to the East (I think Diego mess it up and he put it in the West where the Sect is). So I had to figure it out where was East. It was dark so I waited for the Sun to come up and where it rises that's East so I headed that direction and ta dah I got to New Camp just fine. Without all that equipment now the Sun isn't just there because, well, every world needs one, it's not just for the scenery, or for the day and night cycle but it can be used for orientation too.

Yeah, Mud is the obnoxious guy in Old Camp who follows you everywhere and stop you to have a conversation in every other minute.


Bernd 03/08/2018 (Thu) 20:40:11 [Preview] No.14077 del
I have recently discovered this little gem. If you know about SCP containment breach game, this is pretty much a standalone multiplayer version. It's still in development but it's playable and pretty enjoyable and most importantly it's free and will remain free.
http://store.steampowered.com/app/700330/SCP_Secret_Laboratory/

I'll describe it a bit.
When you start a round you're randomly put in one of 5 teams.
Class D - most numerous, poor test subjects who just want to survive and escape the facility, no starting equipment
Scientists - only few of them, but they start with basic keycards giving them slight advantage, also needs to survive and escape
MTF guards - mobile task force, military gear, their mission is to help scientist escape and kill everyone else, if you escape as a scientist you respawn as them
Chaos Insurgency - derrorisds, as above but they help Class D instead, also escaped Class D respawns as them
SCP objects - few in numbers, everyone have different powers, gigantic amount of health points and ability to kill enemies instantly, their job is to murder everyone

Class Ds and scientists starts in the deepest rooms in facility, usually they have to scavange surroundings for better equipment and most importantly keycards with better access levels and then go through entire facility to escape zone. There's usually not enough keycards for everyone so they need to cooperate. Meanwhile MTF and Chaos spawns on the surface and need to go deep down, they have enough access to get to their targets on the deepest level but they can't go anywhere. SCPs are scattered across facility. There will be a lot of fights between teams, negotiations, cooperation and of course deadly encounters with SCPs where people most of the time scream like little babies and run in every direction.
Every round map is randomly generated, although types of rooms encountered will always be the same. So at the same time you know what to do but you also have no idea where to go and must do a lot of scouting, there's also no minimap.
There are various type of keycards with different access. For example Guard card may let you inside armory, but you won't be able to enter containment room, while facility manager card will let you go anywhere except aforementioned armory. Of course there one type of card that let you open all the doors.
There are some features that can spice up the game, like nuclear warhead which you can activate to kill everyone underground, or upgrading machine that can upgrade or degrade gear including keycards.


Bernd 03/08/2018 (Thu) 20:41:13 [Preview] No.14078 del
>>14077
cont.

Playable SCPs in game
SPC-173 - animated statue, fastest in the game, but can only move when noone is looking or people blink, kills instantly
SCP-096 - shy guy, harmless, except when someone looks at his face which activates his berserk mode giving him speed boost and ability to kill instantly, he will also break doors in this state
SCP-049 - plague doctor, he's rather slow but still kills instantly and can turn his victims into zombies, also kills instantly
SCP-106 - spooky boi, can walk through doors, extremely resistant to damage, can leave a "marker" on the ground to which he can teleport later, doesn't kill instantly, instead transport victims to his shadow dimension where they either escape or die(most likely)

When you die you don't have to wait 15 minutes in spectator screen for game to end. Instead you get to respawn like every couple of minutes, either as MTF or Chaos, but not the other teams. I had hilarious situations when a Class D shoot me in back of the head when I was playing a scientist and then I got respawned as Chaos and I had to help the dude escape and fight my urge to unload all my machine gun ammo into him.
Game have innovative voice chat system which not many FPS use. When you talk only people near you can hear you, unless you use the radio or intercom room. SCPs are exception, they can talk between themselves and hear other teams speaking, but other players can't hear SCPs. Unfortunately there's no traditional chat so if you don't have a mic you won't be able to communicate with the rest in any way.
There are some problems with that game as it is not perfect and still in development. Connection timeouts and servers telling you to that they're full when they aren't will unfortunately be common. Optimization is also not the best, although I can see they're working on it. Sometimes they make a small update and my game starts to lag extremely, and then another not only fixes it but makes it even smoother then before.
Can it get boring with time? Probably. But I had 15 hours played now and I don't feel that moment coming yet. Randomly generated map helps fight repetition and developers are adding new thing into game from time to time, scp 096 being the freshest.

Overall it's a pretty gut gaem and you should give it a try.

