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Libre Vidya Thread Bernd 06/25/2017 (Sun) 11:20:07 [Preview] No. 8329
Let's see your TOP 3 open source community driven games.

I personally love games involving strategy:

Warzone 2100: https://www.wz2100.net/
Great tech tree with a balance on power, research and production with a tech tree you will never complete.

OpenRA: http://www.openra.net/
Now with near complete Tiberium Sun support and RA2 soon.

Unvanquished: https://www.unvanquished.net/
An advanced FPS with a strong emphasis on team play and tactics.


Bernd 06/25/2017 (Sun) 11:22:58 [Preview] No. 8330 del
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Dink Smallwood counts?


Bernd 06/25/2017 (Sun) 11:26:10 [Preview] No. 8331 del
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>warzone 2100
egh I was hoping for Mutant Chronicles game


Bernd 06/25/2017 (Sun) 11:27:00 [Preview] No. 8332 del
>>8330
Absolutely, I really enjoyed playing FreeDink


Bernd 06/25/2017 (Sun) 11:33:25 [Preview] No. 8333 del
what about 'unknowns'?

https://youtube.com/watch?v=WV4mLgX1ZdY [Embed]


Bernd 06/25/2017 (Sun) 11:33:56 [Preview] No. 8334 del
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O hey, does Battle for Wesnoth fit here? I loved that game
http://www.wesnoth.org/


Bernd 06/25/2017 (Sun) 11:41:04 [Preview] No. 8335 del
>>8334
Years ago I played through the campaign as I loved Panzer General. Now Wesnoth has a bunch of campaign and got some upgrade through the years. Now somehow I can't bear playing it not even two turns.

>>8333
That game actually looks good. I mean I couldn't play it (never liked sidescrollers) but I find the looks pleasing.


Bernd 06/25/2017 (Sun) 11:49:04 [Preview] No. 8336 del
>>8334
This right here is the gold standard. Excellent taste anon.


>>8333
"unknowns"? I've not heard of it. I like the look of mobius skies though, not often I see something made with pygame I hadn't seen before. Is that what you meant by unknown? Looks awesome, will check it out, thanks.


Bernd 06/25/2017 (Sun) 11:53:18 [Preview] No. 8337 del
Speaking of unknowns, how about a nice wank sim.
https://homeward.renai.us/


Bernd 06/25/2017 (Sun) 12:02:01 [Preview] No. 8338 del
>>8336
>anon


Bernd 06/25/2017 (Sun) 12:07:43 [Preview] No. 8339 del
>>8338
Hah, force of habit, I didn't even realise I'd written that. Talking about video games made me feel I was posting on /v.


Bernd 06/25/2017 (Sun) 12:11:41 [Preview] No. 8345 del
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>>8337
that feel when you will never play that KC VN


Bernd 06/25/2017 (Sun) 12:27:42 [Preview] No. 8348 del
>>8345
You mean the pedo one? I played it. It's open source too. I hate to crap on the hard work of others but it was kind of boring. The graphics style was interesting and worked well and the sound track was great, but the story line was very one note, constant reference to how being a pedo isn't wrong. It wasn't witty or funny ass it could have been and not immersive, I didn't feel drawn in to being a pedo. Also lastly, the sex scenes lacked interactivity, not nearly as advanced as other japanese games. That said the subject alone makes it as infamous as Rapelay, which in contrast is a much better game.


Bernd 06/25/2017 (Sun) 12:27:49 [Preview] No. 8349 del
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>>8336
>Is that what you meant by unknown?
yeah just rare or unpopular games
they're not even 'indie' games because hipsters don't play them

this i played too (its open source i suppose)
id=114715746">https://steamcommunity.com/sharedfiles/filedetailsid=114715746

games that almost nobody play


Bernd 06/25/2017 (Sun) 12:29:12 [Preview] No. 8352 del
>>8351
>>8349
bad link

steamcommunity.com/sharedfiles/filedetails/?id=114715746


Bernd 06/25/2017 (Sun) 13:17:13 [Preview] No. 8357 del
I finally DLd dorf fortress


Bernd 06/25/2017 (Sun) 14:03:27 [Preview] No. 8358 del
>>8357
Finally installed Railroad Tycoon II.


Bernd 06/25/2017 (Sun) 16:16:46 [Preview] No. 8360 del
>>8329
Why is the balance in OpenRA fucked up?


Bernd 06/25/2017 (Sun) 17:18:50 [Preview] No. 8361 del
>>8360
It's "improved", essentially to try and curb some of the dirtier rush tactics and over powered factions. I don't know if you noticed but the developers at westwood/ea definitely favoured certain factions and tipped the balance slightly in their favour. Some people don't like the changes though as they leaned heavily into these missing features as a winning strategy. My particular favourite is requiring multiple engineers to capture buildings now. I can't find the post but one of the devs wrote that they wanted new gameplay because the old mechanics became repetitive both in years of playing and in match tactics/outcomes.


Bernd 06/25/2017 (Sun) 18:43:38 [Preview] No. 8362 del
Civilization and Colonization have their own open source versions.
http://www.freeciv.org/
http://www.freecol.org/index.html
I've only played with the first one but I enjoyed the originals so most likely these would be fine too. I think Freeciv is the clone of the third installment of Civ.

