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Post your doodles! Anonymous 07/18/2016 (Mon) 16:37:25 [Preview] No. 12
Dead board... But i like posting on dead boards


Anonymous 07/18/2016 (Mon) 16:43:57 [Preview] No. 13 del
(1.36 MB 2800x1700 key frame 1.gif)


Anonymous 07/18/2016 (Mon) 17:56:55 [Preview] No. 14 del
>>13
Someone's joining in to the fun i see


Anonymous 07/18/2016 (Mon) 19:05:28 [Preview] No. 15 del
>>14
Nah, not really, it's stuff I already finished doodling with.


Anonymous 07/18/2016 (Mon) 22:48:32 [Preview] No. 16 del
>>15
One more to bump a dead board.


Anonymous 08/13/2016 (Sat) 01:35:55 [Preview] No. 17 del
(4.15 MB 3264x2448 weirdthing.jpg)
I feel like drawing something a bit lewd, have this in the meantime

>>16
And yet another one


Anonymous 08/27/2016 (Sat) 19:26:27 [Preview] No. 18 del
(2.62 MB 2800x1700 key frame 1.gif)


Anonymous 08/27/2016 (Sat) 19:36:05 [Preview] No. 19 del
(1.24 MB 1920x1080 doodling.mp4)
>>18
looks better at twice the frame rate speed


Anonymous 08/27/2016 (Sat) 19:37:35 [Preview] No. 20 del
>>19
Admittedly at twice the speed it starts to need inbetweens really badly...

Anyone want to be my inbetweener?

:3c


Anonymous 08/29/2016 (Mon) 05:26:14 [Preview] No. 21 del
(106.25 KB 760x1052 jhgbgfgbfdd.png)
Figured out i could draw this instead of doing something way more important

>>20
Honestly i'm pretty bad at animating


Anonymous 08/29/2016 (Mon) 05:34:57 [Preview] No. 22 del
>>21
Perfect! You can be my inbetweener any time babe! What matters is the quality of the Key Frames!


Anonymous 09/04/2016 (Sun) 01:11:58 [Preview] No. 23 del
found something i made back in march for a /b/ drawthread
>>22
;_;


Anonymous 09/19/2016 (Mon) 02:29:41 [Preview] No. 24 del
(118.46 KB 481x681 1369436590334.jpg)
>>23
So I take it that was a no...


Anonymous 09/24/2016 (Sat) 03:39:43 [Preview] No. 25 del
(11.56 KB 658x469 old.png)
(11.56 KB 658x469 old.png)
>>24
i can have my hand at it, just don't expect anything to arrive that soon.


Anonymous 09/24/2016 (Sat) 03:47:57 [Preview] No. 26 del
(48.44 KB 1237x939 2309.png)
>>25
forgot to include this one, here's hoping it doesn't get duplicated too


Anonymous 09/25/2016 (Sun) 01:50:45 [Preview] No. 28 del
(18.12 KB 759x785 deathbattle.png)
>>26
i feel like taking requests, i need to draw something retarded


Anonymous 09/25/2016 (Sun) 01:57:39 [Preview] No. 29 del
>>25
>I can have my hand at it, just don't expect anything to arrive that soon.

Same here buddy, I'm a biochem student, so making time to draw is hard as fuggggg.

:DDDD


Anonymous 09/25/2016 (Sun) 02:18:52 [Preview] No. 30 del
>>28
draw a dog riding a motorcycle


Anonymous 09/25/2016 (Sun) 03:13:00 [Preview] No. 31 del
(14.34 KB 416x498 magic.png)
>>30
behold


Anonymous 09/25/2016 (Sun) 03:47:18 [Preview] No. 32 del
(7.19 KB 500x250 vroom.png)
>>31
My thanks

A drawing for a drawing


Anonymous 10/01/2016 (Sat) 02:18:51 [Preview] No. 36 del
>>32
nice.
wstill feeling like drawing something stupid again, so go on overboard anons


Anonymous 10/01/2016 (Sat) 03:03:40 [Preview] No. 37 del
>>36
a balloon eating barfoods


Anonymous 10/05/2016 (Wed) 01:26:57 [Preview] No. 38 del
(433.99 KB 1700x2800 Scan0018.jpg)
Tried to draw a real humane bean, took me an hour and 1 botched attempt, haven't done so in like 4 years. Needless to say I made her look 10 years younger and slightly chubby. I fucked up irreparably, you should have seen the one I scratched out, it was fuck awful.


