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post some fucking video games this time

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8chan migration thread Anonymous Board owner 01/02/2016 (Sat) 16:08:11 [Preview] No. 32 [Reply] [Last 50 Posts]
post yfw Mark wordfilters endchan because he can't ruin it for his Jew overlords like he did 8chan

>This is the meta thread. Post all your meta discussion and 8chan bitching here.
Edited last time by Balrogwashere on 06/27/2017 (Tue) 22:29:44.
941 posts and 306 images omitted.

Anonymous 07/14/2017 (Fri) 05:17:17 [Preview] No. 10917 del
You guys may start getting a couple of new users here in the coming weeks. Mark is doubling down on a couple of new manifestations of his autism by: 1) allowing people to expand on the ROB thread format and make their own story threads, provided they stay somewhat video games related. 2) deleting any criticism of ROB threads and banning anyone that posts screencaps of his volunteers dismissing reports on ROB posts and deletions/bans of the critics.
I just shook my head at the faggot when he went balls to the wall defending Jewsh's Infinity NEVER EVER project. But story threads and the enforcement thereof?
Holy shit.

Anonymous 07/14/2017 (Fri) 05:19:32 [Preview] No. 10918 del
forgot to add the other image

Anonymous 07/15/2017 (Sat) 15:33:53 [Preview] No. 10922 del
>Mark is a Sucyfag
Nigger take that waifu back right now

Anonymous 08/11/2017 (Fri) 13:01:51 [Preview] No. 11032 del
Of course he's a Sucyfag. Just because he's a faggot doesn't mean he has to be wrong all the time.

Anonymous 08/12/2017 (Sat) 22:36:27 [Preview] No. 11113 del
I see you're demoralized again BO. Clean the spam already.

Mario Geographics Anonymous 09/23/2017 (Sat) 03:15:57 [Preview] No. 11237 [Reply] [Last 50 Posts]
>the two most prominent continents in Super Mario Odyssey
>the USA continent and the Mexico continent

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Controlling multiple characters. Anonymous 09/21/2017 (Thu) 08:59:26 [Preview] No. 11223 [Reply] [Last 50 Posts]
Remind me again, what are some games with an essential mechanic of an independently controllable 『o p t i o n 』 that hovers around your character? I like the multilateral thinking of moving in a traditional way but at the same time giving commands in a strategic way.
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Anonymous 09/21/2017 (Thu) 15:21:45 [Preview] No. 11228 del
Lemmings, Land without Night, Alisia Dragoon, Fire Emblem?

also this stupid browser only allows 1 attachment at a time, so enjoy 1 cover.

Anonymous 09/21/2017 (Thu) 15:27:48 [Preview] No. 11229 del
oh, Kingdom under Fire, Mount & Blade, Musou, I dunno all RTS like wow or starcraft?

Anonymous 09/21/2017 (Thu) 15:57:20 [Preview] No. 11230 del
Than Kirby Super Star and Guardian Heroes, I wouldn't know since I never owned a Dreamcast.

Anonymous 09/22/2017 (Fri) 05:32:19 [Preview] No. 11235 del
The Kirby Superstar companion was computer controlled. He basically just got his ass kicked and exploded all over the place.

Anonymous 09/22/2017 (Fri) 11:46:50 [Preview] No. 11236 del
it was easier to win without him. Sadly every time you changed powers you made him.

Still ove of my favorite games, I wish to it was more difficult and the blocking wasn't so effective. Wish more games had that gameplay too since it got so many elements right and the variety of powerups kept it fresh to replay.

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WORM Online General Anonymous 09/20/2017 (Wed) 04:51:54 [Preview] No. 11217 [Reply] [Last 50 Posts]
This is a thread for documenting the development of my video game, W.O.R.M. Gear Online (subject to change in the future). I've been working on this for about 3 months now. Most of the Client/Server code is already done, because I'm salvaging it from a more ambitious project that was already quite developed. W.O.R.M. Gear Online is a 3D FPS, except instead of translating along the ground, the player is a flying drone, so we can translate vertically as well. The bulk of the weapons and drones are finished being developed, but still need a lot of fine tuning (e.g., is the shotgun too weak/OP?). I would also like to say that I'm on the look out for a level designer, and/or anyone else willing to contribute as a tester when the alpha is released. It's all so tiresome as a 1 man "team." Anyways, I keep my chin up, and plod on as always. Nietzsche once said, "An artist needs only his art, and his bread." In those days, paint and brushes were much simpler, notwithstanding period-blood paintings. Happy trails, lads. Will post progress here.

