03/13/2017 (Mon) 17:31:39
To take it a step further,
I am a huge fan of "Advanced Tactics: Gold", which, is a Matrix Games product, but which basically has one dude at the helm, and that is great, because it's easily the best war sim on the market at this time. The reason we like it, is because the engine is truly a clockwork of war and battle. It allows you to see, each unit, and their rolls against the enemy. It allows you to see the cogs, if not the mainspring, of something we study called "war and battle"
However, imagine if, you could snap into a "superhot" sort of gameplay, within AT:G, during battle. Suddenly the battle which takes five seconds, can take an hour. You are one man, on that hexfield, and you can literally, run from Germany to Moscow, getting 10,000 slow motion kills. Hah! You just visualized it and know what I mean!
So, in some ways this ties back to Max Payne, another game I would throw onto OP's table. Version one, had time dilation effect, we all loved it. Max Payne as a title was ruined then. Completely. However time dilation effect, as proven by superhot, has the power to alter gameplay itself. Indeed I wonder now that I described it, how long it will be until we have all war sims with a first-person mode, so you can go in, and be that superhero, on the battlefield. Obviously when we see it we will know it, but, actual war may come first.
This thought occurs to me in BF2 mods I play where I wish they had a slow motion button, it's just fun, to play in slo mo. However some players do not like it. Again, Max Payne brought what? Most of the elements had been used before, but bullet time, is something that even right now, is an untapped realm. I don't play console games or steam or anything recent, so if there are better games with time dilation than max payne or superhot then mention them because it could make your heartbreaker game from the past, relevant tomorrow. Hence when they release "Max Payne: Superhot edition" is it retro or new?