Anonymous 10/05/2016 (Wed) 12:17:34 [Preview] No. 39 del
(62.53 KB 1023x827 fdffsdgygffds.png)
(81.17 KB 1312x780 filenamesaregay.png)
(64.52 KB 1099x780 dfvsdxx.png)
I need to draw that balloon
>>38
Keep trying, even if the result is as eye piercing and nightmare inducing as it can get. Considering that is the best you could do after 4 years it is not as bad as you think it is, at least in my eyes.


Anonymous 10/05/2016 (Wed) 20:29:05 [Preview] No. 40 del
(13.51 KB 467x494 ballooon.png)
oh my! looks like we've got some japs coming over to the site! remember to wash the cheeto stains off your hand before shaking hands and use the wank hand instead
>>37
one day science will make him eat.


Anonymous 10/05/2016 (Wed) 21:21:05 [Preview] No. 41 del
>>40
I exhaled through my nose in a sporadic fashion.


Anonymous 10/06/2016 (Thu) 02:26:35 [Preview] No. 42 del
(170.56 KB 1764x1020 fuckthissssssssss.png)
(28.07 KB 532x924 fdsfdsgsg.png)
(16.11 KB 744x1440 balloon.png)
the balloon, his father, his grand father and his great grand father could not eat. but that didn't stop any of them from being happy.


Anonymous 10/12/2016 (Wed) 04:12:50 [Preview] No. 44 del
>>42
i'm up for requests, anything retarded goes


Anonymous 10/12/2016 (Wed) 04:38:31 [Preview] No. 45 del
>>44
Bullfighting cyborg


Anonymous 10/17/2016 (Mon) 03:51:01 [Preview] No. 47 del
i need to work on that cyborg.
have this in the meantime


Anonymous 11/15/2016 (Tue) 06:33:41 [Preview] No. 48 del
(41.28 KB 1018x614 cybord.png)
>>45
yeah


Anonymous 11/15/2016 (Tue) 06:56:20 [Preview] No. 49 del
(141.86 KB 1551x948 jdlfdshjgdsk.png)
taking requests again because i have seriously no idea what to draw attached picture speaks for itself in the worst way possible


sage Anonymous 11/15/2016 (Tue) 07:02:24 [Preview] No. 50 del
>>49
Draw fag me up pure fucking cancer boi.


Anonymous 11/15/2016 (Tue) 07:14:33 [Preview] No. 51 del
(17.23 KB 2724x1678 my masterpiece.png)
>>50
wonderful wording


Anonymous 11/15/2016 (Tue) 07:27:49 [Preview] No. 52 del
>>51
>shitposting faggot approves of this divent-tity lvl art
dis gud.


Anonymous 11/18/2016 (Fri) 16:12:26 [Preview] No. 53 del


KATALOG volafile ROOMS 11/26/2016 (Sat) 06:05:56 [Preview] No. 54 del
(32.13 KB 660x369 Volafile.io_Main.png)


Anonymous 12/11/2016 (Sun) 04:40:46 [Preview] No. 55 del
(421.12 KB 1200x600 demonstration2.gif)
(20.22 KB 600x600 demonstration3.gif)
(19.84 KB 600x600 demonstration4.gif)
(19.30 KB 600x600 demonstration5.gif)
(19.79 KB 600x600 demonstration6.gif)
Some old gifs of something I was working on which I will put to use some time soon.


Anonymous 12/11/2016 (Sun) 04:48:10 [Preview] No. 56 del
(18.54 KB 600x600 demonstration7.gif)
(252.97 KB 1200x600 experiment.gif)
The horizontal walk cycle is all sorts of fucked, I'll work on it soon. The work on the Gondola animation will officially start tomorrow.


Anonymous 12/11/2016 (Sun) 05:37:27 [Preview] No. 57 del
(559.69 KB 1200x600 rolling motion.gif)
>>56
Another test, this time the horizontal walk cycle is SLIGHTLY tweaked.