Also, I have to say OP, Stallman would butcher you for advertising with his face the "open source community driven games".


Bernd 06/25/2017 (Sun) 18:43:56 [Preview] No. 8363 del
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>>8362
Forgot pics.


Bernd 06/25/2017 (Sun) 18:48:57 [Preview] No. 8365 del
>>8363

Freeciv's UI resembles Civ 2's UI.


Bernd 06/25/2017 (Sun) 18:57:16 [Preview] No. 8366 del
>>8365
Where are the proofs?


Bernd 06/25/2017 (Sun) 19:09:00 [Preview] No. 8368 del
>>8362
>Stallman would butcher you for advertising with his face the "open source community driven games".
Every time I say free software some Brazilian will say gratis. I know "free" was chosen for its' legalese but "open source" is so much more widely recognised.

Also, have you heard of Widelands? It's a Settlers clone.
https://wl.widelands.org/


Bernd 06/26/2017 (Mon) 23:08:32 [Preview] No. 8422 del
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Open source Paradox-quality GSGs when?


Bernd 06/27/2017 (Tue) 04:22:51 [Preview] No. 8423 del
>>8422
probably never, opensource games are not compatible with some genres


Bernd 06/27/2017 (Tue) 05:11:07 [Preview] No. 8425 del
>>8422
>Paradox-quality
That's a paradox.

>>8423
Not compatible? What do you mean? It seems doable.


Bernd 06/27/2017 (Tue) 07:32:31 [Preview] No. 8428 del
>>8422
Give me $200,000 and 10 years and I'll make it


Bernd 06/27/2017 (Tue) 18:10:49 [Preview] No. 8431 del
>>8428
I've better idea:
>>8422 give me $200 000 instead.


Bernd 06/27/2017 (Tue) 19:01:38 [Preview] No. 8436 del
>>8431
No, no, gib me.


Bernd 06/28/2017 (Wed) 04:01:53 [Preview] No. 8454 del
Hm.
How about you gib me $300k and I objectively asses whom of the candidates is most competent and should receive the $200k resources for development?


Bernd 06/28/2017 (Wed) 05:21:50 [Preview] No. 8455 del
>>8454
>for development
I haven't implied any development. I just expressed my need of getting 200 000 dollas.


Bernd 06/28/2017 (Wed) 06:53:49 [Preview] No. 8458 del
>>8454
By any chance, do you work for bioware?


Bernd 06/28/2017 (Wed) 11:13:35 [Preview] No. 8462 del
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>tfw openage will never EVER be finished
it's pretty much the only game stopping me from going full freetard tbh


Bernd 06/28/2017 (Wed) 11:23:03 [Preview] No. 8464 del
>>8462
Wow, development is pretty active. Surprised I haven't seen it mentioned before, it seems pretty stable just without features. One to watch.


Bernd 06/28/2017 (Wed) 12:28:47 [Preview] No. 8466 del
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>>8462
Play 0 A.D. instead


Bernd 06/28/2017 (Wed) 12:53:52 [Preview] No. 8467 del
>>8466
How far has development come with this? Last a checked it was still pretty alpha.


Bernd 06/28/2017 (Wed) 13:50:48 [Preview] No. 8468 del
>>8467
It is pretty playable. I didn't played much though.


Bernd 06/28/2017 (Wed) 20:43:51 [Preview] No. 8519 del
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had this webm


Bernd 06/29/2017 (Thu) 15:33:31 [Preview] No. 8537 del
>>8466
Nice.


Bernd 07/01/2017 (Sat) 18:34:37 [Preview] No. 8626 del
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Won't make another vidya thread for this. So.
As I mentioned installed Railroad Tycoon II. Back in the day I enjoyed it very much could watch those little niggers cho-choing around for hours and see the townds and cities grow and prosper as I sent cargo all over. Often I wasn't very efficient but at least felt awesome.
Now I can't allow myself to actually enjoy the game. Just connect more and more settlements and resources spending all the money (and a bit more) as it trickles into coffer until my trains generate so much I can't spend so fast. Pretty efficient but not laid back at all.
So I installed Icewind Dale EE. 've Spent the last hour and a half rerolling stats for a Fighter/Mage/Cleric then just gave up and went with 89. Then I created a Fighter/Mage/Thief and got 90 for the third roll. Cried a bit.
Also pushing Quake 2. Like five minutes at a time. Back then the graphic seemed awesome. Maybe a bit drab compared to Unreal, but brutal and very atmospheric. Now it feels like Duke Nukem 3d.


