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post some fucking video games this time

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Anonymous 06/16/2016 (Thu) 23:24:04 [Preview] No. 9270 [Reply]
While arguing with normalfags I realized that right now there are faggots on 8channel and 4channel/v/ that will defend ME2's;

Disk Locked Content
Cut Content in the name of DLC
Draconian DRM
Shitloads of bugs
Simplification of RPG mechanics for third rate TPS mechanics done better in 2005's Kill Switch
Simplification of Dialogue trees

I seriously hope this is not the case on endchan /v/ as well.
7 posts and 1 image omitted.


Anonymous 06/17/2016 (Fri) 09:22:27 [Preview] No. 9296 del
OP is either an EA shill or is legitimately surprised that the nuthouses are filled with retards. Not sure which is worse.

>>9284
And Jade Empire is merely the top of the shit sundae that is BioWare's ongoing commitment to producing railroading set pieces rather than proper RPGs like what they used to (Its saving graces being that at least here they tried to do something interesting with the setting and combat.

Everything since BGII has been console trash for plebs because "golly 3D sure is harder than isometric"; and there's been doubly no reason to touch anything of theirs since their acquisition by The Great Satan (Other than Actiblizzion).


Anonymous 06/17/2016 (Fri) 14:52:20 [Preview] No. 9304 del
>>9270

not surprising, there are people at 8chan who bought a current gen console


Anonymous 08/29/2016 (Mon) 18:28:52 [Preview] No. 9752 del
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>>9270
>there are faggots on 8channel
There are faggots on Cripplechan who actually praise Jewdows 10, i'm not kidding, Their only argument is "Who cares about privacy goy?"


Anonymous 08/30/2016 (Tue) 03:06:19 [Preview] No. 9753 del
>>9752
To be fair all versions of windows after NT are pozzed by NSA key.


Anonymous 09/05/2016 (Mon) 14:50:57 [Preview] No. 9765 del
>>9270
>I seriously hope this is not the case on endchan /v/ as well.

No I sincerely doubt that. But what is impressive, is how no one has correctly noticed that ME2 is basically a massive series reboot from top to bottom.



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Pick a favorite game, find a negative review you can't disagree with Anonymous 08/08/2016 (Mon) 04:16:58 [Preview] No. 9709 [Reply]
I have a game for you /v/, think about one of your favorite games in a specific genre. Now try to find a negative review for it, but the catch is that it's a negative review you're having a hard time disagreeing with.

I picked Empire Earth 2, it's my favorite 4x RTS out there and it's even superior to Rise of Nations, however this review while negative, really hit the nail with problems I encountered with the game and documentation.

This review is from Amazon, he gave it a 3/5 stars

>Stainless Steel Studios has good timing with games. The first *Empire Earth* crossed my laptop as I was settling into my mobilization for Operation Nobel Eagle. I'd come home from long patrols and unwind with a heaping of world domination. I seemed to have an easier time of it than our current Administration.

>Now Mad Doc takes over and returns the series as I am mobilizing against the Real Time Strategy genre. I'm sick of retread RTS games whose publishers promise much, but deliver something too safe. With American culture currently awash in remakes and rehashes, it seems nobody can produce anything fresh or innovative anymore.

>*Empire Earth II* doesn't change my perception. But it's as solid an RTS as anybody has managed: being streamlined enough for anybody to get the hang of it, but with enough useful details and tweaks to separate the men from the boys. It also looks and sounds good.

>Graphics definitely makes demands of my Radeon 9800 AiW and my 1G of Kingston ECC memory: aside from the great-looking explosions, shrapnel, and dust clouds, EEII suffers from horrendous slow down whenever more than a few units or civilizations exist on the screen. Shutting off the good-looking weather and seasonal effects didn't seem to matter. Audio booms deep, loud, and clear over my home theater system. *EEII* one-ups *Rise of Nations* in audio and video.

>*Empire Earth II* plays more like *Rise of Nations* than its own predecessors. However, marketers tried to make *RoN* seem like a real-time *Civilization*, when it was really just another *Starcraft* knock-off. *EEII* at least announces up front, "Hey, I'm an RTS".

