Hard West is a nice game, but nothing extraordinary.
For the most part combat resembles modern x-com games (cover system, 2 action points per turn etc.) so I won't comment on that.
There is no one single campaing. Rather there are 7 small stories, following different characters. I finished 3 of them and started fourth. Some of the stories are connected. In one storyline I follow a guy who lost his mother, father leaves him because he can't handle all the problems and in the next scenario he makes a pact with the devil. On the other storyline I play as a genius scientist, then in the following scenario I get to play as his nemesis looking to kill him.
World is a typical wild west setting except more dark and with supernatural elements.
There's no real character progression or customization. It's not a rpg game, although they have stats which may change in game. Characters get cards which grant stat boost and special usable abilities. If you make a figure with your cards (like in poker game) you get even greater bonus. Cards are unique, so two characters can't get same special ability.
Game features various guns and equipment from the era. There are weapons you would expect, like typical revolvers or lever action rifles, but also some bizarre designs, like chain rifles or 8 barrel shotguns.
Between fights you travel around map doing your main quest, interacting with world, but it's rather limited. Side quests are very few, everything is mostly about main story.
Now I have to talk about something that makes combat unique and not a total x-com copy. There is resource called Luck, which is used for special abilities, and most importantly is used to decrease chance for being hit by enemy. Works like this: you get shot, you gain luck. You dodge shot, you loose luck. When you're out of luck, you're going to get shot for sure. Of course other factors are important, like your skill and range, but luck is most important. With full luck you can stand in the open and get a one guaranteed dodge.
Cover doesn't reduce chance of being hit, instead it reduces damage taken to 1/2 or 1/4. So because of this and the fact that youre outnumbered almost always you can't just camp in favourable position forever and isntead you're forced to move around and flank enemies.
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