Bernd 07/04/2017 (Tue) 21:39:57 [Preview] No. 8737 del
I bought Blackguards, a turn-based RPG game.
There was a nice discount on gog.com.
Quite interesting and addicting game. Based on The Dark Eye role playing game, which I never actually played but I know that there were computer games being made based on this system since beginning of history of computer games.
Story is set in some kind of New World setting, so Jungles, spaniards, pirates n shit (no gunpowder tho). You don't see such things in games very often I think. Story seems to be cool, you lost your memory, run away from prison for murder which you're not even sure if commited, chase your old friend who put you in jail, run from law enforcers, cross the border end up as a gladiator and fight for your freedom etc. The characters are also well written imo.
Unfortunately dialogues are not very complex, and most if not all of side quests looks like: go there, kill this stuff, bring that item here. The focus is on fights. Of course I could write about various attack types, abilities etc. but I think the most notable thing is that like every second fight scene have some environment elements that have great effect. For example today I sturmed pirates' dock, there were multiple bascule bridge I could lower to make more paths while enemy was operating a crane with cargo to either block my way or push my companions into water. There's also this dungeon crawling thing, where you travel through various "rooms" where events (including fights) happen, and you're supposed to take supplies to rest and treat your wounds in between fights.
At the beginning game may seem quite linear, but in act 3 (there's 5 of them) where I am now I can travel around the world quite freely and do various tasks.
Game features quite complex character creation and advancement system. There's no levels or classes (you only choose if your guy is a spellcaster or not), you just gain adventure points after completing quests (no xp for simply killing stuff) and then you distribute those ponts toward various stats and abilities. Some stuff must be learned from various NPCs though. All stats matters, even if you'r mage increasing physical stats will help you cast certain spells.
I like it very much, but I understand that some would not because of some things I noted. Anyway I recommend it, and there is free demo on steam so you can just test it yourself.


Bernd 07/05/2017 (Wed) 05:39:13 [Preview] No. 8745 del
>>8737
Seems worth checking. At first glance I thought it's similar looking to Nevewinter Nights 2.
Wonder about the system reqs tho.

In IwD EE I went with an Undead Hunter, a half-orc Berserker, a Sorcerer and an elf Archer beside the two aforementioned as EE gives the option to choose from prestige classes. If anyone is interested.


Bernd 07/06/2017 (Thu) 19:40:34 [Preview] No. 8785 del
>>8745
>Wonder about the system reqs tho.
it's pretty low, I play on medium graphics and it runs quite smoothly all the time and if I can run it on my 7 year old laptop then probably anyone on this site can run it


Bernd 07/08/2017 (Sat) 07:14:58 [Preview] No. 8828 del
These games all look like shit tbh. I guess that's to be expected though since they're community driven.


Bernd 07/08/2017 (Sat) 12:26:57 [Preview] No. 8832 del
>>8828
Care to tell us what you consider a good game? I'll assume halo


Bernd 07/08/2017 (Sat) 15:43:38 [Preview] No. 8837 del
>>8785
I'll definitely check it out, however I'm gonna be busy with IWD for a long time I think.


Bernd 07/09/2017 (Sun) 08:23:08 [Preview] No. 8844 del
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(Not libre)

Did anyone played Sunless Sea? It is pretty interesting and autistic game with very good amount of high quality text and meditative gameplay. Actually it is more like quest, not action, although there are some action too.

(too lazy to get own screenshots so I googled them)


Bernd 07/09/2017 (Sun) 09:44:49 [Preview] No. 8845 del
>>8844
I know. It highly frustrated me probably I'm too stupid or something.


Bernd 07/09/2017 (Sun) 19:40:09 [Preview] No. 8856 del
>>8844
looks nice, I'll try it later maybe


Bernd 07/10/2017 (Mon) 05:09:25 [Preview] No. 8857 del
>>8856
It's pretty good actually. Very good atmosphere.
I failed to manage my boat running. You need (if I remember right) fuel and money. You get money by running errands then refuel in ports. However missions are finite in a port but three miles later monsters are dangerous as fuck and instakill you on sight. There's no way to gather enough resources to build up your boat to get the chance to fight back.
There's a 'safer' rout where you can get by but they are random every time and every time you die you start over. Or save then the game is: save - go on a bit - die - reload - die - reload - die - reload - go on a bit - go on a bit - die - reload - die - reload - die - reload - die - reload...
Maybe I missed something and it's possible to play the game but for me at that time I tried...


Bernd 07/10/2017 (Mon) 08:22:04 [Preview] No. 8859 del
>>8857
>There's a 'safer' rout where you can get by but they are random every time and every time you die you start over.

Your new captain can inherit map of the old one if you choose it on death screen (you have several options), and map stays same. Although regions aren't too random, they generated in same regions of map with some randomness.

>I failed to manage my boat running. You need (if I remember right) fuel and money. You get money by running errands then refuel in ports. However missions are finite in a port but three miles later monsters are dangerous as fuck and instakill you on sight. There's no way to gather enough resources to build up your boat to get the chance to fight back.

Fuel, money and supplies, and crew that can go mad and eat themselves (or you'll do it). Game is pretty funny indeed. You don't need to kill monsters though, until very late game when your money problem will go away.

It is typical for the start, I've lost one captain, but my second finished the game, although I didn't finish all storylines because there are too much (I could continue play for long time).