>So *EEII* falls into the Imperial RTS subgenre with Blizzard mechanics. Players select with the left-click and execute unit orders with the right-click, except for special powers and building orders, which are executed and canceled in exactly the opposite way. Players build town halls/ command centers to generate labor units who mine and build everything else.

Message too long. Click here to view full text.

5 posts and 1 image omitted.


Anonymous 08/09/2016 (Tue) 22:03:14 [Preview] No. 9719 del
>>9714
The only thing this thread is good for is downvoting.

Downvote.


Anonymous 08/10/2016 (Wed) 04:28:04 [Preview] No. 9722 del
>>9719
GET THE FUCK OFF MY BOARD


Anonymous 08/10/2016 (Wed) 06:00:05 [Preview] No. 9723 del
>>9722
This isn't your board.

Reported and downvoted for pretending to be the board owner.


Anonymous 09/03/2016 (Sat) 06:10:01 [Preview] No. 9761 del
>>9710
>pic
this is polish you ignorant faggot


Anonymous 09/03/2016 (Sat) 09:32:12 [Preview] No. 9763 del
>>9761
Kurwa

:)



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lidalist (tentative name) Anonymous 09/01/2016 (Thu) 03:48:29 [Preview] No. 9755 [Reply]
Hello,
I've been sitting on a first vague iteration of my project since a week or so and couldn't bring myself to post about it. Anyway.

>What is this?
In short, a Metacritic like website with better statistics. I have first posted this idea quite some time ago on half-chan, didn't get any post. Then on 8chan a short time after the exodus, I could get a few posts that showed interest, but what I had in mind was too complicated and was left to wonder how I could simplify it, until I realized I had the answer before my eyes and started coding.
I guess I should have posted about how it would work before coding but here I am.
1 post omitted.


Anonymous 09/01/2016 (Thu) 03:49:25 [Preview] No. 9757 del
>Why make it that way?
I aim to adress the problems with having a single digit describing games:
- Each user doesn't necessarily have the same scale range.
e.g.: x<75 means trash, 75<x<90 is good and x>90 is great?
Or is it x<50 a bad game 50<x<75 a good game and x>75 good enough?
-> Instead of a numerical value, user will describe their view as "dislike", "dislike with pros", "like with cons", "like". This scale has an interal value of 1, 2, 3, 4 respectively. I don't know if another type of appreciation scale is needed but that should do for now.

- How can someone describe an average game that has several flaw yet is an enjoyable game and a great game but with critical flaw that limits its potential? 75% each?
-> Users will select attributes describing aspects of the game and their appreciation of it, rather than selecting a single value for the whole thing. This should give a more accurate description of the game content

- Interested parties pulling the average toward a specific direction
-> Since different groups will be displayed, you can check what those groups have affinity with and decide for yourself if they just have different taste, paid to make these reviews, or have some axe to grind.


Anonymous 09/01/2016 (Thu) 03:49:40 [Preview] No. 9758 del
>Things that will change from the current form
- The aggregation display, it will be a more synthetical view, word cloud or whatnot.
- The client code, its current form comes from previous attempts, and not knowing what I would need for the UI, how it would be organized. So there's a lot of function not used, not really organized, etc.


Anonymous 09/01/2016 (Thu) 03:55:04 [Preview] No. 9759 del
Creating an account
http://vps91915.vps.ovh.ca/lidalist/client/register.html
>inb4 phishing

If you have an account already and got disconnected somehow
http://vps91915.vps.ovh.ca/lidalist/client/login.html

The main page is at
http://vps91915.vps.ovh.ca/lidalist/client/gamelist.html

The test game I put already is 'Company of Heroes', 'Terraria', 'Dragon's Dogma: Dark Arisen'

The aggregation isn't automatically running for now so the value won't change unless I do something.


