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Ripping audio from a game? Anonymous 12/16/2017 (Sat) 01:22:00 [Preview] No. 11947
I'm thinking of ripping the audio from an executable so I can translate an eroge and then rebuild the visual novel. What tools could I use to capture the audio?


Anonymous 12/16/2017 (Sat) 16:46:46 [Preview] No.11952 del
That executable must expand the audio somewhere if it's that quality. I shouldn't think you would need to capture the audio, but you can capture any audio being played.

Were you thinking of using ren'py?


Anonymous 12/16/2017 (Sat) 19:47:17 [Preview] No.11957 del
>>11952
Renpy because it gives simple documentation and is the least work. You know I have a book on how to use a Japanese program to make visual novels, but the book is in Japanese. The visual novel is voiced and I want to capture her sexy moans otherwise it will feel like it's missing something. Frankly it's the total sum of the components in a package that makes a VN erotic, the art, voices and writing by themselves usually are low budget and aren't that good.


Anonymous 12/19/2017 (Tue) 16:45:07 [Preview] No.11999 del
Any luck yet? If you upload the exe or let us know where to get it we might be able to help better.


Anonymous 12/20/2017 (Wed) 03:24:29 [Preview] No.12002 del
(809.31 KB 1125x1500 05.jpg)
>>11999
No, not yet. I tried using "universal extractor" but it didn't work. Sure, the game is right here if anyone wants to have a go, or to play it. It's a very simple doujin erogame about a loli succubus who gains stronger powers as she levels up by having sex. It's more of a digital manga really, except for the voice acting.

Here's the gallery:
https://exhentai.org/g/817932/96e67dd8e7/

My plan is to edit the gallery how I would typeset a manga, and then to compile it with the audio in renpy.

https://mega.nz/#!9C5UhSLA!JJ83Ke9Wb0crwo-fBByoxk63d7rD9opKtwQilVjtxIg


Anonymous 12/20/2017 (Wed) 13:10:24 [Preview] No.12010 del
>>12002
TrID/32 - File Identifier v2.02 - (C) 2003-06 By M.Pontello
Definitions found: 2641
Analyzing...

Collecting data from file: C:\test\Succubus_Lolika.exe
34.8% (.EXE) InstallShield setup (43050/17/16)
33.6% (.EXE) Win32 EXE PECompact compressed (generic) (41569/9/9)
11.8% (.EXE) Win32 Executable Delphi generic (14687/80/4)
8.5% (.EXE) Win32 Executable Generic (10527/13/4)
6.1% (.DLL) Win32 Dynamic Link Library (generic) (7600/42/2)

It's not an installshield extractable, there is no cab in there I'm pretty sure. I think it's made using PECompact, looking for something to extract it now. It also seems to have a copy of Locale Emulator stuck in there(I think), that leads me to assume it's been bundled like this for foreigners. I tried finding an original unpacked japanese copy of the game but with no luck. It says it's made by "HUMANBALANCE ltd" but can't find anything. Any more info?


Anonymous 12/20/2017 (Wed) 13:44:51 [Preview] No.12011 del
>>12010
https://forum.tuts4you.com/topic/8657-unpecompact-2-source-code/
I think this is the only tool for it, but there is some odd question for signup, no idea what it's encoded in so can't think how to decode.


Anonymous 12/20/2017 (Wed) 14:02:08 [Preview] No.12012 del
>>12011
Actually scrap all that, just tried a bunch of PEUnpack tools and it's not working. Not sure what to do now.


Anonymous 12/21/2017 (Thu) 01:19:19 [Preview] No.12015 del
>>12012
>>12011
Well thanks for giving it a shot. If push comes to shove I can give up on extracting the audio, and always record the tracks manually with some fidelity loss. I think there are only about 21 of them that I would need to record anyway; one full playthrough for each page plus the title.


Anonymous 12/21/2017 (Thu) 03:46:40 [Preview] No.12017 del
>>12002
The art style looks painfully familiar. Something from a WikiHow article to be honest.



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