Bernd 07/10/2017 (Mon) 08:26:29 [Preview] No. 8860 del
>>8857
>>8856
There are several things that are unknown to starters that I can recommend:

- Newbies often don't get mechanism of SAY (something awaits you in port). When you see messages like "you hear distant bells" or "the bat flows to ship and die" and other, you may notice indicator on right corner of messages window. It means that on your next visit in port there will be more quest-like options in city. This thing happens when time runs and every action that requires SAY resets it. You'll easily get into it when you'll see.
- There are no really easy profitable trade routes at all. Some routes give you money to sustain yourself and small amount to grow, but forget about getting rich from trading in early/mid game. Some pretty profitable routes are too complex, best is involves surface and you'll need big ship, otherwise you run out of fuel and die in evil sunlight.
- At start you have nothing and don't know what to do. Do port reports. Actually, do it until end of the game. There is Admiral in London who gives you some small amount of money and fuel for every port report. When you visit port, always compile a report, it is free and not dangerous (except some special places, but they are rare). So, typical journey will be like "visit this, this and this, maybe discover something there, maybe buy something, but get port reports". Every route "circle" will give you some fuel and money to sustain yourself, although it isn't profitable. At middle of game, when you visit 5-6 ports at once, it becomes pretty good (at least for fuel).
- I recommend you to use your starting ship for long time, even if it slow and shitty. Cutter is fast but it is perversion of common sense and it has no storage space. Freighter is _slow_, and trade isn't too profitable. I completed most of game with starting ship (I upgraded some weapons though). I truly recommend to jump to frigate on late game, it is perfect.
- Don't fight with monsters, they are evil. Some are too evil, so they'll kill you easily with first strike. Don't do it. You'll fight them in late game much. Only few monsters actually have interesting (and risky) loot, and they aren't for starters. Like that ship-eating mountain. You saw ship-eating mountain? Oh, you'll see, you'll surely see. Also beware of the birds.
- Fuel: when you move with lights, you spend much more fuel than without it. But moving without lights... bad. More powerful engine also eats much. There are some quest-made engines that very, very good, so I recommend to stick with starting engine and replace it only when you'll get them. Yes, sometimes you'll be bored because of slowness, but it is meditative game. Slow, dark sea awaits. Remember: some places (related to hell) have cheap fuel, so consider next route with them.
- Supplies and crew. More crew you have, the more supplies they eat. But more crew you have, more secure you are. When you ship got less than half of crew, it couldn't run on full speed, and sometimes it is very dangerous (actually, it always very dangerous). So, balance you crew on level like "half + 2-3". On starting ship it isn't easy as on larger ships, but try. You can't just buy much crew you want (there options for 1 or 3 sailors in London for each visit, and many events). Be very cautious, try to maintain some reserve of sailors. Few unlucky events and your sailors go mad or eat themselves. Or you go mad and eat them. Or you doing it for purpose. Don't eat people please, it is bad.
- Terror. Another thing that not described much. When you move in darkness, it grows very fast. When you have "one light" (ship light, being near coast, being near buoy) - it grows slowly. When you get "two lights" (combination of ship light and coast or buoy), it stops growing and temporary bar goes down. So, if you plan your route carefully, you can combine your light switching and terrain to get best outcome. It sounds more complex than it is, you easily get this skill after few hours. Just look at your terror bar.


Bernd 07/10/2017 (Mon) 08:27:54 [Preview] No. 8861 del
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>>8860
Message is too long, shit. Sorry for spergin' much.

- Terror again. Be wary, some events and unhappy things can rise it very fast. Suddenly you get +20 and there are no means to lower it. So, be cautious. You can slighty lower it for money at some ports (it is emergence measure mostly), you get reduction to 50 in London for free, you can lower it in your house or with your family in London to zero, but not at start of game. If you get 50-60, consider getting to London fast, even if you think that "oh, I'll get only 20 for half of map before, what could be go wrong?". Everything. Sea is dangerous. I've got terror 70 and was on half way to London with more than half crew... Then pirate killed some crew, and then nightmare come, then Salt... So, I was in two screens from London with two sailors, almost not moving ship and terror level of 90 (very, very evil things happen on large terror level), and I was extremely lucky that I returned back.
- Try not to sell Searing Enigma until you in late game (i.e. opened almost all map and finished some quests). It is hard to get and it is required for almost any ending quest. Try to sell less quest items actually, some of them are hard to get.
- Iron Republic days are crazy, I couldn't get how this thing works without wiki. Try not to visit market (with event, not shop tab) there until late game, because it is hard to "return" market back. And it is only place where you can buy one special thing. Although you can fix it later, but it requires some boring work.
- Don't sink much Khanate ships, it is hard to get their relation better, but you need them. Avoid them.
- There are multiple factions, and sometimes it is hard to know how your action would influence their status. Stick with London (Admiral) at first, otherwise he may become unavailable and you miss port report action.
- Don't take Santa's quest until you can easily move through all map fast and know location of some special items. He isn't _that_ friendly Santa you expect.
- Don't even try to go to surface until you get large ship and much money.
- There are several hidden endings. You must choose your official goal at start, but can finish game using these ending. If you get money goal, your game may suddenly end when you'll buy mansion, and you'll be upset. Writing goal requires some boring grinding though, but at least you free to do other things.
- Beware of the sun. THE SUN.


Bernd 07/10/2017 (Mon) 16:37:09 [Preview] No. 8867 del
>>8861
>Sorry for spergin' much.
Where else?
I'm gonna revisit the game with all that in mind.

