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post some fucking video games this time

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Anonymous 07/18/2017 (Tue) 17:25:08 [Preview] No. 10930
Is there a "career" racing simulator game more realistic than TOCA Race Driver 2? I haven't played the sequels to this series, but no other racer has really given me such a complete package like TOCA 2. From the way the SP campaign works, down to the physics engine and damage model, racing loadouts, wheather effects plus simulation it's just so good.


Anonymous 07/28/2017 (Fri) 23:02:34 [Preview] No. 10980 del
You can always give Project CARS a pirate and see if that tickles your fancy. I ended up playing a lot of Gran Turismo growing up that scratched the itch.


Anonymous 08/08/2017 (Tue) 17:52:21 [Preview] No. 10998 del
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>>10980
Gran Turismo's licensing prevents any realistic damage deformation mechanics, and GT hasn't been really good since GT3 anyhow. The game has become a licensing joke fodder of a series. Give me physics, damage models, and learning curves for handling over shitty licensing deals for brand names.


Anonymous 08/08/2017 (Tue) 18:21:58 [Preview] No. 10999 del
>>10998
I've only played GT4. In what ways is it worse compared to GT3 or was it just lacking as a sequel?


Anonymous 08/08/2017 (Tue) 19:27:14 [Preview] No. 11000 del
>>10999
Latter not the former, GT5 is when the game barely got a boost to the physics model and a damage model. The problem is that GT5's physics were cartoony as fuck compared to its contemporaries and games of the past.

Link related, and you can probably get even more vids like it.

https://youtube.com/watch?v=CycnIzLCzOY [Embed]

Granted TOCA 2 has its moments of bullshittery and hilarity, but nothing this bad.


Anonymous 08/08/2017 (Tue) 20:03:31 [Preview] No. 11001 del
>>11000
You think that's bad?
https://youtube.com/watch?v=bgO9ZInobUw [Embed]


Anonymous 08/08/2017 (Tue) 20:07:16 [Preview] No. 11002 del
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>>11000
Thanks for the info.


Lately i have been getting into racing games. Currently i am playing DiRT 3 and its fun altho its getting boring. Before DiRT 3 i played NFS Hot Pursuit (2010) and that game was really fun albeit with a few annoying things. I really enjoyed the whole cop vs racer aspect of that game and enjoyed playing as both sides. I didn't like how it would take away control from you whenever you did a takedown or came across a new cop car.


Anonymous 08/08/2017 (Tue) 20:57:25 [Preview] No. 11003 del
>>11002
The Collin McRae Rally series was really tight in both controls, presentation and technicality, but I got bored of Rally Racing to be honest. Did DIRT change anything or is it still a Rally Racing/Hatchback Racing centric series?


Anonymous 08/08/2017 (Tue) 21:21:51 [Preview] No. 11004 del
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>>11003
Yeah, its mainly Rally, Rallycross and similar events but it does have some extra stuff like the Gymkhana and DC events which are basically stunt events but they are nothing special.
But yeah, i too am getting rather bored of rally racing even tho i only recently started playing it. Its just not that fun. There is also very little variety in the tracks and all the cars in a single group feel the same. This is especially bad when compared to Hot Pursuit which was pretty fun.


Anonymous 08/08/2017 (Tue) 22:49:23 [Preview] No. 11005 del
>>11004
I don't know about the series after DIRT came out but on the old ones the one thing that kept me pushing through was the physics engine and damage model with the crazy tracks you see in rally races. Granted the damage model was nowhere near as complex as TOCA back then, but it worked. Interestingly enough DIRT and TOCA was both deved by Codemasters.

With that said there are some older simulator racing games without fancy damage models or physics engines that I liked that are not Gran turismo 1-3. One such entry I remember the most is Sega GT Racing 2002. That game took everything I liked about Gran Turismo, and other driving sims out at the time as well as the track variety seen in Rally Racing sims such as the previously mentioned CMrR series.

Granted you didn't see high profile Formula 1 races like you did in TOCA, nor the similarly high profile sports car races from Gran Turismo, but it threw interesting things into the mix. There was an old school muscle car racing campaign, there was racing in snowy slippery roads, racing through towns with really tight corners, hatchback races, with the car's equipment needed to be changed for the occasion. So on and so forth, but what really set it apart at the time was that Sega GT unlike 4 actually had your equipment not just wear down through use, but actual damage you incur during a race.

Additionally in the campaign you have a damage meter, and the less damage you do to your car, the more money you get. Some races and events even net you cars, pieces and cash prices you can only get by going through a race with your car unscratched. It really added to not just replayability, but also made grinding a non-issue if you were skilled enough. Honestly I never found myself grinding to finish Sega GT 2002 in terms of repeating missions, but actually becoming skilled enough to complete difficult races unscathed so I could get special cars or bonus parts.

Very few racing games feel the way Sega GT 2002 does and I highly recommend it, it's not realistic like TOCA 2, but it's definitely a very solid "career racing" game.


Anonymous 08/08/2017 (Tue) 22:50:45 [Preview] No. 11006 del
>>11005
>unlike GT 4

Fix'd my typo.



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