Anonymous 09/20/2017 (Wed) 09:55:49 [Preview] No. 11218 del
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Today I finished the backed code for retrieving and displaying a list of all the games running on the server, then joining the selected game. That was the last of the basic functionality I had to implement for online play. What remains now is to suss out any bugs and make a nicer looking GUI.

Anonymous 09/20/2017 (Wed) 09:57:08 [Preview] No. 11219 del
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All I've done this past year is animate, animate, ANIMATE! It's time to become a transexual and shoot a bunch of innocent people.

Nah, just kidding.

Anonymous 09/20/2017 (Wed) 23:32:35 [Preview] No. 11221 del
Cool bukkake, anon. Want to bring it to the whitehouse? We should inspire more kids like you to make bukkake videos with anime toys. It's what makes America great.

Anonymous 09/22/2017 (Fri) 03:01:00 [Preview] No. 11234 del
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Today I put in a timer that coincides perfectly with a timer running on the server... unless the player joins in the middle of a game... Also fixed some minor bugs.

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Anonymous 09/05/2017 (Tue) 10:31:15 [Preview] No. 11166 [Reply] [Last 50 Posts]
Are the Disgaea games worth playing? The loli mascot is cute, not sure which one to start with.

Anonymous 09/14/2017 (Thu) 18:02:35 [Preview] No. 11192 del
No, you lose time and money for nothing but the fleeting enjoyment of consuming a product.

Anonymous 09/14/2017 (Thu) 22:25:48 [Preview] No. 11195 del
>which applies to all video games
Not an argument

Anonymous 09/15/2017 (Fri) 03:57:50 [Preview] No. 11199 del
Too much grinding for my tastes. It's pretty good besides that.

Anonymous 09/22/2017 (Fri) 00:03:25 [Preview] No. 11233 del
I played through Disgaea 5 on the Switch, loved it. It's a Strategy RPG with tons of customization options, and in D5 at least grinding was not required to beat the story campaign.

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Midway Games sold Cruzin to the Jews Anonymous 09/21/2017 (Thu) 23:11:46 [Preview] No. 11231 [Reply] [Last 50 Posts]
Ok so I tried Cruzin Blast, the new arcade game in the Cruzing USA and Cruzin World series licensed by a new company because the original developer, Midway, quit.

My biggest gripe is there is no brake. Etc? I'm used to swerving around Initial d style l, and it feels super casual when the only thing you do is hold the accelerator down aside feom hitting the rocket blast button to use your 3-4 rockets once each to accelerate in the match. It felt casual as fuck.

Worse yet, there are only 5 short levels and ahen I got first place I didn't even get a free continue like in older games in the series. At least I enjoyed the scripted events and the exaggerated physics, which is a lot of the appeal of this series...the T-rexes in Madagascar, and F-18s in Death Valley were fun to look at.

But this franchise has turned disappointingly Jewish. It felt too easy to win, and the levels ended too fast per dollar. I am not at all interested in replaying any of the levels I played.

Anonymous 09/21/2017 (Thu) 23:26:45 [Preview] No. 11232 del

How the fuck is this game worth $9000?
I don't even see how an arcade couple recuperate on that investment. It would take years to break even, by which time the game would be obsolete?

I came across this shit. Anonymous 09/21/2017 (Thu) 00:14:48 [Preview] No. 11222 [Reply] [Last 50 Posts]

The Croc game series was developed by the previously dissolved Argonaut, the company comparable to Rareware who desigend the FX chip that basically made the original Star Fox even possible. Nowadays the IP is allegedly owned by Argonaut CEO Jez San, brass at Funfair Technologies and Ninja Theory, both to their own right very new tech oriented companies but haven't made very notable splashes in the software market.

I don't have a point to make about it.

platformer stuff Anonymous 09/17/2017 (Sun) 16:23:07 [Preview] No. 11210 [Reply] [Last 50 Posts]
Platformer is called a genre, but it's so inaccurate that it's essentially a style of presentation, like 2D. It's woefully useless at describing what kind of challenge you're in for because it includes any games that have a gravitational pull to a single direction. I'm always being sold a "platformer" that ends up being carried by some entirely different mechanic but it has an occasional, trivial hole to jump over every here and there. I haven't even played most Vanillaware games yet because they don't seem to fit my niche, but I hate that I have to rely on my hunch about these things so much since reviews don't even clearly mention what kind of details there is to a game. Usually they neglect to mention everything that isn't obvious from screenshots anyway, like when they go on and on about Super Meat Boy being hard as nails as you kinda expect but won't say what kind of physics premise it's using.

Medium gravity, strong jump force and slight slip platforms that stick on contact by the way is how I would describe it. Contrast that with There's No Time To Explain having strong gravity, weak jump force, but boost momentum buildup that results in a lot more physics-based platforming. Both have the thing that's best explained by not being fixed jumping arcs. You can move in air. It's better to assume so for every game and take Castlevania as a special case, but you have to know what to say is the main difference between Metroidvanias and Classicvanias.