Anonymous 12/11/2016 (Sun) 14:30:38 [Preview] No. 58 del
>>57
I really fucked up the diagonal animation, he sheunk and there's not enough frames for a FULL walk cycle


Anonymous 12/14/2016 (Wed) 06:15:57 [Preview] No. 59 del
>>58
Finished up today the storyboard for the first gondola animation, based on the song Danzai Shikkoku, posted on >>>/b/10310. The quality is very rough since it's for storyboarding purposes, not actual animation. Anyhow, for the temple grounds, I'm not sure if I should go for the bricks, or this gravel looking texture.

Please weight in on which one you think would be much more fitting for a shinto looking temple.


Anonymous 12/14/2016 (Wed) 06:19:44 [Preview] No. 60 del
>>59
Well correction actualy, I finished up the storyboard for the first 2:00 minutes. Since I have to make sure I'm able to fit it all under the actual time limit. I also want to make sure that the action that goes on fits with the song's pace and mood.


Anonymous 12/16/2016 (Fri) 01:13:01 [Preview] No. 61 del
(64.30 KB 1717x704 spergfoxdoodles.png)
been watching spergfox, got all of this.
https://youtube.com/watch?v=TNdOHr80M98 [Embed]
>>59
Something about the second one feels rather odd for what you are going for, i personally prefer the bricks
godspeed, i sure love me some gondola goodness


Anonymous 12/23/2016 (Fri) 04:10:20 [Preview] No. 62 del
(7.73 MB 854x480 pengin henda.mp4)
>>61
Got it, man tomorrow it's time to stop jacking off and time to start studying and drawing. All I'm doing with my break is jacking off and exercising. Control must be regained!


Anonymous 05/13/2017 (Sat) 19:48:51 [Preview] No. 108 del
(446.03 KB 1700x2800 Scan0072.jpg)
(430.65 KB 1700x2800 Scan0073.jpg)
>>59
Summer is here, and I can continue that which I have been procrastinating due to school and being depressed. Storyboarding this is pretty hard TBH I've never storyboarded something to match the themes of a song.


Anonymous 05/13/2017 (Sat) 21:30:50 [Preview] No. 109 del
(415.89 KB 1700x2800 Scan0074.jpg)


Anonymous 05/19/2017 (Fri) 03:02:17 [Preview] No. 118 del
(354.33 KB 1700x2800 Scan0077.jpg)
(386.05 KB 1700x2800 Scan0076.jpg)
(451.40 KB 1700x2800 Scan0075.jpg)
>>109
Almost done storyboarding this shieeeet. It's both the fact that I'm sort of trying to keep it thematically concurrent with the song, and the heavy choreography melee fighting movements that have been making this storyboard a little hard to finish. But it's almost done, I just need to choreograph/storyboard 34 more seconds of scenes.


Anonymous 05/21/2017 (Sun) 19:27:53 [Preview] No. 130 del
(376.71 KB 1700x2800 Scan0080.jpg)
(364.96 KB 1700x2800 Scan0079.jpg)
(413.71 KB 1700x2800 Scan0078.jpg)
(354.33 KB 1700x2800 Scan0077.jpg)
(386.05 KB 1700x2800 Scan0076.jpg)


Anonymous 05/21/2017 (Sun) 19:28:54 [Preview] No. 131 del
>>130
Whoops sorry for the duplicate of 76 there...


Anonymous 05/21/2017 (Sun) 20:09:48 [Preview] No. 133 del
>>130
Ahhh I'm retarded barely noticed I wrote B instead of A on that storyboard frame.


Anonymous 05/24/2017 (Wed) 17:52:48 [Preview] No. 138 del
Bump bor gondola animation brojegd

:DDDDDDDDDDDDDDD:D


Anonymous 05/25/2017 (Thu) 12:28:39 [Preview] No. 144 del
(333.30 KB 1700x2800 Scan0083.jpg)
(402.25 KB 1700x2800 Scan0082.jpg)
(489.73 KB 1700x2800 Scan0081.jpg)


Anonymous 05/25/2017 (Thu) 23:04:50 [Preview] No. 147 del
(452.32 KB 1700x2800 Scan0084.jpg)


Anonymous 05/26/2017 (Fri) 00:48:08 [Preview] No. 148 del
(488.54 KB 1700x2800 Scan0085.jpg)
>>147
Well the storyboarding is almost done now. Tomorrow I'll do some finishing touches and then work on the animatic. But today I'm taking a break, I have other things to do.