Anonymous 09/03/2016 (Sat) 06:13:19 [Preview] No. 9762 del
>>9759
mods, ban this phishing site


Anonymous 09/06/2016 (Tue) 04:21:55 [Preview] No. 9768 del
>>9762
Welp, I'm on a catch-22.
How can new ideas can be tried with nothing to start it?

I made 2 accounts so some people can test it, user1/user1 and user2/user2



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PlayStation 2 thread Anonymous 03/05/2016 (Sat) 02:40:08 [Preview] No. 5293 [Reply]
>tfw ps2 was sixteen years ago
why does time pass so quickly?
38 posts and 29 images omitted.


Anonymous 07/04/2016 (Mon) 13:14:47 [Preview] No. 9478 del
>>5298
People throw away giant crtvs all the fucking time, the fuck is wrong with you? There's no excuse, you're just lazy.


Anonymous 07/05/2016 (Tue) 02:59:51 [Preview] No. 9483 del
>>9477
I feel like I'm trapped somewhere around 2008, where if someone asks about X game, I'll tell them it came out only last decade.


Anonymous 07/11/2016 (Mon) 04:47:52 [Preview] No. 9539 del
>>9297
A lot of people generally suggest V as a starting point I'd guess. It's pretty popular even outside of bigger fans of the series. It's pretty comfy and it tells pretty much the life story of the MC.

1-3 are better though and honestly the first Dragon Quest is a must if you're into JRPGS. Three's something so simple and crisp about the first three though.


Anonymous 07/11/2016 (Mon) 08:11:28 [Preview] No. 9540 del
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>>9539
Someone once recommended me V a while back (on 8/vr/, IIRC), and I stuck with it for a little while, but eventually gave up on it. The progression was good, and the grinding not too annoying - functionally, it was fine. But JRPGs feel too damn procedural to me these days.

I could tell that I'd have to off X dudes in order to be let through to the next area; where I'd be rewarded with the task of of offing X x2 dudes before I could progress again. The turns-based combat just puts me to sleep.


Anonymous 08/15/2016 (Mon) 03:27:50 [Preview] No. 9742 del
I only ever played the second one and only got further than the beginning recently, but it's an interesting concept, just a shame the game hasn't aged very well.



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What are you playing?/Last game you played Anonymous 01/01/2016 (Fri) 01:54:17 [Preview] No. 8 [Reply]
Old and new alike.
412 posts and 158 images omitted.


Anonymous 07/30/2016 (Sat) 03:50:21 [Preview] No. 9664 del
>>9661
>The story is alright, a bit SJW at some points

How so? I wouldn't be in the least bit surprised if someone's managed to cram their modern socio-political narrative into a dystopian futureworld based on a franchise from the early fucking 90s, mind.


Anonymous 07/30/2016 (Sat) 07:43:13 [Preview] No. 9665 del
>>9664
fantasy races = minorities


Anonymous 07/30/2016 (Sat) 19:19:42 [Preview] No. 9667 del
Just got a 3ds so I've been playing the Ace Attorney games, Bravely Default and pokemon game #24


Anonymous 08/12/2016 (Fri) 01:04:53 [Preview] No. 9727 del
AM2R. And it's fucking mind blowing. Download and play it now!
http://metroid2remake.blogspot.fi/


Anonymous 08/15/2016 (Mon) 03:10:53 [Preview] No. 9741 del
>>9585
What pisses me off the most is how it seems to get the most basic clickRPG mechanics wrong, especially with the skills. The graphics also feel pretty dated, and playing it after having played Grim Dawn makes everything feel kinda off considering Grim Dawn improved on most of Titan Quest's faults.

Still, I would say it's a decent game, just feels dated overall.



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Anonymous 05/13/2016 (Fri) 10:47:42 [Preview] No. 8366 [Reply]
In order to prevent the ruination of another imageboard, you should watch this video in order to know what to avoid in the future.
53 posts and 9 images omitted.


Anonymous 05/14/2016 (Sat) 08:03:24 [Preview] No. 8497 del
>>8492
/svidya/ was indeed comfy as fuck. kinda wish we could all go back to crossposting there.