>port reports
I remember those. But I remember so that they were one time only for a port. So if I made a report then it was the first and last for that port. Also it made less then the way there and back needed.


Bernd 07/10/2017 (Mon) 16:50:59 [Preview] No. 8868 del
>>8867
>I remember those. But I remember so that they were one time only for a port

When you give it to Admiral, you can do this port report again. He gives you 30-50 moneys and 1 fuel. Typical route with 3-4 ports gives you some resources to sustain your enterprise, and doing some actions (quests, random things) on route gives you additional income. Not too much though, but enough to keep you alive.

There is also a smuggler in London, never ignore him and never say no, although you can't return without cargo when you get task (or you get problems). He gives only 200 for trip, but combined with reports and other things it is good.

>Also it made less then the way there and back needed.

Yes, not every time it is profitable. It is hard when you have absolutely no money at start, but it is tolerable when you already have some reserve in bank. That is also a reason to not engage in battles much at start, because repairs cost money. If you have favors from admiralty, they can repair you for free and even give some fuel, but don't spend them too often, they are harder to get in future and may be used to avoid customs when smuggling.

And after few favors Admiral gives big report task, when you must extract Strategic Intelligence. It pays better. Two SI can also be combined to better item, but it is hard to get two in early game. Then there are some tasks like transporting blocks (few times) or moving clay men (it is often generated too far though).


Bernd 07/10/2017 (Mon) 18:35:28 [Preview] No. 8869 del
>>8868
Huh. Quite good starter pack for beginners. Thanks.


Bernd 07/10/2017 (Mon) 19:09:51 [Preview] No. 8870 del
>>8869
I also ignored trade question in these messages, but trade isn't that bad. It may give very small profits in early game, but in early game every coin matters. However, it is better to do trade as if route and storage allows it.

Oh, this thread is about FOSS games, so I'll post some to stay on topic.

There is pretty promising open source implementation of Morrowind: https://openmw.org/en/

And working open source X-COM 1 implementation that is playable and has less bugs than original: https://openxcom.org/


Bernd 07/13/2017 (Thu) 05:15:50 [Preview] No. 8905 del
>>8870
Doesn't openmw needs the content from the game's disks? So one's need an actual copy of the original.


Bernd 07/13/2017 (Thu) 08:54:06 [Preview] No. 8908 del
>>8905
Yes, openmw requires game copy. People often reimplement engines, but it is hard to create another set of content.


Bernd 07/13/2017 (Thu) 16:07:54 [Preview] No. 8911 del
>>8908
But then the engine being cross platform mean that I could run Morrowind natively on Linux if I had a copy of it. Which is great as Wine gives lower performance.
Also if someone would make the assets: models, textures, scripts, sounds, texts then an entirely new game could be made. Even like Morrowind with guns.


Bernd 07/21/2017 (Fri) 23:36:59 [Preview] No. 9169 del
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https://cosmoteer.net/
Very fun time waster.
Design ships, fight pirates, manage fleets.
Gameplay isnt very complicated, just go to various systems and kill all enemies there, but it's still addicting. Big variety of enemies will keep testing your creations.
Also there's sandbox mode in which you can create what you want without limits.


Bernd 07/24/2017 (Mon) 18:49:44 [Preview] No. 9206 del
>>9169
That reminds me of that assburger spacebattle game what the developer tries to keep as realistic as possible.


Bernd 07/24/2017 (Mon) 18:53:22 [Preview] No. 9207 del
I play the Icewind Dale when I get the chance. It's very different from the Baldur's Gate games. Pretty straightforward dungeon crawler not much worries about missing something.


Bernd 07/24/2017 (Mon) 19:09:16 [Preview] No. 9209 del
>>9207
IWD is plain and simple hack-n-slash. Nothing near Baldur's, they share only engine and D&D system.


Bernd 07/24/2017 (Mon) 19:18:24 [Preview] No. 9210 del
>>9209
>they share only engine and D&D system.
And Faerun.
It's more similar to pnp in a certain as you can generate all the PCs and some adventures are nothing more than butchering.


Bernd 07/24/2017 (Mon) 19:19:33 [Preview] No. 9211 del
>>9210
*in a certain way

>flood detected
What? I wrote this as a reply.


Bernd 07/24/2017 (Mon) 19:54:57 [Preview] No. 9212 del
https://youtube.com/watch?v=nO-m1kXknVM [Embed]
https://youtube.com/watch?v=5vBAowugv5k [Embed]
wtf I want to play dark messiah now, is it really that cool like it seems?


Bernd 07/24/2017 (Mon) 20:11:14 [Preview] No. 9214 del
>>9212
>1st vid
>barrel to the heda
Poor dude. I can empathize with that.


Bernd 07/29/2017 (Sat) 16:07:55 [Preview] No. 9325 del
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What does Bernd think of sport management games like Championship Manager/Football Manager? With all those stats and options sure they look pretty assburgerish at first glance.