Have some meme gameplay videos to give you more insight how game works
https://youtube.com/watch?v=ZAI3b-H-wpU [Embed]
https://youtube.com/watch?v=8oaJbUBsh5k [Embed]


Bernd 03/09/2018 (Fri) 18:32:47 [Preview] No.14095 del
>>14077
I'll check the original game today, I've no plans, I'm just sleepy.

I still play with Gothic here and there but I still at the beginning I haven't joined to any camp. I think it will be the Old Camp. I wanted to join the New Camp, but I gave some list to Diego which they would need for accepting me. I like the Templar armors better tho, so I might join the Sect.


Bernd 03/09/2018 (Fri) 18:43:21 [Preview] No.14096 del
>>14095
Or won't check it out. I got memory access violation all the time.


Bernd 03/09/2018 (Fri) 19:31:36 [Preview] No.14097 del
>>14096
works on my machine
are you using linux by any chance?


Bernd 03/09/2018 (Fri) 19:50:07 [Preview] No.14100 del
>>14097
I am. The Wine App db gives a variety of results from garbage to gold. Mostly garbage. Maybe playing around with wine versions could make it work.


Bernd 03/09/2018 (Fri) 19:55:10 [Preview] No.14101 del
>>14100
ok good luck then, containment breach is also a cool game worth checking


Bernd 03/12/2018 (Mon) 20:47:45 [Preview] No.14132 del
Could OpenMW run Oblivion?


Bernd 03/12/2018 (Mon) 21:13:02 [Preview] No.14135 del
>>14132
It can load the assets but that's about it so far. I could maybe see someone making a fork for Oblivion but that's pretty far off at the moment.

vid related: https://youtube.com/watch?v=6AfYltej0qI [Embed]


Bernd 03/13/2018 (Tue) 13:39:20 [Preview] No.14140 del
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Speaking of Elder Scrolls here's another project that looks promising:

http://www.dfworkshop.net/

Never played Daggerfall myself due to shitty performance in DOSbox, so I'll be sure to try it out once this is finished.


Bernd 03/13/2018 (Tue) 16:12:36 [Preview] No.14143 del
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I tried playing Factorio which used to be quite popular on the net few years ago.
I will only say this: I don't remember when was the last time I spent this much time in front of computer. If you have important tasks in the nearest future, don't try this game.
Usually I describe every game I post a bit, but you know, I'm sort of busy now, production won't automatize itself hehe.
You can try free demo which is nice, not many devs do that anymore
https://www.factorio.com/download-demo


Bernd 03/13/2018 (Tue) 16:30:38 [Preview] No.14145 del
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>>14140
I heard it was too big and therefore empty.
At least it looks fapworthy.

>>14143
>popular on the net
I came across it a few times, but never felt compelled to play it.


Bernd 03/13/2018 (Tue) 17:16:01 [Preview] No.14146 del
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>>14145
so fapworthy it even has a benis in the background :DDDDDDD


Bernd 03/13/2018 (Tue) 19:58:25 [Preview] No.14150 del
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>>14146
>Bennisfall


Bernd 03/14/2018 (Wed) 20:20:15 [Preview] No.14201 del
>>8348
I found the game extremely funny, but getting the humor probably requires some understanding of german politics around the time of the release.


Bernd 03/14/2018 (Wed) 21:03:21 [Preview] No.14213 del
>>14201
I kinda felt like that Ameribernd. Also I stopped very early it just couldn't grab my attention.


Bernd 03/14/2018 (Wed) 23:03:26 [Preview] No.14228 del
Flare RPG 1.0, an open source Diablo clone, released recently: http://flarerpg.org/

https://youtube.com/watch?v=OLrUYYulcss [Embed]

I've played in 0.14 few years ago, it wasn't bad, but really unfinished. Maybe it looks better now.


Bernd 03/15/2018 (Thu) 07:56:38 [Preview] No.14271 del
>>14228
Good to know. I rarely can enjoy these types of action rpgs tho.


Bernd 03/15/2018 (Thu) 08:35:26 [Preview] No.14275 del
>>14271
Me too. I liked the first Torchlight a lot though. They kept things pretty simple. The sequel made big maps you end up criss crossing after you've killed everything to turn in quests and what not kind of killed the momentum of it.


Bernd 03/16/2018 (Fri) 17:49:54 [Preview] No.14393 del
>>14275
I have some problems with crpgs in general as they tend to have less role playing and more stat growing because math is what computers do well. And action rpgs mostly just clicking and gaining more numbers which I found less appealing.
Last time I played Oblivion, I just used the console to bump up every stat so I could enjoy the wandering around, talking, reading and questing.