Anonymous 07/23/2016 (Sat) 19:09:02 [Preview] No. 9615 del
>>8493
The sagefags mostly post about what they think without bumping the thread and fuck off anyways. What's with the overreaction to them?


Anonymous 07/23/2016 (Sat) 19:14:09 [Preview] No. 9616 del
>>9615
Also thread i.d's on 8/v/ somewhat worked since it was for anti-samefagging. It's what astro-turfers and marketers, in addition to trolls, use to make a position more popular than it actually is. At this point, it's clear that there have been shills before, just like the Anita backers that constantly posted threads about her on /v/ to stir up attention to her Kickstarter, not actually because of some autist who couldn't ignore her.


Anonymous 08/13/2016 (Sat) 05:10:26 [Preview] No. 9737 del
>>8366
That's a funny webm.
Reminds me of the time 8/int/ spammed 8/tg/ until all the content was wiped from the board.


Anonymous 08/31/2016 (Wed) 22:40:12 [Preview] No. 9754 del
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>Moderators are all corrupt
>Libertarians on muh /v/
These people are no more better than Jews or leftists: always about their politics and always trying to pass their ideas as the standard. You can tell because of all the epic maymays he uses like:
>Fedora
>SJW Sterotype
>Anime girl
It only starts slowly



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Anonymous 08/06/2016 (Sat) 04:05:22 [Preview] No. 9693 [Reply]
Just tried to play Castle Story, I must say it's a cool game. It's honestly everything I would expect from a casualized version of a 3d Dwarf Fortress, but Jesus Christ is it poorly optimized right now. Granted my machine is old now (pic related) and I'm using a monitor that's 1600*900, but surely this thing should be able to run it at the highest settings, right?

Hell just exiting the sandbox map I was dicking around in for a while caused the game to crash on me by the way. Good thing I didn't actually buy it, paying to be a video game guinea pig stopped sounding cool after minecraft to be honest.
3 posts omitted.


Anonymous 08/07/2016 (Sun) 04:32:00 [Preview] No. 9703 del
I actually kickstarted this, but didn't play much outside of the first beta.

Can you actually play it now? They do work on it still, fairly regular updates over the last several years.


Anonymous 08/07/2016 (Sun) 18:36:34 [Preview] No. 9708 del
>>9703

Preformance
It's playable on medium maps with 30-60fps, once you reach 100 enemies and 30~ friendlies it starts chugging on my rig. Big maps however if you have an AMD and it's like mine, not top spec, expect a crash every 5 minutes, the FPS oddly enough is stable, but it crashes, every fucking time. Every time I check the error logs I notice that it's caused by memory leaks in Unity engine 5. Every damn time I check on why it's because it's not using all of my RAM even though I have 8gigs worth of it.

Needless to say it's just as I said in the OP, it needs severe optimization.

GAME MECHANICS

Resource collecting
Barrels filled with crystals, or filling the big ass crystals with crystals speed up the Brickton creation process. There's now orange dust, and iron, which can be used to create explosives, and is now needed for doors and catapults. I don't know if this was in the old versions you played or not, but in the new conquest mode the more crystals you capture, the faster you can produce bricktons.

Troop and unit customization
There is none, probably never will be, and that's okay with me.

Micromanagement and path finding
New movement settings allow you to tell your warriors to attack anything they encounter along the way, after they're done attacking they proceed to the way point. That said setting up defensive positions within a broad area without archers is still a pain. You still can't customize patrol routes which means your men can end up being sneak attacked. Path finding for civillian units is for the most part significantly much better however, every once in a while bricktons choose longer routes, but for the most part it's efficient. The bricktons only get stuck when building complicated structures or when a platform has heavy traffic.

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Anonymous 08/12/2016 (Fri) 19:56:46 [Preview] No. 9734 del
>>9708
>>9703
Forgot to mention, they nerfed mining and made it babby tier to use because of two reasons: Firstly, people building huge as fuck holes to prevent enemy hordes from getting into their castles. Secondly, multiplayer vs mode would be absolutely unbalanced.