Anonymous 05/28/2017 (Sun) 05:08:56 [Preview] No. 151 del
>>148
I've reached a creative slump on how to end this, or rather I'm indecisive. There's four endings I've made multiple storyboards for but none of them have made me fully happy. However a decision must be made, so I'll leave it up to you guys.

The endings are as follows

Ending A
The gondola kills the spurdo by letting it disintegrate.

Ending B
The gondola seals up the spurdo into the spear sheath.

Ending C
The gondola seals up the spurdo into the spear sheath, and then with the gondolas seen earlier spreads the spurdo's evil essence into the air during a windy day.

Ending D
The gondola seals up the spurdo into himself, and it's revealed he has multiple evil entities inside him. He slowly grows arms, but doesn't go full retard due to meditation.

I'll be watching the poll until tuesday so please vote
http://poal.me/ocr513

Anyhow I've been wanting to use these palettes for some time now on a project as well, tell me which ones you like the most. There's three of them, the one with a generic, but still ample, yet limited color palette, 2 severely limited but color focused palettes, one with more yellow in it than the other, but still blue focused. If it helps decision making, I am planning on making the animation take place at night so I'm thinking the darker and focused palettes would better work for this.

Honestly I suck major ass at coloring so I really do need your help.

I'll be watching the poll and criticisms for an indefinite amount of time since the project is barely transitioning into the animatic stage.

poal.me/onhvy2


Anonymous 05/28/2017 (Sun) 05:12:18 [Preview] No. 152 del
>>151

Oh and here's the song that's going to be playing during this gondola animation.


Anonymous 06/01/2017 (Thu) 02:55:04 [Preview] No. 155 del
>>59
So I finally fixed my "3d" building animation tool for a resolution higher than 800*800. It still needs a lot of work, but I want to focus more on the animatic so I can get to animating ASAP. Maybe after the animation is finished I'll actually get around to fixing my tool. The temple shown here is finally going to be built, the general outline will be done using the scale tool, perspective tool.

Then I'll iron out the details with my mouse.


Anonymous 06/01/2017 (Thu) 16:03:09 [Preview] No. 157 del
>>155
Drawing the tree I envisioned next to the temple is a pain in the ass...

The thing that makes drawing trees, a pain in the ass, specially animating them as well is that drawing each leaf is completely asinine. The smart approach is to play with the light values of the tree and its countours giving an illusion there are leafs to the layman's eye. But even taking that approach is absurdly time consuming and arduous.

I may even can the tree entirely or draw it for EVERY frame by hand. Because even if I were to make a layer and scale it for every computer made image there's still the issue of perspective... A Doom Sprite looking tree in an animation with actual perspective and depth just doesn't seem right at all. Maybe it's my autism but I don't think it will work.

Then again I am tight on time constraints for this, so I might actually cave in... Hell I might even reuse the tree here >>151 but obviously rescaled and not pixilated as much.


Anonymous 06/01/2017 (Thu) 16:09:55 [Preview] No. 158 del
(36.42 KB 482x427 depressedwojak1.jpg)
>>157
Fuck it I'm going to cave in and just fucking rescale that tree... I'm a weak man, but I really want to finish this animatic/animation loop so I can get to animating more fun stuff I storyboarded for this project.


Anonymous 06/05/2017 (Mon) 05:36:40 [Preview] No. 159 del
(609.16 KB 1366x768 Untitled.gif)
>>157
Well I'm almost done, time to rescale and redraw the tree, or just leave it as is since this is an animatic, not the official animation yet. Hell I already did that for the gondola statues since, again, this is an animatic, not the final product anyhow.


Anonymous 06/05/2017 (Mon) 05:44:52 [Preview] No. 160 del
(221.54 KB 640x342 vegetation study.gif)
>>159
Aghhhh, it has so many errors even when I ignore the Gondola, but these time constraints are killing me, so those jitters which are surely noticeable will not be fixed. Reason why is because I'm going to be hand drawing 32 inbetween images now. So 1/3rd will be made with my "3d" tool, and the other 2/3rds by hand. The reason why is because drawing by hand is just much faster for me, not precise, but much faster.

Anyhow, I'm planning on having the hill the temples is resting on to be made of copy pasta rocks and vegetation. The vegetation I won't be drawing by hand one by one, that's just as asinine as the problems presented by the tree... Instead GIF related is how I intend to solve this dilemma.