Bernd 03/16/2018 (Fri) 19:47:02 [Preview] No.14402 del
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>>14393
>I have some problems with crpgs in general as they tend to have less role playing and more stat growing because math is what computers do well. And action rpgs mostly just clicking and gaining more numbers which I found less appealing.

Because computer RPGs are actually sophisticated arcades that pretend to have some role-play.

Until computers will be powerful enough to simulate at least half-working version of real life human gamemaster in terms of creativity, RPGS will continue to be a combat simulators with occasional dialogues.


Bernd 03/16/2018 (Fri) 20:15:23 [Preview] No.14405 del
>>14402
>>14393
How about Divinity I advertised earlier itt?

>>12748
I know their claim of "pen and paper freedom" is an exaggeration, but from what I've seen they've really put a lot of effort into the roleplaying part.

How about games like Planescape: Torment which favoured dialogs over combat?

Also some games, including Divinity, actually have tools to turn multiplayer into something I would call a "half-working version" of actual rpg with gamemaster running it. I remember playing on rpg servers in Neverwinter Nights and I have good memories from that.


Bernd 03/16/2018 (Fri) 21:37:05 [Preview] No.14443 del
>>14405
>Divinity
It might have too high system req for my machine.
Also I'm not really looking for new game to play.

PS:T is quite good, like the other DnD based games. But still they're nowhere compared to pnp rpgs. That doesn't mean I didn't play those with actual joy.
Yeah, NwN have such feature.


Bernd 03/16/2018 (Fri) 21:59:09 [Preview] No.14452 del
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>>14405
>How about Divinity I advertised earlier itt?

Didn't play it, I rarely play now, no time and much worries in my life.

Last rpgs i've played were Pillars of Eternity and Tyranny. Pillars are ok, although somewhat stereotypical, and Tyranny looks empty and unfinished after first hours (that's sad because concept was promising).

>How about games like Planescape: Torment which favoured dialogs over combat?

Torment is pretty good, yes, but computer games are limited. Even if game has wide choice of dialogs, they all are pre-made. And your action is limited, you can't just go and grab random thing that isn't grabbable in game, climb on section of wall that isn't climbable, walk everywhere etc.

Of course gaming IRL depends very much on creativity and intelligence of GM, because with boring GM game will be same hack-n-slash with story from template as any crpg. But if your GM is a smart guy who likes to talk and has rational mind (to argue about outcomes of crazy players actions), pen and paper game will be much more variety than computer RPG.

Although pen and paper games have flaws, like boring and slow combats. They always boring in long run, but it is hard to make completely combatless campaign. Meanwhile, computer games can be very fun even if they are relatively straightforward and combat oriented, like Might and Magic series. It also easier to just go and play with computer instead of trying to gather team of players who have less and less time with age.

Open world computer games look promising because it allows more freedom, but limitations of modern computing put heavy restrictions on realism.

>Also some games, including Divinity, actually have tools to turn multiplayer into something I would call a "half-working version" of actual rpg with gamemaster running it

I heard about this but never really tried. Idea looks interesting.


Bernd 03/26/2018 (Mon) 05:34:40 [Preview] No.15256 del
I don't think I played a minute in the last three weeks. Combined.


Bernd 03/26/2018 (Mon) 12:32:30 [Preview] No.15282 del
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I was going to reply with Dink but somehow it ended up being the first reply to this thread. Truly amazing times we live in.


Bernd 04/09/2018 (Mon) 03:19:00 [Preview] No.15743 del
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Started investing my time into Darkest Hour and now I'm addicted. The game has better aesthetics than HoI4, doesn't drown you in micromanagement like HoI3 and is well polished.

Right now I'm on the fifth year of my German campaign. Italy, Hungary, Romania and Spain are in the Axis. I didn't bother to approach Japan, and Yugoslavia & Greece have been left alone. Sweden was taken as part of my Scandinavian campaign. Gibraltar and Suez are in Axis hands, though North Africa is threatened by massive British stacks coming from the desert.

Right now I'm preparing for Barbarossa, and the sheer scale of the task ahead is intimidating. My intelligence services estimate the Soviets have almost four hundred (!) divisions, while the Axis can only mobilize about half of that to the East.

