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video games in freedom

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Welcome to Libre Vidya, Video Games in Freedom.

Rules: http://endchan.xyz/lv/rules.html
Guide: https://a.safe.moe/rtavo.png

Check out Libre Game Night: http://libregamenight.xyz/

This thread is stickied so comments can act as a list of games that won't get bumped off.
Edited last time by lordlibrevidya on 10/16/2017 (Mon) 17:59:42.
12 posts and 7 images omitted.


lamer 09/10/2017 (Sun) 10:22:44 [Preview] No. 348 del
3rd person arcade style racing:
http://www.ya2.it/yorg/

Bomberman clone:
https://github.com/Javanaise/mrboom-libretro


lamer 10/11/2017 (Wed) 12:55:46 [Preview] No. 359 del


lamer 10/16/2017 (Mon) 17:05:14 [Preview] No. 366 del


lamer 10/20/2017 (Fri) 13:46:26 [Preview] No. 378 del
Abuse 20th anniversary edition (2016)
https://github.com/antrad/Abuse_1996



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ChaosEsque Anthology Anonymous 06/02/2016 (Thu) 14:36:57 [Preview] No. 42 [Reply] [Last 50 Posts]
ChaosEsque Anthology is a first person shooter. It is a standalone modification of Xonotic which includes extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game modes.

It has over 100 maps. Some are futuristic, some are ancient, and some are medieval. A few evoke platform games such as sonic, others follow a style more akin to diablo. Some are static maps, others are randomly connected.

There is something to fit your mood. There are mutators that can add mounted weapons in any map, buildings, monsters, foliage, hazards, and even balloons and bumpers. You can fight with futuristic weapons, medieval weapons, and /or hand to hand combat (over 100 weapons). There are also many vehicles (and a mutator to spawn them in maps that do not have them, as is tradition (as you can see)).

You can also set each team to start with different specific weapons if you want to test a theory that you could defeat a well equipped military force with your bolt action rifle or crossbow. Same with vehicles and mounted weapons spawning (you can set which spawn near which team in CTF etc). You can drink wine, potions, learn magic, read scrolls, so on and so forth.

The goal, and much of this has been reached, is to not limit the player.
https://sourceforge.net/projects/chaosesqueanthology/
156 posts and 56 images omitted.


lamer 10/17/2017 (Tue) 23:03:46 [Preview] No. 373 del
few more images


lamer 10/17/2017 (Tue) 23:14:43 [Preview] No. 374 del
http://quakeone.com/forum/quake-talk/venting-area/277216-i-now-have-168-weapons-in-my-game-thoughts-harvy-weinstein-did-nothing-wrong-btw/page2


>SpecialBomb
>Wrote:
10-12-2017, 06:48 PM
So, apparently, I was playing the mod after all.

Alright, so whatever I played wasn't very fun. It was a campaign botmatch where you had to pick up weapons using f, and the gatling or machine gun or whatever seemed to kill the bots instantly, while the starting pistol was too awkward to use since you had to reload it after 8 shots, and that's with bots moving around really damn fast. In my opinion, it's no better than my own deathmatch mod, maybe even worse since balance didn't seem to be top priority. I never saw any of these 160 weapons of yours, and honestly, from my first impressions, it's not exactly worth my time to try every single one out. The music was also not very impressive.

Try starting a new project and think of a new idea. This 10 year old mod of yours is definitely not worth playing for the messiness of it all, and it's definitely not worth developing anymore either. I'm assuming that there is a lot more to this, but that is mainly your fault for not explaining how to access all of these features. There is singleplayer, multiplayer, and settings. There was nothing else, and the singleplayer was just a bot campaign. The settings were standard xonotic settings, and weren't special either. The help section didn't help, as it didn't explain how to access these great features of yours. I know there is more to this mod, as I have seen your showcase videos. But, I simply don't think it's worth it, because I know its going to be an un-entertaining mess of stuff that shouldn't be there.

One of the biggest things you need to learn is that having too many features is a bad thing. You could argue that garrys mod does this, but the main thing is that the extensiveness of it is controllable by the player. The player makes their game their own by installing mods at their own accord, therefore making the game exactly to their liking. Your mod, in this case, is a jumbled mess of features that aren't very appealing, and is anything but user friendly. From what I saw, there was a plethora of features, including body temperature, vehicles, jail mode, and a bunch of other unneeded stuff.