Bernd 08/02/2017 (Wed) 19:58:33 [Preview] No. 9380 del
>>9325
my cousin used to play it a lot and he probably still does, he's not very autistic tho
I was personally never interested because football is not my pair of trainers hhhehe


Bernd 08/03/2017 (Thu) 05:20:49 [Preview] No. 9390 del
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How about the Anno series?
Played 1602, at first the demo I found on the CD appendix of a PC magazine. It was bretty good. I understand it's considered as a classic among Anno fans. I pieced together from what I read that the 1404 is liked the most as it's the freshest (among the non sci-fi themed), the 1701 is the most polished and the best, the 1503 is the shittiest and the 2070 and 2205 are the most disliked as they don't really fit into the Anno theme.
Have you heard bout this, played it?


Bernd 08/03/2017 (Thu) 07:33:51 [Preview] No. 9391 del
>>9390
Never played it, but heard about open source game in this style, called Unknown Horizons: http://unknown-horizons.org/

They say that it is influenced by Anno. As far as I know, project in half-dead state.

Never played that game too to be honest and too lazy to try.


Bernd 08/03/2017 (Thu) 18:20:46 [Preview] No. 9395 del
>>9390
I played 1404. It was fun at the beginning but I got bored fast.


Bernd 08/03/2017 (Thu) 20:37:51 [Preview] No. 9401 del
>>9391
Yeah, last update in February. And yeah, it looks like Anno. I might give it a try.

>>9395
The gameplay is straightforward, once you know what to do just rinse and repeat.


Bernd 08/10/2017 (Thu) 08:21:07 [Preview] No. 9508 del
>>9401
I remember, my first character reached old age, turned into necromancy to prolong his life because my son was a retard and wouldn't carry the business and shortly after that moment I lost interest.

>>9212
Also I'd like to say that I tried Dark Messiah and it's really fun game. Story is meh, characters are meh, but the gameplay is great. Fighting feels a bit like Skyrim except it's much better done here, also it's not open world rpg but action game, so levels are this corridor type like Call of Duty. So I guess you could say it's a mix of those both games.
There are various tools how to destroy your enemies, and without using environment like randomly placed spikes fights can be really tough. Of course the best, most fun and most overpowered is the kick, hence sometimes game is called "Orc kicking simulator". Use it as much as you can.
I really recommend this game for Bernd.


Bernd 08/10/2017 (Thu) 17:57:57 [Preview] No. 9522 del
>>9508
>I remember, my first character reached old age, turned into necromancy
I think you might mistake Anno with The Guild.


Bernd 08/10/2017 (Thu) 18:09:13 [Preview] No. 9525 del
>>9522
woops yeah I did, I don't know why I mixed those two


Bernd 08/10/2017 (Thu) 18:15:19 [Preview] No. 9526 del
>>9508
I kinda remember playing with Dark Messiah somewhere but I just can't touch that memory. It's liek a presque vu feeling.


Bernd 08/24/2017 (Thu) 18:30:59 [Preview] No. 9679 del
I bough Warhammer 40000: Chaos Gate on gog.com for 8zł so it's almost like free!
If you liked old x-com games and if you're fan of wh40k then you're going to love this game. Compared to x-com, base management was removed, no research, no recruitement etc., there's no world you fly around freely but rather you go through dozen of prepared scenarios plus few randomly generated missions. You can still equip your soldiers individually and transfer them between squad types (except for terminators, your marines need to prove themselves worthy to be transferred there). You get new equipment by finding supply boxes while in mission. You have limited acces to equipment and marines, so when you lose something, it's gone forever. Also it had very cool, dark, gothic soundtrack https://youtube.com/watch?v=f3jkpT9CSSg [Embed]
Unfortunately gog version have some issues. While a lot of bugs that appeared earlier were fixed, game slows down extremely when there's fire, smoke, or when you try to scroll through map... Well, the last thing you could get around by using minimap, but abstaining from smoke grenades and flamethrowers might be painful in some situations, and enemies will still use them anyway. Anyway I recommend this for all old school gamers.


Bernd 08/24/2017 (Thu) 19:21:19 [Preview] No. 9683 del
>>9679
I always wanted to play some WH40K but never did so I might try that in the near future, thanks for the suggestion.
I played Warhammer: Shadow of the Horned Rat. I enjoyed that very much.


Bernd 08/25/2017 (Fri) 16:51:00 [Preview] No. 9695 del
>>9683
That's great.
Also I think you're missing out a lot. Dawn of War 1 (vanilla and Winter Assault) and Dawn of War 2 Chaos Rising were great rts games. Other expansions are ok too but for multiplayer only.


Bernd 08/25/2017 (Fri) 16:51:45 [Preview] No. 9696 del
>>9695
There might be more Wh40k games but I'm not up to date any longer with them, so I won't recommend anything.


Bernd 08/26/2017 (Sat) 06:17:10 [Preview] No. 9702 del
>>9695
>Also I think you're missing out a lot.
I noticed Bernds are fond of WH40K. I would too probably like most fantasy in general. I'll check it out.


