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post some fucking video games this time

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Fate: Endchan's "TRPG" Anonymous 08/08/2017 (Tue) 06:02:51 [Preview] No. 10996 [Reply] [Last 50 Posts]
Has anyone tried to figure out the super autistic game the autists at Libre-jp have been talking about for hundreds of posts? What's it about anyway? I know they're designing some kind of game, though I don't get how they're playing it.


Anonymous 08/09/2017 (Wed) 13:56:20 [Preview] No. 11011 del
>>10996
Based on that image alone, it looks like some generic god-awful RPGmaker game.


Anonymous 08/09/2017 (Wed) 14:51:43 [Preview] No. 11014 del
>>10996
I didn't look into it but those are usually forum RP games that they're playing right now and here on the forum itself. They're not just talking of realizing it, they're going through the rules they're currently in the process of using. They may also have set up a 100% in-character private forum on the side. Japanese use internet like they were shouting in a hallway, a single project tends to sprawl over various domains depending on its useability, every service is just another Discord and not the main event. They're just neurotypical enough to realize what is just a medium and what is the grand reality, so they're not bound to the whims of any prepackaged unit. They have good sense of WYSIWYG.


Anonymous 08/10/2017 (Thu) 12:33:04 [Preview] No. 11023 del
>>11014
>Japanese use internet like they were shouting in a hallway...
>every service is just another Discord and not the main event...

That cliquishness sounds nearly like regular social media and quasi-namefagging.

Interesting observations, I do like the idea of a more decentralized internet though.


Anonymous 08/10/2017 (Thu) 12:46:49 [Preview] No. 11024 del
>>11023
>quasi-namefagging
It's full on namefagging. Because they're not loser quasi-collectivists, they actually have a use for having names. It's called meritocracy.



Lunar Wars Anonymous 08/10/2017 (Thu) 05:54:02 [Preview] No. 11021 [Reply] [Last 50 Posts]
I'm guessing no one ever played it, but it was a browser game that in it's hey day had thousands of players. Every day you would log in and spend production points to expand your space station and buy types of warships, and you could use those to attack other players and potentially capture the colonies they built which would spell a game-over.

I think the creator lost interest and shut his website down after a year or two. I don't know, was there more to the story? It was kind of fun.



Mobile Games News Anonymous 08/10/2017 (Thu) 05:46:52 [Preview] No. 11020 [Reply] [Last 50 Posts]
Cygames (the company behind Granbrue Fantasy) are getting close to releasing a new mobile game called "Lost Order." They have already had a closed beta. Here's the trailer:

https://youtu.be/NYjJsy1jbe8

The art looks pretty good. Say what you will about mobile games, but with all of the affordable content I'm in no hurry to buy a Vita or a Switch. If it's good I'll have to finally figure out how to use an android emulator, because I'm not waiting 2-3 years for another mobile game to be localized. By the time you're playing it the Japanese have already moved on and don't want to talk about what you're into.



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Anonymous 07/17/2017 (Mon) 00:26:50 [Preview] No. 10923 [Reply] [Last 50 Posts]
I've been looking at some Black OPs 3 footage and it doesn't look that bad. So I'm just wondering aside from Activision being a bunch of DLC pushing kikes, and the broken respawn system plus health kits is there a real reason one should hate it? The movement system reminds me more of Mirror's Edge than the shitty sequel EA DICE gave us. The shooting doesn't get in the way of gaining momentum while parkouring and it's interesting seeing people balance iron sights with wall running.

Are normalfags brain dead retarded, or am I just missing something?
7 posts and 3 images omitted.


Anonymous 07/22/2017 (Sat) 18:52:10 [Preview] No. 10954 del
>>10953
> made it too viable to just run off and be a one-man army.

The only one who can do that to be honest is the broken as fuck Soldier Black Box armed with the Conch. The other guys need support from medics, or engies for ammo and health. The medic is also still completely useless by himself unless you're sneaky and a god at the crossbow.