To have a completely honest summary from what I am to expect when I get this working, this is simply going to be like someones copy of garry's mod with all of their stupid mods added in, but instead of it being on the source engine, its on top of darkplaces. And they are all mods no one wants to play.

I hope you found my posts useful, and I seriously hope you get your life together. You are a fucked up person with no other purpose other than to piss people off.

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lamer 10/17/2017 (Tue) 23:16:23 [Preview] No. 375 del
Reply:

Your problem, largely, is that you are in the wrong menu.

You have chosen to play the pre-programmed "single player" "campaigns"
(of which there are a few, but it seems you have chosen the first: xonotic
vanilla) (I suggest "Who Is The Greatest": a martial arts epic where you
fight hand to hand up the list, instead). You will only get the game the
campaign-creator thought of there.... which does not include most of the
mod additions!

Go to Create>Multiplayer and create a bot match. There are 100 or so maps to choose from.
[IMG]http://endchan.xyz/.media/bb432b5ed035226d00c9f01124da29c2-imagejpeg.jpg[/IMG]

>Music sucks
Since you played the standard campaign rather than picking the maps yourself,
you only played the standard Xonotic maps in said campaign.

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lamer 10/17/2017 (Tue) 23:20:59 [Preview] No. 376 del
(continued)

This game is more of a game synthesizer than anything else.
Think of it as a korg MS-20. Now when amerios encounter a real synth
(and even the MS-20 is only a fraction of a real synth) they say,
in their bellicose voice, HERRALLL NRAAHH!!! While lard jiggles everywhere,
they then talk about how if anyone stares too long at their "dautah" they
"have a shotgun" etc. Wonderful people.

[IMG]http://endchan.xyz/.media/b0b3cbb5d9794866dc3a263d5f0a4760-imagejpeg.jpg[/IMG]

Anyway. Lots of options and buttons for those who can comprehend and accept
such things. Amerios just want a few options tho, and feel like kings
(they eat like kings...) in wanting everything given to them ready to go
and to pleasure them (this is while they bomb every country in the world
that has the audacity to allow the natural pleasures of young girl brides
etc (which amerios say is unnatural pleasures because jesus and better a millstone).

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lamer 10/17/2017 (Tue) 23:48:45 [Preview] No. 377 del
>>365
>Sorry, didn't see the scroll option on the post. I enjoy that you don't take any shit mike.

Thanks. There has (or is ongoing) another discussion (as seen above) where someone said le mod is no good.

What do you think of the game btw? I've been modeling and adding old-west style weaps now. Modled a sharps rifle and a gatling gun this weekend (and put them in game). You can go to the MG menu to set the gatling to spawn (also the entites.ent file has been updated so if you use the netradiant enclosed when making maps it's there). So now we have: future weapons, modern, 1800s, 1700s, and medieval !

What do you think. 168 weaps!



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Doom Thread Anonymous 05/20/2016 (Fri) 16:44:24 [Preview] No. 27 [Reply] [Last 50 Posts]
All versions, mods, tweaks, textures, pk3s and wads
30 posts and 10 images omitted.


Anonymous 04/27/2017 (Thu) 19:59:53 [Preview] No. 312 del
>>311
I only say that because of that line that plays, "you bitch ass nigga, me and my dindus are gonna make you join the NAACP" at the end.

Are you the anon that made the metropolitan breach? If I recall, it was originally intended to be in the moonman mod.

Yeah, slade is the only real choice. Doom builder also apparently runs well in wine. Neither have the 3d display stuff though. I haven't edited levels so I don't know how much of an advantage that is.


Anonymous 04/27/2017 (Thu) 20:05:07 [Preview] No. 313 del
>>312
http://eureka-editor.sourceforge.net/?n=Main.Changes121
Not sure if this means it supports zdoom maps now?


Anonymous 05/04/2017 (Thu) 17:56:01 [Preview] No. 317 del
It's a week old news, but gzdoom officially went GPL.
https://forum.drdteam.org/viewtopic.php?t=7613

This is a major fucking game changer. It means Zandronum being under a GPL compatible license can can be used to play GZDoom. http://zandronum.com/
For the free culture enthusiast you could even use freedoom and the libre licensed mods.


Anonymous 05/05/2017 (Fri) 21:00:30 [Preview] No. 318 del
>>303
>>306
On 2nd thought well fug it, continue anyway with dat sprites and I will add it.