Anonymous 06/06/2017 (Tue) 17:46:24 [Preview] No. 161 del
>>160
Great so today I found out just how retarded computers and cheap printers can be when printing graphics images... It took me 10 attempts to find the setup so I can print out the key images I planned to inbetween. And even then the final test print out had me sacrifice the dimensions significantly.

So finally I took the setup necessary and printed out the 16 frames I made on the PC. So I then made a new layout to accomodate the compromised page dimensions and the cheap ass printer managed to fuck things up! It printed 16/32 layout images correctly.

50% efficiency? Something was clearly wrong, so I gutted the thing, and it turns out for some reason the printer was grabbing two sheets at a time and printing on them as if they were one. Something about the layout which was just a rectangle with thin lines, was fucking up the printer.

Aghhhhh. Anyhow /status blog, tomorrow I'll hopefully have a higher FPS image done with hand drawn copies.


Anonymous 06/08/2017 (Thu) 02:46:46 [Preview] No. 162 del
(14.66 KB 300x300 1447975134295.jpg)
>>161
Well I encountered hiccups, but I manage to hand draw what I wanted to hand draw, so it saved me a boatload of time for the most part. I also realized that due to the dimensions constraints I cant' hand draw every image if it's too far back in the background. Granted it's more of a common sense sort of thing, but oh well, I'm slow as fuck like that. In general though I learned that I prefer to do everything by hand, and then just trace over everything else digitally.


Anonymous 06/08/2017 (Thu) 14:21:26 [Preview] No. 163 del
(1.70 MB 2200x1700 Hand Drawing test.gif)
Just preforming a test of some of the hand drawn images I have.


Anonymous 06/08/2017 (Thu) 21:35:18 [Preview] No. 164 del
Some vegetation "designs" I'm cooking up to use as layers I can copy paste as I please. Also I decided to NOT redo this >>151 tree, however I will use one of the color palettes. The red pine tree and bush tails are probably barely visible, but they're there. Tomorrow I'll finish working on the flora and probably have them colored in.

Also can anyone tell me how to resize images in GIMP without having them go blurry on me? It would be really helpful, while I am going to resize the images in copy pasta form I'm also planning on using depth of field to my advantege so I can color the foreground really detailed (5 colors total TBH), but the background not as detailed.

Something like in the pic named "depth of field study 2", but less detailed like in the pic named "vegetation study plus night time" is what I'm aiming for.


Anonymous 06/12/2017 (Mon) 02:33:19 [Preview] No. 171 del
(52.50 KB 2200x1700 Red Pine Tree 01.png)
(271.79 KB 2200x1700 Red Pine Tree 02.jpg)
(231.62 KB 2200x1700 Red Pine Tree 03.jpg)
>>164
Progress was slow today, reason why is because I was going to "redesign" the red pine tree but ended up regretting it at the last second.


Anonymous 06/17/2017 (Sat) 15:55:03 [Preview] No. 174 del
Project is still alive, just encountered hiccups but progress is steady again.


Anonymous 06/17/2017 (Sat) 20:47:07 [Preview] No. 175 del
(14.29 MB 2200x1700 Asian Pine Tree.png)
>>174
Yup things are moving along swiftly now, so I decided to make the tree's contours into much simpler geometric shapes I can copy paste and rearrange as I like in layers. This opens up the posibilities in terms of having more than just one kind of pine tree at any one moment as well.

However a sacrifice was made since the pine tree is no longer a real Red Jap Pine Tree, but more of just a generic Eastern Pine Tree.


Anonymous 06/17/2017 (Sat) 22:28:23 [Preview] No. 176 del
(133.97 KB 768x368 water study 6.gif)
>>175
Don't mind me, just posting a picture here to use as reference for my coloring.


Anonymous 06/20/2017 (Tue) 17:33:23 [Preview] No. 178 del
(84.36 KB 2200x1700 Asian Pine Tree.png)
(127.74 KB 621x621 worrisome.jpg)
>>176
Obviously I'm not as skilled as the guy who drew that gif pixel art, but I think my tree is starting to look good, I think...


Anonymous 06/21/2017 (Wed) 16:27:39 [Preview] No. 179 del
Those are pretty cool trees.
I find that in order to draw good trees you need to smoke good trees.