Anonymous 08/09/2017 (Wed) 13:50:49 [Preview] No. 11010 del
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>>10923
>real reason one should hate it
>>10933
>I don't understand why people hate this game, it's just as awful like all the other CoD's

I guess you nigs just haven't payed attention but its time for you to realise something that has been shown after the whole Infinite Warfare "scandal".
COD players are the absolute worst trash. Those niggers keep shitting on Activision trying to change COD even a little bit even tho those same players complained that COD was getting stale. These same fuckers then SHAT on Infinite Warfare after being played like a damn fiddle by Dices publicity stunt while at the same time being willing to give 20 dollars or more for a fucking Modern Warfare Texture pack. These same niggers also try to claim that "COD has become trash" even tho its always been trash.
If that little "scandal" didn't prove once and for all how cancerous the COD community is, then i don't know what could possibly prove it.

>>10937
Its a shame that i have completely lost interest in TF2 to come back into it.


Anonymous 08/09/2017 (Wed) 16:55:44 [Preview] No. 11015 del
>>11010
Well I did check out the trailer for IW and youtube comments saying it looks like Halo. Even though 343's Halo looks like ME and COD had a baby. Gameplay wise it just looks like your average COD Fps but in a futuristic Hollywood setting.


Anonymous 08/09/2017 (Wed) 17:32:39 [Preview] No. 11016 del
>>11015
Well, its typical COD except with some new mechanic i think but point is, the trailer looks nothing special but doesn't really look bad either but people made a big bullshit stink about it especially after Dice started trash talking the trailer. Basically they fell into Dices little stunt.


Anonymous 08/09/2017 (Wed) 17:56:45 [Preview] No. 11017 del
>>11016
>DICE

Kek, as if they're the ones to talk, they turned their flagship series into CoD with vehicles with BF3. Granted BFBC2 has a shitty unlocks system, but if you're skilled enough unlocking the game changer weapons isn't too hard. Plus no other FPS out there has vehicular warfare and destructible environments in perfect unison like BFBC2 did back in its hayday and does in pira- I mean private servers.



Anonymous 07/18/2017 (Tue) 17:25:08 [Preview] No. 10930 [Reply] [Last 50 Posts]
Is there a "career" racing simulator game more realistic than TOCA Race Driver 2? I haven't played the sequels to this series, but no other racer has really given me such a complete package like TOCA 2. From the way the SP campaign works, down to the physics engine and damage model, racing loadouts, wheather effects plus simulation it's just so good.
5 posts and 1 image omitted.


Anonymous 08/08/2017 (Tue) 20:07:16 [Preview] No. 11002 del
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>>11000
Thanks for the info.


Lately i have been getting into racing games. Currently i am playing DiRT 3 and its fun altho its getting boring. Before DiRT 3 i played NFS Hot Pursuit (2010) and that game was really fun albeit with a few annoying things. I really enjoyed the whole cop vs racer aspect of that game and enjoyed playing as both sides. I didn't like how it would take away control from you whenever you did a takedown or came across a new cop car.


Anonymous 08/08/2017 (Tue) 20:57:25 [Preview] No. 11003 del
>>11002
The Collin McRae Rally series was really tight in both controls, presentation and technicality, but I got bored of Rally Racing to be honest. Did DIRT change anything or is it still a Rally Racing/Hatchback Racing centric series?


Anonymous 08/08/2017 (Tue) 21:21:51 [Preview] No. 11004 del
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>>11003
Yeah, its mainly Rally, Rallycross and similar events but it does have some extra stuff like the Gymkhana and DC events which are basically stunt events but they are nothing special.
But yeah, i too am getting rather bored of rally racing even tho i only recently started playing it. Its just not that fun. There is also very little variety in the tracks and all the cars in a single group feel the same. This is especially bad when compared to Hot Pursuit which was pretty fun.