Anonymous 08/12/2016 (Fri) 20:32:16 [Preview] No. 9735 del
I remember fucking around with his game I like the god aspect of it and I gave up after not being able to move the gooks up a tower.


Anonymous 08/13/2016 (Sat) 03:28:49 [Preview] No. 9736 del
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>>9735
"god aspect"

Mind ellaborating. I'm a little new to this vidya I must admit. Honestly I barely started playing it late 2015 when a friend told me it stopped being buggy as shit.

Much to my dismay it's still bug laden, but probably nowhere near as bad as it used to be.



Anonymous 06/05/2016 (Sun) 19:12:53 [Preview] No. 9041 [Reply]
>>8940
What the fuck, man? I get hot pocketed constantly on ceipplechan, too. Why do all you stupid fucks have such a problem with streaming?
5 posts and 1 image omitted.


Anonymous 06/08/2016 (Wed) 08:35:25 [Preview] No. 9074 del
>>9064
>I have a friend


Anonymous 06/09/2016 (Thu) 04:27:33 [Preview] No. 9080 del
>>9064
Live again with another friend and Halo and Maddox's gay new podcast.


sage sage 06/11/2016 (Sat) 00:44:38 [Preview] No. 9090 del
>>9080
kill yourself king whiner


Anonymous 07/23/2016 (Sat) 18:57:45 [Preview] No. 9613 del
>It fractures communities via stream culture cliques much like IRC. It also promotes advertising, and advertising is cancer for image board cultures.
This pretty much, but though I don't think every scenario of advertising is terrible. On cripplechan, some anons and amateur game devs are honestly promoting their own games. I'd like to add that streaming is focused on the streamer's personality and that e-celebrity threads, to whatever level of actual popularity, haven't been constructive to imageboards generally.


Anonymous 08/12/2016 (Fri) 03:06:25 [Preview] No. 9731 del
Have you, OP, considered that you might be blinded by cancer? You know where self-promotion ends? It does not matter if you hype your own shit or shit you like. You know why it is considered to be a case mindpoisoning to focus on things by their popularity or individual affection, rather than their relativity or merit?

If the material is good, the audience will find it. If you're trying to pull a group pressure youtube scheme for kids: Fucking stop, and do something non-cancerous.



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Dragon's Crown Anonymous 07/06/2016 (Wed) 00:54:00 [Preview] No. 9493 [Reply]
I'd like to know the general consensus on Dragon's Crown. I think I remember seeing a drawing of le trashman throwing a copy of it in the bin.

Sure, people only give a shit about it because it's got ass and titties in it and it's simplistic to the point of becoming repetitive quickly but there's at least a solid 50 hours worth there believe me.
6 posts and 2 images omitted.


Anonymous 07/06/2016 (Wed) 09:17:06 [Preview] No. 9504 del
>>9502
Just as Christ said "stop throwing rocks at my hooker girlfriend" so do I say: stop throwing rocks at the titty witch. (little do they know, I want to fuck the amazon instead)


Anonymous 07/07/2016 (Thu) 10:06:52 [Preview] No. 9514 del
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>>9503
Pic very much related.

>>9504
I feel you on the confected outrage it generated - getting mad because tits is equally as sad as giving the game a pass because tits.

But there's something I vehemently dislike about the game: it was encapsulated by your response, and it's present across the entire industry. That something is the Skinner box effect that has been added to virtually every single game since every single developer found they can exponentially increase the life of their title by bolting on simplistic progression trees, or "old-skool RPG elements as they're occasionally, nauseatingly, referred to.

Nobody's content to make a straight up action game that will take 30 minutes to complete anymore - even when they're designing in a genre like scrolling beat-'em-ups that fucking well should.

Why?

Because by artificially extending the sense of progress within the game, you can guarantee that the consumer is not going to get tired of your product. The more cynical publishers use this to tide customers along til the next DLC fix and the cycle will start again.

Fundamentally, gentlemen, our favorite past-time has simply been flooded with time inflation.