Anonymous 06/21/2017 (Wed) 18:15:10 [Preview] No. 180 del
(92.06 KB 2200x1700 Asian Pine Tree.png)
(997.27 KB 500x475 water study 2.gif)
>>179
Yeah those trees are really good and are my inspiration for drawing nature. Or at least improving my techniques when it comes to drawing nature. As you can see I'm nowhere near as skilled as the people whose art I've been posting ITT.

But they really do help as references, because seriously man, drawing trees is hard. You absolutely can't draw every detail, all you can do is give an illusion that there's detail by, as I said previously in the thread; Playing with the contours and lighting plus color contrasts observed in a real tree. There probably is an autistic savant out there who draws SUPER detailed trees out there though, I have not found such art pieces, but if he's out there, I tip my hat to him with MASSIVE amounts of respect and admiration.

>dude weed lmao

Nah breh, I study chemistry, so I can't afford to rot my brain like that. Plus I also have an addictive personality, so I avoid all sorts of narcotics and alcoholic beverages.


Anonymous 06/21/2017 (Wed) 19:26:32 [Preview] No. 181 del
(96.57 KB 2200x1700 Asian Pine Tree.png)


Anonymous 06/21/2017 (Wed) 19:32:32 [Preview] No. 182 del
(133.16 KB 2200x1700 Demonstration of layers.png)
>>181
And a demonstration on how these layers work and why I'm pouring so much time on them. Trees, and anything that involves heavy coloring are the things I just don't like doing by hand when it comes to animation. Thank god for the layers tool.


Anonymous 06/23/2017 (Fri) 19:25:38 [Preview] No. 183 del
(97.62 KB 2200x1700 Asian Pine Tree.png)
>>182
Things are moving along nicely, but at the pace of a snail since I suck at coloring.


Anonymous 06/27/2017 (Tue) 18:07:12 [Preview] No. 186 del
(121.11 KB 2200x1700 Asian Pine Tree.png)


Anonymous 06/30/2017 (Fri) 01:49:16 [Preview] No. 193 del
(121.11 KB 2200x1700 Asian Pine Tree.png)


Anonymous 07/02/2017 (Sun) 23:05:33 [Preview] No. 196 del
(143.62 KB 2200x1700 Asian Pine Tree.png)
>>193
I fucking hate coloring so much, I suck at it and do it at a snail's pace, it's frustrating. Worst of all is that recently I found out of a very effective tool to do this coloring hubaloo much faster than what I currently am. However I have already invested too much time...

Since no one ever responds to this thread here I might ask /librejp/ or /AM/ which method they like more. The one you're seeing right now, or the other I have found out while fucking around on GIMP.


Anonymous 07/04/2017 (Tue) 20:25:48 [Preview] No. 198 del
(143.62 KB 2200x1700 Asian Pine Tree.png)
This faggot tree is finally almost done now. However I need more layers done so I can have a tree from multiple angles. The other sample tree is coming tomorrow, maybe...

I don't know, really want to move on from making faggot trees already.


Anonymous 07/04/2017 (Tue) 20:26:53 [Preview] No. 199 del
(154.88 KB 2200x1700 Asian Pine Tree.png)
This faggot tree is finally almost done now. However I need more layers done so I can have a tree from multiple angles. The other sample tree is coming tomorrow, maybe...

I don't know, really want to move on from making faggot trees already.


Anonymous 07/14/2017 (Fri) 17:59:11 [Preview] No. 205 del
Lots of hiccups encountered, and I'm just fixing them constantly.


Anonymous 07/15/2017 (Sat) 15:02:54 [Preview] No. 206 del
(1.28 MB 1920x1080 My Movie.mp4)
>>205
IT WORKS IT FUCKING WORKS!


Anonymous 07/15/2017 (Sat) 20:50:08 [Preview] No. 207 del
(684.37 KB 1920x1080 My Movie.mp4)
>>206
YASSSSS IT WORKS, forgot to modify the last frame there in the end but I'm still happy about the progress made today.


Anonymous 07/20/2017 (Thu) 16:10:57 [Preview] No. 211 del
And so begins a new phase for the project now that the animation for the tree has concluded. What I'm doing now is preparing the rest of the foilage I "designed" for depth of field coloration. That way, just like the tree I can copy paste it carefully into the landscape. Thus saving me hours of tracing and drawing



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