Anonymous 08/08/2017 (Tue) 22:49:23 [Preview] No. 11005 del
>>11004
I don't know about the series after DIRT came out but on the old ones the one thing that kept me pushing through was the physics engine and damage model with the crazy tracks you see in rally races. Granted the damage model was nowhere near as complex as TOCA back then, but it worked. Interestingly enough DIRT and TOCA was both deved by Codemasters.

With that said there are some older simulator racing games without fancy damage models or physics engines that I liked that are not Gran turismo 1-3. One such entry I remember the most is Sega GT Racing 2002. That game took everything I liked about Gran Turismo, and other driving sims out at the time as well as the track variety seen in Rally Racing sims such as the previously mentioned CMrR series.

Granted you didn't see high profile Formula 1 races like you did in TOCA, nor the similarly high profile sports car races from Gran Turismo, but it threw interesting things into the mix. There was an old school muscle car racing campaign, there was racing in snowy slippery roads, racing through towns with really tight corners, hatchback races, with the car's equipment needed to be changed for the occasion. So on and so forth, but what really set it apart at the time was that Sega GT unlike 4 actually had your equipment not just wear down through use, but actual damage you incur during a race.

Additionally in the campaign you have a damage meter, and the less damage you do to your car, the more money you get. Some races and events even net you cars, pieces and cash prices you can only get by going through a race with your car unscratched. It really added to not just replayability, but also made grinding a non-issue if you were skilled enough. Honestly I never found myself grinding to finish Sega GT 2002 in terms of repeating missions, but actually becoming skilled enough to complete difficult races unscathed so I could get special cars or bonus parts.

Very few racing games feel the way Sega GT 2002 does and I highly recommend it, it's not realistic like TOCA 2, but it's definitely a very solid "career racing" game.


Anonymous 08/08/2017 (Tue) 22:50:45 [Preview] No. 11006 del
>>11005
>unlike GT 4

Fix'd my typo.



"Satanic Video games" Anonymous 07/23/2017 (Sun) 03:20:15 [Preview] No. 10955 [Reply] [Last 50 Posts]
"Dungeons and dragons is a real serious problem."

https://youtu.be/TK9FRo0_JaA

But subversive games are creative, I gotta play more of them instead of AAA PC stuff.


Anonymous 07/23/2017 (Sun) 22:20:11 [Preview] No. 10956 del
Started worshiping satan the moment I started playing video games. Best decision I ever made. Now if you excuse me my toaster pastries and quake are calling.


Anonymous 07/26/2017 (Wed) 09:10:46 [Preview] No. 10962 del
Dungeon keeper anyone?


Anonymous 08/04/2017 (Fri) 00:10:12 [Preview] No. 10991 del
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Remember when religious Christians wouldn't let their kids play Pokemon or Yugioh because they were thought to be Satanic or taught evolution? I wonder what they're banning now?



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Anonymous 08/03/2017 (Thu) 17:53:01 [Preview] No. 10990 [Reply] [Last 50 Posts]
Verry Nice, Host porn is max



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Anonymous 08/02/2017 (Wed) 09:09:39 [Preview] No. 10989 [Reply] [Last 50 Posts]
Big Boss Full sale off



Anonymous 06/22/2017 (Thu) 03:04:07 [Preview] No. 10875 [Reply] [Last 50 Posts]
Nice board wipe fag
2 posts omitted.


Anonymous 07/04/2017 (Tue) 18:06:04 [Preview] No. 10911 del
>>10876
The board goblin belongs in an oven. The problem is finding one big enough for his fat ass.


Anonymous 07/05/2017 (Wed) 16:11:23 [Preview] No. 10912 del
Btw Anita admitted its not about video games for her.
https://mobile.twitter.com/nickmon1112/status/881303522402324485


Anonymous 07/14/2017 (Fri) 14:39:30 [Preview] No. 10920 del
>>10912
>all those cucks and the one poor idiot reminding them about DIGRA


Anonymous 07/28/2017 (Fri) 23:07:58 [Preview] No. 10981 del
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>>10912
but I saw her say how much she loves games, anon! I can't beliebe dis!