New test version 1.4.0 Test7, same link as before
https://mega.nz/#F!AFUBAYqS!vbipx7ds6IY_CHdQn4eOPQ
Changelog:
-Added some new particle effects
-Hitler Gas projectiles is changed
-All Chaingun like weapons accuracy got buffed
-Hitler chaingun does 8 damage now instead of 5
-Hitler flamethrower behavior is changed a bit
Sorry for the weirdly formatted changlog this time I will correct it on the next version.

>>317
But Skullcrap always used some code for GZDoom? Also I am wondering if Graf is ever going to bother adding additional shading stuff for Models since they dont right now.


Anonymous 05/07/2017 (Sun) 07:49:03 [Preview] No. 319 del
>>318
>But Skullcrap always used some code for GZDoom?
No sorry, I got a little excited/carried away when I saw the news. For a start, it "could", not "can" but they have their own code base so it's not as easy as I thought.



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Mr Boom - bomberman clone lamer 09/10/2017 (Sun) 10:02:59 [Preview] No. 346 [Reply] [Last 50 Posts]
Fresh code, reverse engineered, all MIT.

Includes standard gameplay, up to 8 players, AI and netplay. Available as libretro addon or standalone.

https://github.com/Javanaise/mrboom-libretro


lamer 09/10/2017 (Sun) 10:13:38 [Preview] No. 347 del
i miss play that game :(


lamer 09/10/2017 (Sun) 10:37:38 [Preview] No. 350 del
>>347
I remember having friends and we would all play bomberman on the sega.


lamer 10/08/2017 (Sun) 06:16:31 [Preview] No. 357 del
>libretro
Straight in the trash.


lamer 10/09/2017 (Mon) 21:27:56 [Preview] No. 358 del
>>357
Haha, calm down



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Captain Holetooth lamer 09/30/2017 (Sat) 11:12:56 [Preview] No. 355 [Reply] [Last 50 Posts]
Exploration platformer using GoDot, currently porting to GoDot 3

https://github.com/Hirnbix/captain-holetooth


lamer 09/30/2017 (Sat) 11:47:03 [Preview] No. 356 del
Seems cool. Thanks for sharing.



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Yorg lamer 09/10/2017 (Sun) 10:23:40 [Preview] No. 349 [Reply] [Last 50 Posts]
Yorg is FLOSS: the code of the game is released under GPLv3. Ya2’s art assets are released under CC BY-SA.

third person visual perspective;
arcade-style;
8 different pilots;
7 different cars;
4 different tracks;
AI;
power-ups;
weapons;

Not seen this one before, maybe very early in development. Nice to see real progress on projects like these.
http://www.ya2.it/yorg/



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scrape dump Anonymous 02/02/2017 (Thu) 15:14:52 [Preview] No. 216 [Reply] [Last 50 Posts]

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Postal went GPL Anonymous 06/05/2017 (Mon) 10:51:56 [Preview] No. 331 [Reply] [Last 50 Posts]
Fuuuuuuuuuuuuuuuuuuuck, how did this happen and I didn't hear of it!!!

http://runningwithscissors.com/?p=2318?age-verified=1e079e8004
https://bitbucket.org/gopostal/postal-1-open-source/src

>It was in September, 1997 – over 19 years ago (we’ll round that out to 20, for marketing reasons) – when us humble folk from Running With Scissors unleashed our Robotron-inspired isometric shooter POSTAL to the unsuspecting public at large. It was an instant hit, grabbing the attention of gamers, parents and politicians across the country, and we’ve been supporting and updating it ever since. But now, (almost) 20 years later, we are entrusting our fans with the future of our game, by releasing its source code to the public. Consider it a belated Christmas present!

Only a matter of time until it's ported.


Anonymous 06/05/2017 (Mon) 10:58:43 [Preview] No. 332 del



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LynxVania Anonymous 05/23/2017 (Tue) 17:58:00 [Preview] No. 329 [Reply] [Last 50 Posts]
I've been working on a while on this project for a metroidvania.
I am focusing on the technology itself to allow for people to easily create metroidvanias and content for games designed for the engine and less on the game itself.

I think I got it on a state that its worth posting on agdg places.

You can find the code and stuff over gitgud.io/LynxVania

More videos at
https://youtube.com/watch?v=QuDFW62DYVE [Embed]&list=PL6ExG1loqbUg1HsQ8X8Z5RO8uKpTpJfgd


Anonymous 05/24/2017 (Wed) 18:20:55 [Preview] No. 330 del
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Nice, any support for shooting yet?