I'm staring at the terrain map and trying to devise a grand offensive plan, but (aside from the Ukraine) the entire western Soviet Union is a maze of obstacles -rivers, forests and fortresses, with the Pinsk marshes blocking my way in the middle. My plan needs to simultaneously
>Ensure that a massive number of Soviet divisions are encircled and annihilated
>Use the advantage of surprise to its full potential
>Advance through the best possible terrain
>Avoid getting overextended and overwhelmed by the liberator hordes

Planning for all of that was easy in the early campaigns, but now I fear I may either be too ambitious (risking early tactical defeats) or too conservative (risking having to face a more powerful Red Army later on).

These maps are what I've thought of so far. Red circles are breakthrough points, blue areas are pockets. I'm still thinking on what to do after the goals set in these plans are met. What plan would Bernd come up with for this campaign? I'd like to hear your opinion.


Bernd 04/09/2018 (Mon) 11:23:09 [Preview] No.15750 del
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>>13401
>tfw you will never play Morrowind for the first time again


Bernd 04/09/2018 (Mon) 11:55:09 [Preview] No.15752 del
>>15750
>tfw walk into random tomb and cthulhu starts throwing gass balls at you.
>the tel* cities all have big ovens in the middle of their cottages.
>tfw you see the word outlander and think of masterchan calling people outlanders and chums
>have to find satisfaction in the idea that I am not going to or willing to dig to see why they call people outlanders. Probibly had to do with secret boards.

Morrowind is a rabbit hole. Openmw is great I had to stop playing because I wasted about 3 months playing it a lot.


Bernd 04/09/2018 (Mon) 16:37:05 [Preview] No.15767 del
>>15752
My favourite part is engaging in serious discussion with Dagoth Ur at the end.
t. assburger


Bernd 04/09/2018 (Mon) 16:57:32 [Preview] No.15769 del
>>15767
That's a great moment indeed.


Bernd 04/18/2018 (Wed) 14:26:34 [Preview] No.16040 del
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I have played Divine Divinity, from Divinity series mentioned earlier itt. It's the first one in this universe.
From the first looks I expected a Diablo clone, but to my surprise it turned out it's an actual cRPG wew. You know, like the ones with dialogs, quests, puzzles etc. To be more precise, it's actually an action rpg because it still have a lot of fighting in diablo style.
At the beginning you choose a class, but after that you can progress your character in any way you want, there's nothing stopping you from turning your warrior into a mage in the middle of the game.
Unlike in Diablo, there's not that big hordes of monsters everywhere, you usually fight smaller groups and if you encounter an actual army of monsters equal to your level then you know you're screwed. Sometimes quests expects you to go to places where you encounter monsters much stronger then you so fighting is not always the way.
Aside from one on the beginning the hack&slash dungeons aren't too big which is good for me.
Sometimes you need to solve some puzzles but nothing too hard, unless you're a brainlet.
Larian Studios have their specific sense of humor and they include it in the game. You can expect things like a dialog between skeletons in necromancer's tomb, debating how can they eat if they don't have stomaches and then falling apart after realizing they don't have anything holding their bones together.
I have played earlier a more recent game from this series, Divinity Original Sin, which is a prequel so I'm getting a lot of reverse-references. It's weird but sometimes funny also.
Overall I give this game 7/10 although I haven't finished it yet. Any bernd who is into crpgs should try this game out and not be discouraged by diablo-like looks.


Bernd 04/18/2018 (Wed) 17:41:26 [Preview] No.16049 del
>>16040
Duly noted.
I loaded my save of openMW. But I didn't bothered to refresh my memory what to do next so I quit.


Bernd 04/19/2018 (Thu) 13:04:00 [Preview] No.16062 del
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Anyone here played tes3mp? I was trying it out recently and aside from lack of custom spells and potions right now it's breddy good. Maybe we should start a /kc/ server one day.


Bernd 04/19/2018 (Thu) 16:52:22 [Preview] No.16069 del
>>16062
That's an interesting notion. Despite the strong aversion I feel toward multiplayer I might agree to give it a try. I see some problem with the when and how long.


Bernd 04/19/2018 (Thu) 22:15:02 [Preview] No.16075 del
>>16062
eh I'll pass
I never was a fan of tes


Bernd 04/20/2018 (Fri) 01:38:11 [Preview] No.16086 del
>>16069
Yea timezones would be an issue combined with the fact that we don't have much activity in the first place. Also mage builds would be pretty boring without custom spells anyway I guess.
>>16075
Morrowind is still worth a try if you haven't tried it before. Unlike other TES games the writing and setting is actually interesting.



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