>>10937>What's not to like?
I like the idea of certain load outs modifying your chances for crits. Granted classic TF2 didn't have crits, but it did have bullshit demo men with like 6-8 nade shots per chamber load, pyros who are even more useless due to no airblast.
Not just that, but the loadouts make the game have more than one way to play for each class.
Just look at how much the game changes for each class by switching a few sidegrades and weapons around.
Engie can go rambo with a widowmaker and mini sentry on flat footed maps. Engie can go mobile turtling mode with the rescue ranger. Engie can go puff and sting tactics due to the frontier justice.
The soldier can become a self healing, team player who buffs players and helps him against krit modifier weapons. The soldier can become a miniature dive bomber and fill the skies with up to 8 rockets. The soldier can become a troll who harasses Engie sentries.
The Demo can become some sort of magical sword wielding drunken mystic who becomes nigh indestructible if you're skilled enough. The Demo can become a precise, 2 shotter weapon of destruction who excels at mid range. The demo can become a tactician who explodes bombs mid air to disable and maim his opponents.
The pyro can become a sneaky 100% ambush class. The pyro can become an ambush based berserker who collects crits and via damage dealt to enemies or extinguishing allies. Or he can become a mad juggling combo expert who looks more at home in fighting games than FPS.
The medic can become a buff giving god of mayhem who almost constantly gives his healed ally specific buffs. The medic can become an uber chaining, rambo medic mad man. The medic can be a long ranged savior and pest to be reckoned with.
The scout can become a very powerful pest, a buff giver to his team, or an insane acrobat pulling off absurd jumps.
The spy, the spy's sidegrades are fucking broken to be honest, hopefully the spycicle gets nerfed.
The sniper can be a team player, a lonewolf self sustaining assassin, or a body shotting faggot with an overpowered shield for his head.
The heavy, the heavy is almost the same TBH, the guy just hasn't gotten a proper update in quite some time.
It's this variety that keeps me going back to TF2 year after year. Yes I understand that for new players this shit is SUPER unfair since they'll be practically forced to buy these upgrades and sidegrades. Additionally I do understand that skins and in general cosmetic DLCs are cancers. However I haven't spent a single buck on all of this garbage so I'm not affected at all. Also yes, I understand that the game's meta will change and probably for the worst with the new and upcoming pyro update.
But again, this type of gameplay variety present in TF2 just isn't present anywhere else. It's similar to Bad Company 2's "modular" environmental destruction based gameplay and mechanics. They're just mechanics who are very specific and not properly emulated or done properly anywhere else. If nostalgia ever hits me hard for Classic TF2 I'll try it out, but for now, I'm happy with the hot mess real TF2 is.