03/16/2018 (Fri) 21:59:09
>>14405>How about Divinity I advertised earlier itt?
Didn't play it, I rarely play now, no time and much worries in my life.
Last rpgs i've played were Pillars of Eternity and Tyranny. Pillars are ok, although somewhat stereotypical, and Tyranny looks empty and unfinished after first hours (that's sad because concept was promising).>How about games like Planescape: Torment which favoured dialogs over combat?
Torment is pretty good, yes, but computer games are limited. Even if game has wide choice of dialogs, they all are pre-made. And your action is limited, you can't just go and grab random thing that isn't grabbable in game, climb on section of wall that isn't climbable, walk everywhere etc.
Of course gaming IRL depends very much on creativity and intelligence of GM, because with boring GM game will be same hack-n-slash with story from template as any crpg. But if your GM is a smart guy who likes to talk and has rational mind (to argue about outcomes of crazy players actions), pen and paper game will be much more variety than computer RPG.
Although pen and paper games have flaws, like boring and slow combats. They always boring in long run, but it is hard to make completely combatless campaign. Meanwhile, computer games can be very fun even if they are relatively straightforward and combat oriented, like Might and Magic series. It also easier to just go and play with computer instead of trying to gather team of players who have less and less time with age.
Open world computer games look promising because it allows more freedom, but limitations of modern computing put heavy restrictions on realism.
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