And that's not even exactly what I mean by platforming, it's just the control half of it. Although I guess a good game actually includes all possible kinds of interesting challenge for a given set of controls, so you can just rule them as good or bad, but I'm not really satisfied with that conclusion.

Anonymous 09/18/2017 (Mon) 06:24:41 [Preview] No. 11211 del
I get what you're saying.
Platformer applies equally to Flashback and Blackthorne as it does to Doki Doki Panic, Ristar, Crash Bandicoot, Kid Chameleon, Super Mario Galaxy 2, and so on. Even the more specific terms like a metroid vania have become conflated and nebulous as time goes on. I've seen it applied to games like Cave Story and Iji, and while I feel you can see metroidvania inspiration and elements there in part, the totality of the experience is not a metroid vania as the entire game is not open-ended, Iji is strictly level based, while you can backtrack and do things in a fairly open-ended manner regarding your procedure through a level and how you allocate your numbers you can't backtrack around and through levels as you're upgraded nor is the opposite true as you are not able to sequence break and go to high areas without upgrades or opportunity to upgrade. Similarly while most of the world becomes open Cave Story near the end and you have to explore and backtrack in various ways to get the full ending various parts of the game is railroaded. While you could possibly get around some of this by glitching you're not going to be able to claim that as part of the intentional design of the game.
The 3d platformer is mostly dead save for Mario and a few kickstarter bull shit projects. Anton and Coolpecker is dead right? I liked Galaxy 2 a lot but the collectathon critique of 3d platformers is very true. It's almost pointless for the game to be in 3d unless you're just going around collecting stuff, why have the game be in 3d at all if that is not case because you'll just be rail roaded anyway. The green star stuff in Galaxy 2 was sort of egregious tedium because you're basically going off on a pixel hunt through levels you completed so you can unlock a scant handful more levels or level modifiers. I did it, and completed it, because, well fuck me I just love me some Mario but still the criticism stands.
Basically when it comes to platformers there might just not exist concise descriptive terms that do the games justice other than just describing them relative to other things that you have played or describing the things in detail. A lot of platformer gameplay for me was always just based on feeling, like do the physics jive and make sense in my head? Can I see a set of jumps and obstacles in short time and already figure out how I'm supposed to handle it? Is this why we don't call Ristar a grabby platformer or Bubsy a floaty bobcat simulator?
The pedantry of genre classification knows no bounds when it comes to vidya though to be completely honest. Like how adventure games to me mean something highly specific, like a King's Quest, Loom, with something like Myst being an outlier, and Alone in the Dark being a sort of fusion which led to things like Resident Evil. Adventure now a days is applied to stuff like Zelda or even an Uncharted.
Is Smash a fighter? Some people call it a platform fighter. Some guy on 8/v/ a while back said that the staunch stance of FGC people on Smash games not being a fighting game is because well, smash kiddies fuck up the serious business of FGC venues and tournaments with their unbridled autism, but I'm almost certain anime fighter fans probably showcase similar autistic traits out in public but there is enough over lap mechanically not to justify any noted discrepancy other than appending an anime prefix to their games.
And despite the long winded rant that this post is I prefer to avoid the RPG discussion as much as possible as well.

Anonymous 09/18/2017 (Mon) 14:49:14 [Preview] No. 11214 del
3D marios do have deeper platforming mechanic, Sunshine not so much but overall they're themselves a step away from the spyros and banjokazooies that are a 3D variation of the pit-passing genre. Not necessarily better but the design philosophy is worlds different. Mario is more of a true successor to 2D platforming where you control the character as an object with a consistent variation of moves that 3D plane utilizes by increasing the moveset to backfilps and walljumps. "The arc" is expanded to all directions and complicated with presets, with an emphasis on upwards motion. Enemies build into the platforming.
The mainstream "3D platformer genre" as its most common focuses on a centered character and mechanics that I call "hugging the ground", not using air as your ally but gravity as your constant enemy, putting you in situations like "walking the sloping board all the way to the top without falling". There is no platforming option to clear it in two giant jumps as long as you land the first jump accurately on that board, and that's what in my opinion is wrong with the 3D platformer and what caused the death of it. Or stillbirth, rather. They just didn't even try.
They did do something that did lead somewhere, but it isn't what platforming used to be. The focus shifted on rethinking the platforms themselves and traverse on the 3D plane, often with use of spectacular power-ups and agains enemies that are to be dealt with using direct attack rather than jumping around them, which is something that was also well-explored in 2D as well but not always the meat of what justifies the term "platforming". Even Mario World did that with the grid fences, Gex did that, and Niche classics like Little Samson were very coveted for beng the few games focusing on it earnestly, so as a genre it has its roots. The problem is its not looking into itself and understanding of the wide appeal of platforming so it ends up mismarketing itself when calling that "platforming" doesn't resonate with the platformer lovers. That is the genre that truly needs a name so that it would stop stepping on the toes of traditional platforming, and people who want those games can expect to get what they want.