Bernd 08/30/2017 (Wed) 17:55:01 [Preview] No. 9836 del
>>9702
Hey I just remembered two games from WH40k universe.
First is Final Liberation https://www.gog.com/game/final_liberation_warhammer_epic_40000 which was fun but quite aged tbh I don't think I will recommend this to newbies especially if there is Warhammer 40000 Armageddon out.
https://youtu.be/U86UkGNOPHo
It's a turn based tactical game, similar in mechanics to Panzer General and setting to Final Liberation. You command your Imperial forces ranging from simple infantry units to titans against great Ork forces.
Game mechanics are quite developed, there's a lot of different stats and abilites and a lot of different units allowing for many strategies. You can upgrade your units between scenarios (or downgrade if this is fitting for current situation or you need some points back). Unit placement, order of attack, morale and using terrain are important, it can be a difference between total defeat and glorious victory. Unit carryover to next scenarios so you need to think ahead and not sacrifice your soldiers in pointless assaults, especially when your currency for which you buy new units seems to be scarce. I think Bernd will like this game much. Also it takes place in famous invasion of Armageddon and there are some iconic characters in this game so warhammer nerds should be pleased also. It's not a flashy AAA+ game, but I'm assuming this is not a problem here.


Bernd 08/30/2017 (Wed) 18:46:26 [Preview] No. 9847 del
>>9836
>I think Bernd will like this game much.
Yup. Bernd will liek.


Bernd 09/02/2017 (Sat) 15:57:53 [Preview] No. 9882 del
>>9847
Well when Bernd will have the time. For example in the last two weeks my gayming was five minutes Quake. Tops.


Bernd 09/23/2017 (Sat) 11:39:02 [Preview] No. 10622 del
>>8737
Tried it. Well I played like 5 mins. Has nice dark atmosphere. Will fuck around with it.
It's some "Special Edition" with a DLC.


Bernd 09/23/2017 (Sat) 17:12:03 [Preview] No. 10632 del
>>10622
I don't like the GUI.


Bernd 09/25/2017 (Mon) 17:36:10 [Preview] No. 10673 del
I think this game is buggy. When attacking with ranged weapons and spells with over 70% (i.e. 85-90%) the hit rate seems low, like one hit from every three attacks low. My perception might be biased but I'm not experiencing this in melee.
Also I'm not fond of the leveling system. The player has to put points on skills/talents/abilities/whatnot without actually gaining any bonus until it reaches enough levels.


Bernd 09/26/2017 (Tue) 15:03:46 [Preview] No. 10692 del
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>>10673
Ok I haven't played this game for a while but maybe I could explain. zthere is in-game mechanic description somewhere, so look it up later because I might made some mistakes.

When a character makes a test for something, the game will roll d20. I don't remember how much you need to roll to pass the test, but the result is modified by your skill level. You might not notice it, because difference between two levels is only 5% but it does have sense. And then you get additional bonus to something for every 4th level of skill.

Now I remember that for spells you need to pass 3 tests. You will notice that every spell have 3 main attributes mentioned in description (like charisma, wits, strength etc). Those are tests you need to pass. You pass them if you roll lower then attribute. And spell level will be used to modify rolls to help you pass them. Additionally every 4th level of spell unlocks new tier of this spell.
Me and other people complained about that missing high percentage shots too. I have theory that it's like this: you have 2 attributes high which you pass easily when tested, and one low which you fail a lot. Computer fucks up calculating it as something with 80% to hit chance while you can miss the spell very easily by failing just one test.

With melee it's probably much easier, because iirc it's just your attack vs enemy's defence.

Also I wasn't happy with that GUI as well. Hopefully other aspects of the game will make up for your inconvenience.


Bernd 09/26/2017 (Tue) 16:16:42 [Preview] No. 10694 del
>>10692
I noticed that leveling up stuff makes difference even if it's undocumented in the descriptions.
>every 4th level
Every 8. At least the descriptions say so.
I will look into that high percentage shots if my chars have the necessary attributes. I created an archer for starter and I saw that ranged skill depends on 3 attributes, 2 of them adds to other stuff so I bumped them to 14 and left the third one at 8 (I think it's Dexterity) because it's only needed for ranged. Might be this is the problem. From now on I'll spend on that too.

>Hopefully other aspects of the game will make up for your inconvenience.
Oh yes. It's quite humorous and has curiosities all over the place. Somewhat addictive too, if I fail a battle it nags me to try it again and again until I exhausted every possibilities or won, so I have to keep myself in check and not to spend to much time on it.


Bernd 09/27/2017 (Wed) 17:31:02 [Preview] No. 10711 del
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>>10692
This is what I found about this range attack hit failure. So basically with rolls of 20 and 19 they doubled the chance of automatic failure compared to melee.


Bernd 09/29/2017 (Fri) 18:13:51 [Preview] No. 10756 del
Cast Healing 2 times. 96% chance. Both failed. I love this game so much.


Bernd 09/29/2017 (Fri) 19:41:43 [Preview] No. 10759 del
>>10756
Such is life. Maybe the game is broken after all.


Bernd 10/02/2017 (Mon) 12:53:57 [Preview] No. 10813 del
WIP


Bernd 10/02/2017 (Mon) 15:33:09 [Preview] No. 10818 del
>>10813
What is that?


Bernd 10/02/2017 (Mon) 15:39:08 [Preview] No. 10819 del
>>10813
Japan bro, what the fuck is that?


Bernd 10/04/2017 (Wed) 15:49:36 [Preview] No. 10877 del
>>10819
It'll remain a mystery forever.