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diffrences between ports Anonymous 07/13/2017 (Thu) 03:46:08 [Preview] No. 10915 [Reply] [Last 50 Posts]
So obviously some games in the 8/16/32 bit era have a billion ports. And then sometimes straight up different versions. So lets talk about best versions and those that are totally different games.

http://www.sega-16.com/forum/showthread.php?19078-Genesis-vs-SNES-Game-by-game-comparisons
https://forum.digitpress.com/forum/showthread.php?28949-What-Games-Were-Better-on-Genesis-Than-on-SNES
These are a start lets get own versions going. Playing lion king in its versions to get an idea. Snes seems to be the best.
4 posts omitted.


Anonymous 07/28/2017 (Fri) 05:33:53 [Preview] No. 10975 del
>>10968
>being a graphics whore
>for an incomplete game that was on the shitty as fuck N64

Wew lad.

With that said Splinter Cell 1&2 are overblown in popularity. The only thing that made SC1 stand apart from other stealth games was the fact that sound and darkness really played a great emphasis on the game mechanics. For consoles this was completely unprecedented since no game pulled it off like SC did. Not just that but ever since Thief 1&2 no other games even attempted or did it properly.

SC2 really fell flat on its face since it was made by Ubisoft's B team, and it really shows. The levels are good, but they lack the polish and refinement SC1 had with its lighting and audio system. Plus it introduced casual elements that plagued and ruined the series. Despite SC2 however the series hit its highest point and never got better after Chaos Theory. That game is uber realistic, if you're not a graphics faggot masturbating over vaseline smeared N64 games that is. The lighting system for the most part still holds up today, and the sound system as well.

What really made Chaos Theory revolutionary was not the fine tuning of the mechanics from SC1, or the graphics leap comparable to Doom 3's, but the gameplay improvements and game mechanics additions. You could take down enemies from cover using melee if they were close enough to you, or if you were hanging over them. Enemies would randomly shoot at dark places or inspect them if you dicked around too much in the shadows.

Enemies would act more and more paranoid as you got sloppy during a mission. Patrols would intensify if there were bodies missing for too long. No other game, even MGSV comes close to Chaos Theory due to this. Although to be fair I have not played Doom 3 The Dark Mod, which is a free stand alone game made by old fans of the Thief series.

As I said before though ever since SC2 casual elements were introduced into the series, and Chaos Theory really makes it obvious. SC2 has SOME missions that let you go Rambo, in Chaos Theory you can either be a ghost, or Rambo ON ALL MISSIONS with absolutely no consequence. Not only does it kill the immersion, but weapon's balancing takes a massive hit, since weapons are no longer a rarity or procure on sight like SC1.

There's now loadouts one emphasizing stealth, the other Rambo attitude. Granted on SC1 IIRC there's a great number of missions where you can go Rambo as well. But going Rambo in those is PAIN AND SUFFERING, even in the easy difficulties your aim recoils too much for that to be a viable strategy. Trying to be rambo leads to a painful exercise of kiting enemies around towards grenades, mines, or gunfire while dodging their aim.

Message too long. Click here to view full text.



Anonymous 07/28/2017 (Fri) 16:08:21 [Preview] No. 10976 del
>>10975
Did all the objects you shoot have the same sound in Splinter Cell? I can't remember well, but I think everything I shot had the same sfx and no bullet holes, regardless of whether it was wood or metal, (except for the lightbulbs). That just wasn't acceptable after Perfect Dark raised the standards of environmental damage.


Anonymous 07/28/2017 (Fri) 21:18:03 [Preview] No. 10977 del
>>10976
>Perfect Dark
>raising any fucking standards

Nigger if you want to Retro Graphics Whore you have to do it with Quake and even Fucking Doom. Get out of here with your N64 garbage.


Anonymous 07/28/2017 (Fri) 22:14:53 [Preview] No. 10978 del
>>10977
But the N64 had 64 bytes of graphics. Can't you count? It's much bigger than 32.


Anonymous 07/28/2017 (Fri) 22:15:50 [Preview] No. 10979 del
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