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The proprietary game that broke your heart Anonymous 01/15/2017 (Sun) 19:10:31 [Preview] No. 207 [Reply] [Last 50 Posts]
Let's face it, we all have at least one. Name the games you had to say goodbye to.
13 posts and 1 image omitted.


Anonymous 03/13/2017 (Mon) 17:31:39 [Preview] No. 243 del
To take it a step further,

I am a huge fan of "Advanced Tactics: Gold", which, is a Matrix Games product, but which basically has one dude at the helm, and that is great, because it's easily the best war sim on the market at this time. The reason we like it, is because the engine is truly a clockwork of war and battle. It allows you to see, each unit, and their rolls against the enemy. It allows you to see the cogs, if not the mainspring, of something we study called "war and battle"

However, imagine if, you could snap into a "superhot" sort of gameplay, within AT:G, during battle. Suddenly the battle which takes five seconds, can take an hour. You are one man, on that hexfield, and you can literally, run from Germany to Moscow, getting 10,000 slow motion kills. Hah! You just visualized it and know what I mean!

So, in some ways this ties back to Max Payne, another game I would throw onto OP's table. Version one, had time dilation effect, we all loved it. Max Payne as a title was ruined then. Completely. However time dilation effect, as proven by superhot, has the power to alter gameplay itself. Indeed I wonder now that I described it, how long it will be until we have all war sims with a first-person mode, so you can go in, and be that superhero, on the battlefield. Obviously when we see it we will know it, but, actual war may come first.

This thought occurs to me in BF2 mods I play where I wish they had a slow motion button, it's just fun, to play in slo mo. However some players do not like it. Again, Max Payne brought what? Most of the elements had been used before, but bullet time, is something that even right now, is an untapped realm. I don't play console games or steam or anything recent, so if there are better games with time dilation than max payne or superhot then mention them because it could make your heartbreaker game from the past, relevant tomorrow. Hence when they release "Max Payne: Superhot edition" is it retro or new?


Anonymous 03/13/2017 (Mon) 18:38:14 [Preview] No. 244 del
>>242
>superhot
Fuuuuuuuuuuck! Thanks so much for turning me to this.
https://superhotgame.com/SUPERQOT
That is an amazing quake mod, using darkplaces!

>Perhaps it is true that people play "dating sims" but know they will never go on a date.
https://homeward.renai.us/ I think dating sims are pretty good, though I have been on a date. Sims are better.

>I play war games that allow me to understand war
What aspect of war? Strategy?

I guess the only thing like a war sim I have played is Slay. You ever play Slay?


Anonymous 03/14/2017 (Tue) 15:30:13 [Preview] No. 245 del
I long for the 90s of gaming to resurrect in foss.

Deus ex, Thief, C&C/RA, Alpha Centauri, Diablo, Fallout, GTA, Neverwinter Nights, Heroes of Might and Magic, Postal, Elder Scrolls, Starcraft, System Shock, Unreal, Wipeout, Fzero, Tomb Raider, Warcraft, Worms and all the bullfrog games dk, rct, th etc.


Anonymous 05/10/2017 (Wed) 22:26:23 [Preview] No. 322 del
>>207
I had more than 200 games bought on steam
I had more than 50 games on CD/DVD
I don't regret losing steam which was fucking with me.
I don't regret the games,no, that isn't what heartbroke me.
I regret that people look at me differently.
Like if I was a madman to say
>no
>I care about my freedom
Why are people so disgusted when I just say that I want to be able to control my computer ?
I don't say anything when they use a hammer or any random tool.

Anyway I am happy to see that people are making game engines under free software like openmw or falltergeist.
It would be great when the content will be under a copyleft license too.


Anonymous 05/11/2017 (Thu) 08:11:33 [Preview] No. 323 del
>>322
Completely understand. I told a friend of mine "I quite liked the Doom3-BFG edition" and he said "I didn't realise you played those kind of games." I then mumbled something about freedom and changed the subject.
On a separate occasion with my two other friends "Hey, lets install windows on your computer so we can all play lan together." I said "Proprietary software will never touch that machine!" At which point they both looked at me with such contempt, then there was a long period of silence.
I have told them enough times how I feel about it, but they seem to genuinely not understand and look away after a few seconds. It's like trying to tell a cow they are going to become steak.