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post some fucking video games this time

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Anonymous 07/17/2017 (Mon) 00:26:50 [Preview] No. 10923
I've been looking at some Black OPs 3 footage and it doesn't look that bad. So I'm just wondering aside from Activision being a bunch of DLC pushing kikes, and the broken respawn system plus health kits is there a real reason one should hate it? The movement system reminds me more of Mirror's Edge than the shitty sequel EA DICE gave us. The shooting doesn't get in the way of gaining momentum while parkouring and it's interesting seeing people balance iron sights with wall running.

Are normalfags brain dead retarded, or am I just missing something?


Anonymous 07/17/2017 (Mon) 00:37:23 [Preview] No. 10924 del
>health kits

Meant to type regen health.


Anonymous 07/18/2017 (Tue) 16:49:59 [Preview] No. 10929 del
Well since no one on here seems to know about it I'll pirate it anyway and play it on pirate servers.


Anonymous 07/19/2017 (Wed) 16:10:26 [Preview] No. 10932 del
>>10929

From a PURELY gameplay aspect boy did I regret this, so one MAJOR problem for multi is that the game CONSTANTLY gets patched and gets its weapons tweaked. So if you're not using the latest meta, you're fucked due to all the weapons stat imbalances. The second biggest problem, and something that has been plaguing the series for years is the shitty perks system. There's some seriously bullshit perks here, one being that your aim goes up slightly when you're shot at and in low health.

This might sound like shit, however take into consideration that in "twitch" shooters like these aiming at the chest is the norm. So in essence you can just spray n' pray in bursts dead center at people's chest and if you're low on health you can score a free fucking head shot. This is a SEVERELY broken mechanic and I don't know why it wasn't patched out.

Tag these broken elements unto the half assed respawn system, the shitty unlocks RPG system, and the regen health you end up with a broken, hot mess of a game.

From a politics perspective the game is LITTERED with DLC faggotry, going through the patch notes and asking around, apparently it was cosmetic in nature. Then it went full TF2 style with cosmetics and actual weapon upgrades or sidegrades. The game also adds in token female characters as well as mystery meats. The villain of the game is some white guy who opposes the One World government. Just stereotypical bullshit really you can expect from Activision now a days.


Anonymous 07/19/2017 (Wed) 16:22:51 [Preview] No. 10933 del
>>10932
A point of interest here, why did they decide to do the "supply drops" DLC bullshittery like TF2's business model if the series is a yearly cash cow? Still though, I don't understand why people hate this game, it's just as awful like all the other CoD's. But it actually has a movement system that isn't boring as fuck.


Anonymous 07/19/2017 (Wed) 23:14:16 [Preview] No. 10937 del
I'm just going to hijack this thread to shill TF2 Vintage.

>created specifically to do what TF2 Classic was supposed to do
>no bullshit, just TF2 with no cosmetics, loadouts or meme game modes allowed
>devs are genuinely chill and still play with the community without going on retarded powertrips
>TF2C devs actively trying to shut it down

What's not to like?


Anonymous 07/20/2017 (Thu) 00:55:34 [Preview] No. 10940 del
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>>10937
>What's not to like?

I like the idea of certain load outs modifying your chances for crits. Granted classic TF2 didn't have crits, but it did have bullshit demo men with like 6-8 nade shots per chamber load, pyros who are even more useless due to no airblast.

Not just that, but the loadouts make the game have more than one way to play for each class.

Just look at how much the game changes for each class by switching a few sidegrades and weapons around.

Engie can go rambo with a widowmaker and mini sentry on flat footed maps. Engie can go mobile turtling mode with the rescue ranger. Engie can go puff and sting tactics due to the frontier justice.

The soldier can become a self healing, team player who buffs players and helps him against krit modifier weapons. The soldier can become a miniature dive bomber and fill the skies with up to 8 rockets. The soldier can become a troll who harasses Engie sentries.

The Demo can become some sort of magical sword wielding drunken mystic who becomes nigh indestructible if you're skilled enough. The Demo can become a precise, 2 shotter weapon of destruction who excels at mid range. The demo can become a tactician who explodes bombs mid air to disable and maim his opponents.

The pyro can become a sneaky 100% ambush class. The pyro can become an ambush based berserker who collects crits and via damage dealt to enemies or extinguishing allies. Or he can become a mad juggling combo expert who looks more at home in fighting games than FPS.

The medic can become a buff giving god of mayhem who almost constantly gives his healed ally specific buffs. The medic can become an uber chaining, rambo medic mad man. The medic can be a long ranged savior and pest to be reckoned with.

The scout can become a very powerful pest, a buff giver to his team, or an insane acrobat pulling off absurd jumps.

The spy, the spy's sidegrades are fucking broken to be honest, hopefully the spycicle gets nerfed.

The sniper can be a team player, a lonewolf self sustaining assassin, or a body shotting faggot with an overpowered shield for his head.

The heavy, the heavy is almost the same TBH, the guy just hasn't gotten a proper update in quite some time.

It's this variety that keeps me going back to TF2 year after year. Yes I understand that for new players this shit is SUPER unfair since they'll be practically forced to buy these upgrades and sidegrades. Additionally I do understand that skins and in general cosmetic DLCs are cancers. However I haven't spent a single buck on all of this garbage so I'm not affected at all. Also yes, I understand that the game's meta will change and probably for the worst with the new and upcoming pyro update.

But again, this type of gameplay variety present in TF2 just isn't present anywhere else. It's similar to Bad Company 2's "modular" environmental destruction based gameplay and mechanics. They're just mechanics who are very specific and not properly emulated or done properly anywhere else. If nostalgia ever hits me hard for Classic TF2 I'll try it out, but for now, I'm happy with the hot mess real TF2 is.



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