Anonymous 07/07/2016 (Thu) 23:10:52 [Preview] No. 9519 del
>>9514
Oh I agree with you. There's no goddamn reason why a game like Dragon's Crown should have shit like level-based character progression other than to pad out the time. Variety between same characters types could have been done equipment-wise combined maybe with some base stat randomization.

Perhaps in a better society we shall start rewarding games that deliver a satisfying experience in the least time possible. But that's assuming we will have or want something better to do with our time.


Anonymous 07/08/2016 (Fri) 00:48:17 [Preview] No. 9522 del
>>9514
>Shallow RPG elements being tacked on to games mindlessly along with achievements

You can blame the casual as fuck Everquest Clone people like to call "World of Warcraft", or how I like to call it the most cancerous Massively Multiplayer Online Amusement Park Simulator to ever exist..


Anonymous 08/12/2016 (Fri) 02:25:56 [Preview] No. 9730 del
It's an absolutely marvelous little game. Excellent casual couch co-op or HC single player challenge. Near perfect mechanics, though massive spell ownage clutters the screen.Online component works and can be fun. Good variety characters for only semi-different play styles.

You get to cook and eat your enemies. In Top-tier Vanillaware food fetish minigame you can make a radish onion hotpot of the last bosses meat, for the whole party to eat. Art is some of Vanillawares best, only topped by MDB.

You can play the Dwarf. Not just any dwarf, The Dwarf. Just try it.

Some boring grinding in the late game, but it's part of the "how long can you travel"-mechanic. All gear is unfortunately abysmally boring. Great game.



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Game mechanics or a combination which would be pretty hard to make a game for Anonymous 06/22/2016 (Wed) 23:06:35 [Preview] No. 9365 [Reply]
I think an RPG of any kind with permaMob death would be hard to design. You'd either end up with a game that can only be played one way if you're not careful, or an easy as shit game to circumvent that.
3 posts and 1 image omitted.


Anonymous 06/23/2016 (Thu) 17:45:01 [Preview] No. 9371 del
>>9369
its good if you like the idea of a diablo clone where you can control multiple people simultaneously. its somewhere in between diablo and those instances in warcraft games, but unique from either in that you can prioritize how each individual unit attacks, and formations are actually useful.

the only bad thing about it is that the inventory screen is made of fixed pixels, and with increasing screen resolution, its getting harder and harder to see, but its not bad at 1080p.

heres a good review of it https://www.youtube.com/watch?v=kgsR3qZp3-M


Anonymous 06/24/2016 (Fri) 19:54:15 [Preview] No. 9379 del
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>or a combination
My long time fantasy is a fighter that's slow as shit because it's actually a worms clone about tiny parasites that micromanage the various limbs of the character. Some ballistics could be involved but with the addition of shooting 'the ground' to give orders and buffs, and most of the focus would be on efficiency management and fighter meta strategy in slo-mo for the sake of being babby friendly. Turn-based, but with a mechanic of using items to extend your action limit on the most opportune turn when you need to get shit done the most urgently. After a win there would be a real-time playback fight of maybe thirty seconds after an hour of play.

Spin-off series would just be that same fighter game but actually a proper fighter.


Anonymous 06/26/2016 (Sun) 20:06:05 [Preview] No. 9411 del
>>9379
>explosions

Actual explosions to move limbs, or "metaphorical" explosions that are a stand in for chemical, or electrical synaptic messages? And if synapses, how full autism are we talking about? Cellular or just localized region?

>>9371
>Ross

Ahh, that guy, he can be casual as fuck at times when it comes to describing game mechanics, but he has good taste so I'll watch it.


Anonymous 07/15/2016 (Fri) 17:23:47 [Preview] No. 9554 del
>>9365
If you mean the monsters do not respawn, that would be Divinity: Original Sin.


Anonymous 08/12/2016 (Fri) 01:23:39 [Preview] No. 9728 del
Ok, so, just make believable possession simulation. Like there is an actual demon trying to get a hold of your body. It whispers bad shit during dialogs, sometimes takes control and makes the player do or say bad things.
And as the story progresses, the demon gains more control, and player gets to know who the demon is. So a love story maybe.