Bernd 10/06/2017 (Fri) 17:22:16 [Preview] No. 10944 del
>>10813
I feel like archiving this Jap's posts, they're so rare and scarce.


Bernd 10/06/2017 (Fri) 17:29:51 [Preview] No. 10945 del


Bernd 10/11/2017 (Wed) 05:45:18 [Preview] No. 11089 del
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Here >>10966 I mentioned a free (as in free beer, I'm not sure about open sourceness) game, called 1848. The same developers, the Hussar Games created two other vidya: the Pro Libertate and Hunyadi Hadai (Hunyadi's Army). The latter one is dealing with the fights against the Ottomans during the 15th century.
The Pro Libertate was published by Battlefront in English - just liek 1848 - by the name of For Liberty. I've no idea where to download I'll look around.
The two games have some differences, the most noteworthy is that Pro Libertate has a tactical level to fight battles, it's also turn based. Also the new game has two campaigns one from Hungarian history: the Rákóczi's War of Independence (1703-1711), the other is the American War of Independence. In the English version the second is the main campaign in the Hungarian the first one. Of course for foreign audience the Revolutionary War will be more relatable I think with names (personal and geographical) sounding more familiar and such.
Maybe it's worthy to check it out if it's available online somewhere.


Bernd 10/11/2017 (Wed) 20:51:11 [Preview] No. 11102 del
>>10756
Failure is a part of life.


Bernd 10/11/2017 (Wed) 20:56:40 [Preview] No. 11103 del
>>10759
Maybe its you that's broken though.


Bernd 10/11/2017 (Wed) 20:57:20 [Preview] No. 11104 del
>>9847
Bernd will take it as it comes.


Bernd 10/11/2017 (Wed) 20:58:21 [Preview] No. 11105 del
>>9702
Always gonna miss out on some things in life.


Bernd 10/11/2017 (Wed) 20:58:41 [Preview] No. 11106 del
>>9401
Perhaps too straightforward what if the gameplay is just too simple?


Bernd 10/11/2017 (Wed) 20:59:07 [Preview] No. 11107 del
>>9209
D and d will ruin your life its made by satan.


Bernd 10/11/2017 (Wed) 20:59:27 [Preview] No. 11108 del
>>8856
You'll feel better once you did.


Bernd 10/11/2017 (Wed) 20:59:49 [Preview] No. 11109 del
>>8428
Done and done the money has been deposited in your account.


Bernd 10/11/2017 (Wed) 21:00:04 [Preview] No. 11110 del
>>8737
Very good.


/sp/ GET Bernd 10/11/2017 (Wed) 21:00:59 [Preview] No. 11112 del
(504.04 KB 1080x1080 tmp_31319.gif)
EMOJI GET


Bernd 10/12/2017 (Thu) 05:10:51 [Preview] No. 11117 del
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>>11089
That's like 9 €.


Bernd 10/12/2017 (Thu) 05:13:40 [Preview] No. 11118 del
>>11117

This is the price of Freedom.


Bernd 10/12/2017 (Thu) 15:34:55 [Preview] No. 11125 del
>>11118
At least this Freedom doesn't cost the life of my compatriots.
Well, to be honest I'd rather give some of their lives than 9 €. There's this old joke that if it's a problem in the country then we say "well, one bullet is 100 HUF". To be frank even 9€ per person wouldn't be to much of a cost to pay to solve some problems.


Bernd 10/12/2017 (Thu) 20:37:19 [Preview] No. 11136 del
Zero-K. Also has a good community of people across USA, west and east Europe, russia


Bernd 10/12/2017 (Thu) 20:37:59 [Preview] No. 11137 del
Err I meant TA spring. Its. Free remake of TA. Zerok is a mod


Bernd 10/12/2017 (Thu) 20:41:13 [Preview] No. 11138 del
Spring has a good community of USA, west/east euro, and Russian players


Bernd 10/12/2017 (Thu) 20:42:27 [Preview] No. 11139 del
Zerok is a mod for ta spring, a remake of total annihilation


Bernd 10/14/2017 (Sat) 16:15:33 [Preview] No. 11184 del
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>>11137
https://youtube.com/watch?v=jUcqY4GfRpI [Embed]
Looks good.


So I tanked Blackguards. I reached the gladiator games stage (the whole stuff is Chapter Two) it isn't that hard up to the third day when the crocks come and chew on the grill chained to the cross thingy. I gave up at that battle. Might could win it but the healer at the quarters does not heal. I've a wounded character which I can't heal due lack of talents on that skill and a wounded fighter fights poorly. And I've only one such character as I restarted all the battles when other heroes got wounded. So I replayed most of the battles and the repetition did not gave much joy.
So I fed up and stopped. Maybe if I started over the game I could distribute the APs better but I don't have the will to go through over everything again. Too bad as it's a good game despite it's shortcomings and possible bugs.

Tried openMW. Werks well. I dunno what parts are unfinished I played briefly.
>I could kill that Guar. Those boots are ruined.
I thought about creating a guar dung mod (and trying the openMW-CS) but I just found this: https://www.nexusmods.com/morrowind/mods/45144/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmoddescription%2F%3Fid%3D45144%26preview%3D&pUp=1
I'll test it out if it's works with the new engine.



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