Anonymous 09/18/2017 (Mon) 15:07:17 [Preview] No. 11215 del
>Like how adventure games to me mean something highly specific, like a King's Quest, Loom, with something like Myst being an outlier, and Alone in the Dark being a sort of fusion which led to things like Resident Evil. Adventure now a days is applied to stuff like Zelda or even an Uncharted.

That's a problem very similar to shooters, the issue is that Adventure is the correct name of that genre, since genres can be named any old thing and it doesn't really matter, it's more like a proper noun. The problem arises that adventure games are not actually characterized by the concept of adventure, that's just the appeal of them, and the name was not given on account of the characterizing feature. Now we have a problem because such a vague notion as adventure is better delivered by games that are in a different genre. But make no mistake, while calling them descriptively as adventure games is okay and only a problem because the genre fans dug that hole for themselves, starting to fix Ocarina of Time into the adventure game genre just because it has "adventure" in it is absolutely not correct. That just isn't how genres work, and it takes a moron to not notice since that's exactly how the adventure game genre already didn't work. Zelda isn't characterized by adventure either, it's just the appeal of it.

Anonymous 09/18/2017 (Mon) 15:18:00 [Preview] No. 11216 del
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Genre is the generic appropriation of an ouvre. Basically what a genre director does (it's a term from film theory) is to produce films that bear the handprint of the person whose own, unique vision would be called his ouvre. Genre just means instead of one director there's several, but the overall feeling of "yeah, this shit was definitely made by him, that certain person" has to remain. It's not something you should judge on the basis that only mimicing everybody else is just normal and how its supposed to be. You're supposed to judge it on the basis that with all the options of the blank canvas and the room to either fail or succeed creatively, the genre director manages to be indistinguishable from this or that master. If that's easy, that just means there are no real masters because nobody has been able to perfect ther craft for 10 years and create any gap from novices.

HIKARI NO OTOUSAN Anonymous 09/18/2017 (Mon) 08:44:47 [Preview] No. 11212 [Reply] [Last 50 Posts]
Who thinks this drama was written as part of a marketing campaign to make you buy FFXIV? I mean, the j drama about a guy who plays that game with his father, but daddy doesn't know it's him because he plays as a girl and hides his ID. I'm not buying the bullshit that this drama is based on a true story.

Anonymous 09/18/2017 (Mon) 10:42:12 [Preview] No. 11213 del
I was hoping the father would start hitting on his son.
They missed the opportunity for jokes about him cheating on his wife and committing virtual incest.

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emergent thread Anonymous 09/03/2017 (Sun) 15:47:31 [Preview] No. 11150 [Reply] [Last 50 Posts]
I enjoy the organic writing of video games, employed heavily by Dark Souls and, surprisingly, Nintendo games. Stories that are reflective of reality in which they were created, but not metanarratives in a deliberate and ham-fisted way. It does have a fault at being susceptible to LOST style mysteryboxing and seeing what sticks out of the shit being thrown at a wall, as well as the following GAYYYMTHEORizing, but that's only in the case when an individual writer does cut some corners, not the fault of what the potential of the medium is to begin with.
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Anonymous 09/15/2017 (Fri) 14:02:31 [Preview] No. 11203 del
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Literally Eggman creating Donut Steel as a lesson to not make games based on trying to please every single fanboy at the same time.

Meanwhile fans are learning nothing and pushing Eggatha Omelette like crazy.

Anonymous 09/15/2017 (Fri) 14:09:09 [Preview] No. 11204 del
will it just push edgy fan art into an entirely new threshold or is it cyclical like when digimon evolve too fast or something and they revert to there baby forms?

Anonymous 09/15/2017 (Fri) 17:40:53 [Preview] No. 11205 del
Depends on Sega's marketing direction. It used to be super saiyans and now its Griffith wearing a Berserker armor, so that pattern would place it in the line of copying JoJo's Bizarre Adventure in Japan.

The western fanart will revert into Undertale and Stephen Universe.

Anonymous 09/15/2017 (Fri) 17:41:13 [Preview] No. 11206 del

Anonymous 09/16/2017 (Sat) 20:30:42 [Preview] No. 11209 del
Sonic has already been JoJo.