Anonymous 06/08/2016 (Wed) 21:00:04 No. 66 del
There is git, however I wouldn't suggest using that for packaging as it git doesn't contain the maps and texture data. Also it's a pain to set up the various repos properly;

The release ISO contains that sourcecode aswell, both of the engine and the game code. They should package that. All they have to do is copy /XonoticChaosEsque/ to /usr/share/games/

Then make a symlink /usr/bin to the startup script (or wherever they put the executables.)

The engine source is in, the crypto library is in another .zip and the gamecode quakeC is in the zzzzzz99999 pk3 (though they won't have to touch that at all).

Debian refused to package anything I make, however, because I'm opposed to women's rights, in-favor of man+girl(child), and am a "troll".

Perhaps the playdeb people are the same people?