10/17/2018 (Wed) 05:30:31
In T4 the player can choose to give speech and then is given the choice what should be in the speech, a hot topic, praise one faction (can be one superpower or himself) and give a promise to keep in the next term. Then from that the game selects the proper audio files and can listen the speech itself.
Then the election goes on and after the exit polls the numbers still can be corrected to reflect how the population really loves El Presidente. Elections also can be banned which will excite some pressure groups (first and foremost intellectuals, least the loyalists). I'm not sure foreign invasion in this case can happen. There's a democratic expectation from both the people and the foreign powers - I think - which grows as the time goes and with further elections but also influenced by the traits El Presidente has (e.g if the player chooses the background: "came to power by military coup" then the democratic expectations will lowered significantly, elections won't happen for a long time).
How malleable are the population's desires and pressure group choices?
They have their own demands which can be satisfied pretty easily by building some buildings (e.g loyalists always demand Childhood Museum, commies better tenements, conventillos) or issuing an edict or the other (e.g. religious ban contraceptives, environmental anti-litter ban) and then can keep the overall happiness levels fairly (40-50%) low without real hiccups for decades. The groups will keep molesting the player with more demands but can be ignored. Few people protesting is nothing, and an average rebel attack can be repelled easily, especially if El Presidente's background traits allow him to be more effective in fights - and even maybe give the soldiers bonuses.
Coups also can happen but I dunno nothing about this.
There's no economic policies, and no real market. The player builds stuff and transport the goods to the docks, freighter comes and pays for the whole shit whatever is there. Randomly the prices can change and certain maps in the campaign toy with this, and the player also can influence it on these maps buy reaching certain goals.