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post some fucking video games this time

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Elephants in the room from video game franchises or genres no one addresses Anonymous 01/14/2017 (Sat) 19:26:21 [Preview] No. 10094
I'll start with a few:

Economic systems in 4x RTS

In the genre of RTS, not one of the 4x RTS out there have ever made economy, outside of militarization, important. Not Empire Earth 2, not Rise of Nations, not Empires: Dawn of the Modern World which was an unofficial sequel to Empire Earth made by the same devs of Empire Earth, not even Sins of a Solar Empire. An honorable mention will be given to Empire Earth 2 as coming the closest at doing so however.

Since EE2's territory system forced to players to not just constantly expand, but build infrastructure to acquire land. Because if they just centralized in one territory they'd soon run out of materials to build stuff out of. Since some materials actually become obsolete as you progress enough in the tech trees plus Epochs. This meant that even players who decided to be a lone wolf "empire" were still forced to either engage in suicidal warfare or trade with enemies or neutral parties.

However, at the end of the day all of this is negated by the fact that you don't need to feed and maintain your standing armies. Citizens are just golem like drones who work until they're killed. Trade relations consists of you not pissing off players/AI until you find the perfect moment to backstab them since you no longer need their resources. This essentially reduces the economic component to nothing more but resource hogging with very minimal management of said resources.


Anonymous 01/14/2017 (Sat) 19:30:05 [Preview] No. 10095 del
Was there really a city called Huehuetoca?

huehuehue


Anonymous 01/14/2017 (Sat) 19:34:43 [Preview] No. 10097 del
Enemy difficulty and enemy placement in Sonic games.

The only sonic games where I saw an attempt at fixing this are pretty abysmal as well. These are Boom, Sonic Heroes, and The Black Knight.Seriously go play the good Sonic games even, Sonic 1- Sonic 3 & Knuckles, the game's enemies don't really pose a threat unless you have shit reflexes.

Even then, their placement is so obvious even with slow reflexes after a while their attacks are just easy to predict. The games are simply just about seeing how fast and good you are at platforming. Not that it's a bad thing or anything but interesting enemy variety would make replayability more than just a mindless time attack. Because as it stands right now the games boil down to which roads offer the least resistance.

Even in fan games I see this recurring pattern of enemies being nothing more than obstacle that occasionally moves, or shoots a slow as shit projectile at you. There's no deeper strategy behind it other than avoid the slow moving projectile, and jump on the enemy's head. The only fan game where I've seen this SOMEWHAT addressed is Robot Blast 2 with its deadly as hell automated turrets, suicide bomber enemies who can catch up to you if you stop moving, and the robot knights in Castle Eggman. But even SRB2 falls short since these enemies are not the norm at all.

Additionally, why hasn't anyone tried to combine car racing mechanics with platforming to improve 3d Sonic games? Like a break button, and gradual acceleration based on physics sounds something any 3d sonic games would benefit from. In fact didn't Diddy Kong racing have platforming in it? Never played it but from the appeal it has, it seems to me it wasn't a bad game.

>>10095
Yes, but it was Mexican Injun meaning Meso American, not North American Injun.


Anonymous 01/29/2017 (Sun) 19:40:00 [Preview] No. 10135 del
>>10097
Suddenly encountering deadly enemies that fire fast and accurate projectiles in a Sonic game would ruin your ability to race through a level without relying on rote memorization. That's more suited to megaman or even a Mario game where you move slowly enough that you can see the edge of the screen long before you get there. Sonic games do need to be harder, and it might work for 3D ones although Shadow the hedgehog tried it and failed.


Anonymous 03/19/2017 (Sun) 17:06:03 [Preview] No. 10256 del
>>10135
Make the projectiles inaccurate then, or we have the same projectiles, but with challenging patterns and more occurence in the platforming segments. Because as of right now, you can avoid projectiles due to how slow they are and once you play through a level once, you know where the deadly projectiles are going to come from and can avoid them all together due to how open ended the 2d entries are.


Anonymous 03/19/2017 (Sun) 17:36:46 [Preview] No. 10257 del
>>10097
> I see this recurring pattern of enemies being nothing more than obstacle that occasionally moves, or shoots a slow as shit projectile at you.
>this is not allowed because I say so, all platforming should be SHMUPS, my favorite genre

kys nigger


Anonymous 03/19/2017 (Sun) 17:43:11 [Preview] No. 10258 del
>>10257
>all platformers should be trial runs with absolutely no challenge aside from pixel perfect platforming!

Or even worese

>all platformers should be rollercoasters with no challenge

Fuck you faggot, I bet you think the Sonic 2d fangames are good as well.


Anonymous 03/19/2017 (Sun) 23:04:02 [Preview] No. 10261 del
>>10094

>Citizens are just golem like drones who work
>until they're killed.
>Trade relations consists of you
not pissing off players/AI until
>you find the perfect moment to backstab them
>since you no longer need their resources.
>reduces the economic component to resource hogging with very minimal management of resources.

Ah so 20th Century real life sim then?


Anonymous 03/19/2017 (Sun) 23:10:07 [Preview] No. 10262 del
>>10261
Ayyy lmao, yes such a thing can be argued since bullshit like the TPP is making the world economies so homogenous that they even want to fuse into currencies that identify with their hemisphere of the world. However such a thing wasn't as common in the ancient world due to city states, vassals, and the like. Hell the unification of the fractured Prussian states and identities in the late 19th century was so great it became a game changer on how national identities and the like were treated.


Anonymous 03/20/2017 (Mon) 00:19:01 [Preview] No. 10263 del
>>10262

This is true my friend but to sim the dark ages you need such variables as infant mortality, soft foods for the toothless plebes (cult of dentistry will figure into your sim) etc.

Play this through. You have a bold thread here.


Anonymous 03/20/2017 (Mon) 00:26:54 [Preview] No. 10264 del
>>10263
>health care

Health care does not have to be that specific to be honest since I care more about the economic aspects than the socio economic aspects or logistics. The socio economic as well as logistical aspects are better left off for REAL 4x games and Grand Strategy games in general. However my wish is to further bridge over the divide we see between RTS, 4x, and Grand Strategy indeed.


Anonymous 03/29/2017 (Wed) 21:02:36 [Preview] No. 10324 del
>Sanic

Talking about Sanic, SRB2 finally has slopes in it after years of having shitloads of miniature stairs.



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